V4 used to have randomly generated names like scroll names for the unknown runes, so you could see on the inspect screen how many unknown runes there were, and compare two items to see if, say, they both had the rune 'Tyr' meaning you could safely ditch one, or one had 'Tyr' and the other had 'Ogg' so you knew they were two different things. (The rune knowledge page on the knowledge menu also functioned like object knowledge, where you could see a list of all the unknown 'flavours' still to be discovered.)
I can see arguments for both systems - on the one hand, naming and listing the runes makes inventory management easier, but on the other not knowing that information preserves a bit of mystery and excitement where you've got no way to tell at first if that Robe {??} you picked up is just something basic like Resist Fire or a really lucky find of a Robe of Permanence.
I can see arguments for both systems - on the one hand, naming and listing the runes makes inventory management easier, but on the other not knowing that information preserves a bit of mystery and excitement where you've got no way to tell at first if that Robe {??} you picked up is just something basic like Resist Fire or a really lucky find of a Robe of Permanence.
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