Bugs and complaints on current master
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Whatever happened to missiles (arrows/bolts/shots) of slay animal? Did they go by the wayside somewhere? Haven't noticed any dropping in the nightlies for a long time. I used to be very happy as a mage @ if I found some of those in the early game to increase the odds of survival at that difficult, fragile, stage.Leave a comment:
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Can't seem to ID the rune for the slowness curse by use even though it's self-evident the item is reducing my speed. (Possibly because I already learned the rune for speed earlier?)Leave a comment:
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I'm getting some odd behavior...playing with randarts on the second march 19 nightly and when starting up a savefile, my artifact knowledge is empty (though) I still have the randart equipped. Has anyone else noticed this?
I've attached a savefile that I have debug on to create artifacts. In a normal game, I noticed this because a repeat randart was generated!Leave a comment:
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Got a crash descending a staircase in version a016a4c.
Code:Assertion failed! File:cave-square.c, Line 464 Expression: square_in_bounds(c, y, x)
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After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).
This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...Last edited by PowerWyrm; March 22, 2017, 09:07.Leave a comment:
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After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).
This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...Last edited by PowerWyrm; March 22, 2017, 08:33.Leave a comment:
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I'm getting some odd behavior...playing with randarts on the second march 19 nightly and when starting up a savefile, my artifact knowledge is empty (though) I still have the randart equipped. Has anyone else noticed this?
I've attached a savefile that I have debug on to create artifacts. In a normal game, I noticed this because a repeat randart was generated!Attached FilesLeave a comment:
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Looks like monster_flag_table[] (mon-util.c) misses {RF_MAX, 0, NULL} at the end? That causes buffer overrun in mon-util.c:83 ("rf->index < RF_MAX", but there is no such index).Leave a comment:
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Wands use effects, not runes. To ID an effect, you have to ID-by-use it. In case that wand has a "target" effect (like sleep monster), you need to target a monster to discover the effect.Leave a comment:
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Since 97544cf, "detect doors" has been changed to "detect secret doors". However, the secret door is never changed into a door (I checked with my code, a call to "place_closed_door" is missing in current master).Leave a comment:
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I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".
But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"Leave a comment:
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Thanks, that reliably crashed.
The problem was in creating Morgoth's drop, and I don't really understand why. I made a debug character and couldn't repeat it with current master, so with luck one of the subsequent changes has fixed it; in any case, I will keep this in mind for if anyone else sees a similar problem.Leave a comment:
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DL100 crash
Sorry Nick,
This should be the correct one.Attached FilesLeave a comment:
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Just found a Ring of Free Action with the paralysis curse on it. The FA overrides it so nothing happens, but it seems a bit silly.Leave a comment:
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