Bugs and complaints on current master

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  • Nomad
    replied
    Originally posted by Ingwe Ingweron
    Whatever happened to missiles (arrows/bolts/shots) of slay animal? Did they go by the wayside somewhere? Haven't noticed any dropping in the nightlies for a long time.
    Just the luck of the RNG? I still come across them relatively early in the dungeon in my nightlies games.

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  • Ingwe Ingweron
    replied
    Whatever happened to missiles (arrows/bolts/shots) of slay animal? Did they go by the wayside somewhere? Haven't noticed any dropping in the nightlies for a long time. I used to be very happy as a mage @ if I found some of those in the early game to increase the odds of survival at that difficult, fragile, stage.

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  • Nomad
    replied
    Can't seem to ID the rune for the slowness curse by use even though it's self-evident the item is reducing my speed. (Possibly because I already learned the rune for speed earlier?)

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  • Nomad
    replied
    Originally posted by StMicah
    I'm getting some odd behavior...playing with randarts on the second march 19 nightly and when starting up a savefile, my artifact knowledge is empty (though) I still have the randart equipped. Has anyone else noticed this?

    I've attached a savefile that I have debug on to create artifacts. In a normal game, I noticed this because a repeat randart was generated!
    Yes, I'm encountering this too - I've had multiple duplicate randarts show up in a016a4c after saving and reopening, and the ones that I found in earlier game sessions aren't shown in the artefact list.

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  • Nomad
    replied
    Got a crash descending a staircase in version a016a4c.

    Code:
    Assertion failed!
    
    File:cave-square.c, Line 464
    
    Expression: square_in_bounds(c, y, x)

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  • PowerWyrm
    replied
    Originally posted by PowerWyrm
    After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

    This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
    Looking more closely at the problem, there seems that another INSTA_ART field is missing in write_dummy_object_record(): kind->level. This field is used to enforce minimum object level in make_artifact_special(). And since it's currently zero, no check is made. So expect randart Rings of Firmament at 50'!
    Last edited by PowerWyrm; March 22, 2017, 09:07.

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  • PowerWyrm
    replied
    After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

    This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
    Last edited by PowerWyrm; March 22, 2017, 08:33.

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  • StMicah
    replied
    I'm getting some odd behavior...playing with randarts on the second march 19 nightly and when starting up a savefile, my artifact knowledge is empty (though) I still have the randart equipped. Has anyone else noticed this?

    I've attached a savefile that I have debug on to create artifacts. In a normal game, I noticed this because a repeat randart was generated!
    Attached Files

    Leave a comment:


  • t4nk
    replied
    Looks like monster_flag_table[] (mon-util.c) misses {RF_MAX, 0, NULL} at the end? That causes buffer overrun in mon-util.c:83 ("rf->index < RF_MAX", but there is no such index).

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  • PowerWyrm
    replied
    Originally posted by Zikke
    I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

    But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"
    Wands use effects, not runes. To ID an effect, you have to ID-by-use it. In case that wand has a "target" effect (like sleep monster), you need to target a monster to discover the effect.

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  • PowerWyrm
    replied
    Originally posted by Clearshade
    I am seeing secret doors appear and doors open/close when they are out of LOS.

    I waited for a third occurrence before reporting in case I was imagining things.
    Since 97544cf, "detect doors" has been changed to "detect secret doors". However, the secret door is never changed into a door (I checked with my code, a call to "place_closed_door" is missing in current master).

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  • Zikke
    replied
    I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

    But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"

    Leave a comment:


  • Nick
    replied
    Originally posted by jevansau
    Sorry Nick,

    This should be the correct one.
    Thanks, that reliably crashed.

    The problem was in creating Morgoth's drop, and I don't really understand why. I made a debug character and couldn't repeat it with current master, so with luck one of the subsequent changes has fixed it; in any case, I will keep this in mind for if anyone else sees a similar problem.

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  • jevansau
    replied
    DL100 crash

    Sorry Nick,

    This should be the correct one.
    Attached Files

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  • Nomad
    replied
    Just found a Ring of Free Action with the paralysis curse on it. The FA overrides it so nothing happens, but it seems a bit silly.

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