Bugs and complaints on current master
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Cloning Nightwalkers for XP
Originally posted by Pete MackBetter to be down a point in INT than be suffering under 300HP at dl 70.Comment
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The trick of copying monster.txt to lore.txt for full monster memory still works, or if you want to use your previous lore.txt you can go through and replace every line like this
Code:name:22:large brown snake
Code:name:large brown snake
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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A weird one that probably won't affect most players, but turning on the amulet of Amandil creates a nonexistent artifact, and crashes randarts games on character creation. This is is no longer an issue if for Amandil
base-object:amulet:55
is changed to
base-object:amulet:Amulet
in the artifact edit file.Cloning Nightwalkers for XP
Originally posted by Pete MackBetter to be down a point in INT than be suffering under 300HP at dl 70.Comment
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Commit 0471452 changed many item flavors in flavor.txt, but didn't update the corresponding flvr-xxx.prf files (should be fine though if the colors didn't change too drastically). Also "Serpent Ring" is already used for Barahir (I used "Amber" instead).Last edited by PowerWyrm; January 3, 2017, 14:50.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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There are also two "Wrinkled" mushroom flavors now (I changed #180 to Smelly).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Here's one in 4.0.3-601-g661e3b3:
Code:Program received signal SIGABRT, Aborted. 0x00007ffff6d7f979 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007ffff6d7f979 in raise () from /lib64/libc.so.6 #1 0x00007ffff6d81088 in abort () from /lib64/libc.so.6 #2 0x00007ffff6d78966 in __assert_fail_base () from /lib64/libc.so.6 #3 0x00007ffff6d78a12 in __assert_fail () from /lib64/libc.so.6 #4 0x000000000049532f in adjust_dam (p=0x9bb8c8, type=26, dam=10, dam_aspect=RANDOMISE, resist=0) at project-player.c:47 #5 0x00000000004967ec in project_p (origin=..., r=0, y=33, x=133, dam=10, typ=26) at project-player.c:655 #6 0x0000000000490ce0 in project (origin=..., rad=3, y=33, x=133, dam=10, typ=26, flg=2128, degrees_of_arc=0, diameter_of_source=0 '\000', obj=0x0) at project.c:989 #7 0x0000000000417e71 in effect_handler_DARKEN_AREA (context=0x7fffffffd7d0) at effects.c:3379 #8 0x0000000000419fac in effect_do (effect=0x88ddf8, origin=..., obj=0x0, ident=0x7fffffffd89b, aware=true, dir=0, beam=0, boost=0) at effects.c:4481 #9 0x0000000000450227 in do_mon_spell (index=65, mon=0xc52478, seen=false) at mon-spell.c:170 #10 0x000000000043b6d4 in make_attack_spell (mon=0xc52478) at mon-attack.c:350 #11 0x000000000044e917 in process_monster (c=0xbe8038, mon=0xc52478) at mon-move.c:1442 #12 0x000000000044f110 in process_monsters (c=0xbe8038, minimum_energy=0) at mon-move.c:1648 #13 0x000000000041c2e8 in run_game_loop () at game-world.c:804 ---Type <return> to continue, or q <return> to quit--- #14 0x00000000004ad4ab in play_game (new_game=false) at ui-game.c:433 #15 0x00000000004e5859 in main (argc=1, argv=0x7fffffffdc48) at main.c:524
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Commit 0471452 changed many item flavors in flavor.txt, but didn't update the corresponding flvr-xxx.prf files (should be fine though if the colors didn't change too drastically). Also "Serpent Ring" is already used for Barahir (I used "Amber" instead).
There are also two "Wrinkled" mushroom flavors now (I changed #180 to Smelly).
Thanks, that was just me being stupid
EDIT: Fix pushed, builds should be up soon.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Just a little glitch introduced by a fix to stm in a41a202: using stm on a secret door now says "the door turns into mud" instead of "the wall turns into mud".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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New build up with that blind message fixed.
I'm going to assume that the stone to mud process shows the player that the wall is in fact a door, and then dissolves itOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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- Bring back Detect Stairs as a stand alone spell
- Make mapping earlier for Paladins
- Put in more down stairs - currently 3 or 4, make it like 10-15
- Ensure more trapdoors
- Add in chasms like (but not exactly like) in Sil
- Something even weirder
Any thoughts?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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