Rune-based ID

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9638

    #61
    Originally posted by Ingwe Ingweron
    1). Since artifact names can be known from a distance without interaction (e.g., @ quaffs !Enlightenment and becomes aware that the Shield of the Haradrim is sitting in a vault), is the artifact lost forever if @ leaves the level? Previously, artifact names weren't known until pick-up, and once the name was known it could no longer be generated. Has this changed?
    Seeing the name at a distance shouldn't happen - that's a bug.

    Originally posted by Ingwe Ingweron
    2). It seems a little unfair to players that the "cursed" rune can only be learned if @ wields a cursed item. Previously, a @ could use identify, say on the Iron Crown of Beruthiel, to learn it was cursed before ever wielding it. Now, if @ has never donned a cursed item, player will never know which items are cursed. Not a problem for veterans who already know what items to avoid, but it's a real "gotcha" for new players.
    Curses will be dealt with separately before 4.1 comes out - I may put in an interim solution until I get to them.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      #62
      Originally posted by Nick
      Seeing the name at a distance shouldn't happen - that's a bug.



      Curses will be dealt with separately before 4.1 comes out - I may put in an interim solution until I get to them.
      You might say that 4.1 will re-curse-ively fix this problem.
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #63
        Competition 186 is up, and it's based on this feature branch.

        If you want to test it and win infamy and adulation at the same time, go for it: http://angband.oook.cz/competition.php?showcompo=186
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • GenericPseudonym
          Apprentice
          • Jan 2016
          • 91

          #64
          Originally posted by Nick
          • Calculate
            Code:
            (total number of runes in the game) x (character level) / 30
            and that's the standard number of runes for a character of that level to have learned
          • If the character is below the standard number:
            • They learn runes of objects on wield until they run out of such runes or reach the standard number
            • On level up, they learn runes of carried objects until they run out of such runes or reach the standard number
          Does this mean that a character over level 30 should instantly ID the unknown runes on anything they wear? It doesn't seem to be working like that, because my level 31 paladin just put on a ring of ice and didn't ID it until I 'A'ctivated it.

          edit: Although I just put on an amulet and it instantly IDed as Teleportation. It seems like it's just the active abilities on rings that don't auto-ID, although the game IDed the actives on a few artifact weapons for me earlier...
          Last edited by GenericPseudonym; March 3, 2016, 07:41.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9638

            #65
            Originally posted by GenericPseudonym
            Does this mean that a character over level 30 should instantly ID the unknown runes on anything they wear? It doesn't seem to be working like that, because my level 31 paladin just put on a ring of ice and didn't ID it until I 'A'ctivated it.

            edit: Although I just put on an amulet and it instantly IDed as Teleportation. It seems like it's just the active abilities on rings that don't auto-ID, although the game IDed the actives on a few artifact weapons for me earlier...
            You have pretty much summed up the way it works - artifact activations are known when you know it's an artifact, other objects you have to activate the individual one to learn it. I'm not sure this is ideal, but it is certainly the easiest way to implement it, and IMHO will do for now.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Scraper
              Apprentice
              • Mar 2011
              • 99

              #66
              Are any of these new changes affected by rods of probing? Do they even exist any more?

              Comment

              • GenericPseudonym
                Apprentice
                • Jan 2016
                • 91

                #67
                Originally posted by Scraper
                Are any of these new changes affected by rods of probing? Do they even exist any more?
                Probing is the one that tells you info about monsters.

                If you meant rods of perception, I'm pretty sure they've disappeared just like scrolls and spells of identify have.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  #68
                  Originally posted by debo
                  You might say that 4.1 will re-curse-ively fix this problem.
                  I would never say that.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #69
                    Ok I've started comp 186 and I have a stupid question... how are you supposed to learn tohit/todam of weapons? I've killed stuff with the starting dagger and bow/arrows, but none of them say anything. Or +0 stuff is not displayed anymore?
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #70
                      Originally posted by PowerWyrm
                      Ok I've started comp 186 and I have a stupid question... how are you supposed to learn tohit/todam of weapons? I've killed stuff with the starting dagger and bow/arrows, but none of them say anything. Or +0 stuff is not displayed anymore?
                      Nevermind... Armor is correctly tagged "+0" when you are hit. This is a bug then...
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #71
                        Originally posted by PowerWyrm
                        Nevermind... Armor is correctly tagged "+0" when you are hit. This is a bug then...
                        Alright, more testing. It seems you only learn +0 on items when you actually get an item that has actual tohit/todam. As soon as I found, wielded and used a morning star (+4,+5), my (+0, +0) bow/arrows/dagger got learned.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #72
                          It would be nice to get a message when you get runes identified on level up. I was surprised to see that the morning star was "of slay demon" without finding any demon yet.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9638

                            #73
                            Cross-posted from the comp 186 thread:

                            New builds for Windows and OS X.

                            Fixes are mainly to object names - these are mostly right now, I think, and objects not fully known get a {??} inscription. The character screen properties grid has also been improved, with unknown runes greyed out. This makes that screen a place to see whether or not you have 36 of the 87 runes (and kind of 10 more from the stat grid).

                            It's not perfect (typically your starting armour won't get an AC, for example), but I think it's not too bad.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #74
                              Ignoring a (+4,+7) mace only gives "ignore non-artifact blunt weapons" option. This tells me this mace is an ego, otherwise I would have had "ignore all good blunt weapons" instead. Dunno about this one...
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #75
                                Originally posted by Nick
                                Cross-posted from the comp 186 thread:

                                New builds for Windows and OS X.

                                Fixes are mainly to object names - these are mostly right now, I think, and objects not fully known get a {??} inscription. The character screen properties grid has also been improved, with unknown runes greyed out. This makes that screen a place to see whether or not you have 36 of the 87 runes (and kind of 10 more from the stat grid).

                                It's not perfect (typically your starting armour won't get an AC, for example), but I think it's not too bad.
                                Updated
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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