Bugs and complaints on current master

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    Thanks much!

    Comment

    • kandrc
      Swordsman
      • Dec 2007
      • 299

      Remove curse gives no message when attempting to remove a permanent curse.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        Diggers have no intrinsic pval. (Only ~ of Earthquakes gets tunneling.)

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          Not a bug, but just out of curiousity, when did the Arkenstone's activation get converted to full Enlightenment, rather than partial?
          Edit: this can't be right. ID'ed a set of Elvenkind boots (with no pvals) from across the dungeon with the Arkenstone. That's too powerful. It's OK with *Enlightenment*, but not things that are relatively common like ordinary Enlightenment and Arkenstone. This is too godlike.
          Last edited by Pete Mack; January 11, 2017, 10:43.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            that's not on the current master, is it? must be some nightly you are playing. the arkenstone as it is now does not identify treasures, just maps the level + Dtraps in your area.
            "i can take this dracolich"

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              Originally posted by Pete Mack
              Not a bug, but just out of curiousity, when did the Arkenstone's activation get converted to full Enlightenment, rather than partial?
              Edit: this can't be right. ID'ed a set of Elvenkind boots (with no pvals) from across the dungeon with the Arkenstone. That's too powerful. It's OK with *Enlightenment*, but not things that are relatively common like ordinary Enlightenment and Arkenstone. This is too godlike.
              Yeah, agreed, it was changed in all the shuffle with removing detection. I'm inclined to put it back to detect all, like Holhenneth - maybe with full rather than fuzzy object detection.

              Originally posted by Sky
              that's not on the current master, is it? must be some nightly you are playing.
              The terminology can be confusing - current master means the nightlies (technically the nightlies are builds of the current development version, or master branch). That is quite different from 4.0.5, which is the current official version.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                Originally posted by Pete Mack
                Diggers have no intrinsic pval. (Only ~ of Earthquakes gets tunneling.)
                Not a bug since their pval is fixed. It's there, but not shown.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  Originally posted by Pete Mack
                  Not a bug, but just out of curiousity, when did the Arkenstone's activation get converted to full Enlightenment, rather than partial?
                  Edit: this can't be right. ID'ed a set of Elvenkind boots (with no pvals) from across the dungeon with the Arkenstone. That's too powerful. It's OK with *Enlightenment*, but not things that are relatively common like ordinary Enlightenment and Arkenstone. This is too godlike.
                  Arkenstone was changed from Detection to Enlightenment when the Palantir was removed. Or do you mean it gets the full enlightement effect, like the one from potions? In that case it's clearly a bug, it should only give fuzzy enlightenment.
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Agreed, the Arkenstone should act like the priest spell Clairvoyance. IMO it's important (or at least traditional) that the standart light sources have a clear sense of progression, with the new one always obsoleting the previous one.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      @Derakon--The Palantir has been deleted so Arkenstone is the most powerful. But it still shouldn't partially ID Ego items and artifacts.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Originally posted by Pete Mack
                        @Derakon--The Palantir has been deleted so Arkenstone is the most powerful. But it still shouldn't partially ID Ego items and artifacts.
                        Pete: Agreed on both counts, which is why I said it should act like Clairvoyance, which does fuzzy object detection (or did, last time I checked). I was obliquely trying to say that having the Arkenstone do detection instead would mean that its activation was not strictly superior to the activations of the Phial and the Star. Given that the activations are the primary utility of the standart light sources*, the activations really ought to be clearly placed along the player power curve rather than being sidegrades of each other.

                        * IMO we could happily get rid of their stat boosts, resists, etc., and just leave them with a light radius and an activation.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          Not a bug but... what's the point of this? There's an !Exp in there, but I can get one faster just by continuing to explore.
                          Attached Files

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            That's the Hellpit. I'm sincerely sorry for it.

                            Hey Nick, can we just remove that one from the game? I don't think it adds anything really.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by Derakon
                              That's the Hellpit. I'm sincerely sorry for it.

                              Hey Nick, can we just remove that one from the game? I don't think it adds anything really.
                              Nah, leave it in. There are many vaults that have incredible danger, Castle Death comes to mind. The Hellpit is one such highly dangerous vault. But it isn't impossible. With the right gameplay, and situation, it is a great challenge.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                Well sure, you can use earthquake or destruction on big empty areas and waltz right in--if you are the right class. So it's either easy or too dangerous to attempt.
                                Originally posted by Ingwe Ingweron
                                Nah, leave it in. There are many vaults that have incredible danger, Castle Death comes to mind. The Hellpit is one such highly dangerous vault. But it isn't impossible. With the right gameplay, and situation, it is a great challenge.

                                Comment

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