Bugs and complaints on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9638

    Originally posted by Azuria
    b11b07a is crashing on load again for Yosemite
    Is that with an existing savefile? Because it does break savefiles...
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Azuria
      Rookie
      • Apr 2016
      • 23

      Originally posted by Nick
      Is that with an existing savefile? Because it does break savefiles...
      No, this is before I get a chance to open a savefile, just opening the application.
      Cloning Nightwalkers for XP
      Originally posted by Pete Mack
      Better to be down a point in INT than be suffering under 300HP at dl 70.
      I should probably take note of this.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9638

        Originally posted by Azuria
        No, this is before I get a chance to open a savefile, just opening the application.
        OK, thanks, I'll look into it.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9638

          Originally posted by Azuria
          No, this is before I get a chance to open a savefile, just opening the application.
          OK, got it - it's the lore file. Here are my instructions from upthread:
          Originally posted by Nick
          The trick of copying monster.txt to lore.txt for full monster memory still works, or if you want to use your previous lore.txt you can go through and replace every line like this
          Code:
          name:22:large brown snake
          with this
          Code:
          name:large brown snake
          - so remove the numbers from the name: lines.
          If anyone really wants to keep their old lore file and really doesn't want to do the number-removing trick, give me the file (email, or attach to forum or whatever) and I'll do it for you.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Azuria
            Rookie
            • Apr 2016
            • 23

            A weird one that probably won't affect most players, but turning on the amulet of Amandil creates a nonexistent artifact, and crashes randarts games on character creation. This is is no longer an issue if for Amandil
            base-object:amulet:55
            is changed to
            base-object:amulet:Amulet
            in the artifact edit file.
            Cloning Nightwalkers for XP
            Originally posted by Pete Mack
            Better to be down a point in INT than be suffering under 300HP at dl 70.
            I should probably take note of this.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Commit 0471452 changed many item flavors in flavor.txt, but didn't update the corresponding flvr-xxx.prf files (should be fine though if the colors didn't change too drastically). Also "Serpent Ring" is already used for Barahir (I used "Amber" instead).
              Last edited by PowerWyrm; January 3, 2017, 14:50.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                There are also two "Wrinkled" mushroom flavors now (I changed #180 to Smelly).
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • kandrc
                  Swordsman
                  • Dec 2007
                  • 299

                  Here's one in 4.0.3-601-g661e3b3:
                  Code:
                  Program received signal SIGABRT, Aborted.
                  0x00007ffff6d7f979 in raise () from /lib64/libc.so.6
                  (gdb) bt
                  #0  0x00007ffff6d7f979 in raise () from /lib64/libc.so.6
                  #1  0x00007ffff6d81088 in abort () from /lib64/libc.so.6
                  #2  0x00007ffff6d78966 in __assert_fail_base () from /lib64/libc.so.6
                  #3  0x00007ffff6d78a12 in __assert_fail () from /lib64/libc.so.6
                  #4  0x000000000049532f in adjust_dam (p=0x9bb8c8, type=26, dam=10, 
                      dam_aspect=RANDOMISE, resist=0) at project-player.c:47
                  #5  0x00000000004967ec in project_p (origin=..., r=0, y=33, x=133, dam=10, 
                      typ=26) at project-player.c:655
                  #6  0x0000000000490ce0 in project (origin=..., rad=3, y=33, x=133, dam=10, 
                      typ=26, flg=2128, degrees_of_arc=0, diameter_of_source=0 '\000', obj=0x0)
                      at project.c:989
                  #7  0x0000000000417e71 in effect_handler_DARKEN_AREA (context=0x7fffffffd7d0)
                      at effects.c:3379
                  #8  0x0000000000419fac in effect_do (effect=0x88ddf8, origin=..., obj=0x0, 
                      ident=0x7fffffffd89b, aware=true, dir=0, beam=0, boost=0) at effects.c:4481
                  #9  0x0000000000450227 in do_mon_spell (index=65, mon=0xc52478, seen=false)
                      at mon-spell.c:170
                  #10 0x000000000043b6d4 in make_attack_spell (mon=0xc52478) at mon-attack.c:350
                  #11 0x000000000044e917 in process_monster (c=0xbe8038, mon=0xc52478)
                      at mon-move.c:1442
                  #12 0x000000000044f110 in process_monsters (c=0xbe8038, minimum_energy=0)
                      at mon-move.c:1648
                  #13 0x000000000041c2e8 in run_game_loop () at game-world.c:804
                  ---Type <return> to continue, or q <return> to quit---
                  #14 0x00000000004ad4ab in play_game (new_game=false) at ui-game.c:433
                  #15 0x00000000004e5859 in main (argc=1, argv=0x7fffffffdc48) at main.c:524

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9638

                    Originally posted by PowerWyrm
                    Commit 0471452 changed many item flavors in flavor.txt, but didn't update the corresponding flvr-xxx.prf files (should be fine though if the colors didn't change too drastically). Also "Serpent Ring" is already used for Barahir (I used "Amber" instead).

                    There are also two "Wrinkled" mushroom flavors now (I changed #180 to Smelly).
                    Thanks - takkaria and I discussed the implications for ties and decided they were fine, but I'll fix those couple of issues.

                    Originally posted by kandrc
                    Here's one in 4.0.3-601-g661e3b3
                    Thanks, that was just me being stupid

                    EDIT: Fix pushed, builds should be up soon.
                    Last edited by Nick; January 3, 2017, 21:05. Reason: Situation report: update
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Just a little glitch introduced by a fix to stm in a41a202: using stm on a secret door now says "the door turns into mud" instead of "the wall turns into mud".
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • kandrc
                        Swordsman
                        • Dec 2007
                        • 299

                        In 4.0.3-602-gc20e69e:

                        Darkness surrounds you.
                        You are blind.
                        Something mumbles.
                        You are hit by !

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          New build up with that blind message fixed.

                          Originally posted by PowerWyrm
                          Just a little glitch introduced by a fix to stm in a41a202: using stm on a secret door now says "the door turns into mud" instead of "the wall turns into mud".
                          I'm going to assume that the stone to mud process shows the player that the wall is in fact a door, and then dissolves it
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Complaint: Paladin is nearly unplayable after removing detect stairs. Magic mapping is a CL 23 spell, with high failure rate and mana cost. That's a long, long way to wait for such a basic necessity.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9638

                              Originally posted by Pete Mack
                              Complaint: Paladin is nearly unplayable after removing detect stairs. Magic mapping is a CL 23 spell, with high failure rate and mana cost. That's a long, long way to wait for such a basic necessity.
                              OK, some possible solutions:
                              1. Bring back Detect Stairs as a stand alone spell
                              2. Make mapping earlier for Paladins
                              3. Put in more down stairs - currently 3 or 4, make it like 10-15
                              4. Ensure more trapdoors
                              5. Add in chasms like (but not exactly like) in Sil
                              6. Something even weirder


                              Any thoughts?
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • spara
                                Adept
                                • Nov 2014
                                • 235

                                Number 1, please. I think it works rather well and I don't see how options 2-6 make the game more interesting/better. Nothing rational though, just a feeling.

                                Comment

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