The latest development build on the nightly build page has some new styles of dungeon level, and (as promised in the plans thread) has introduced some terrain changes. So far we have
So the question is - what else? Possibilities include
The aims are to add tactical interest, and also to add to "feeling of immersion" or whatever.
All comments most welcome (although I'd like at least an attempt reasoned argument ).
- Rubble - the passable rubble already in the town now appears in the dungeon as well (there is still some impassable rubble in the dungeon, too)
- Lava - lava can now be entered by the player, but will burn them. Lava also appears in certain special rooms and vaults in the dungeon. It is impassable to monsters unless they are fire-immune, and can be frozen to rock by strong cold attacks and created from rock by strong fire attacks.
So the question is - what else? Possibilities include
- Water - looks pretty, probably will stop some monsters and slow the player
- Trees - look pretty, probably behave rather like passable rubble, will burn
- Glass (or whatever) - can be seen through but stops movement, missiles and probably spells
- Battlements (working title) - can be seen over, allow missiles and spells but not movement
The aims are to add tactical interest, and also to add to "feeling of immersion" or whatever.
All comments most welcome (although I'd like at least an attempt reasoned argument ).
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