Rune-based ID
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Competition 186 is up, and it's based on this feature branch.
If you want to test it and win infamy and adulation at the same time, go for it: http://angband.oook.cz/competition.php?showcompo=186Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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- Calculate Code:
(total number of runes in the game) x (character level) / 30
- If the character is below the standard number:
- They learn runes of objects on wield until they run out of such runes or reach the standard number
- On level up, they learn runes of carried objects until they run out of such runes or reach the standard number
edit: Although I just put on an amulet and it instantly IDed as Teleportation. It seems like it's just the active abilities on rings that don't auto-ID, although the game IDed the actives on a few artifact weapons for me earlier...Last edited by GenericPseudonym; March 3, 2016, 07:41.Comment
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Does this mean that a character over level 30 should instantly ID the unknown runes on anything they wear? It doesn't seem to be working like that, because my level 31 paladin just put on a ring of ice and didn't ID it until I 'A'ctivated it.
edit: Although I just put on an amulet and it instantly IDed as Teleportation. It seems like it's just the active abilities on rings that don't auto-ID, although the game IDed the actives on a few artifact weapons for me earlier...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Ok I've started comp 186 and I have a stupid question... how are you supposed to learn tohit/todam of weapons? I've killed stuff with the starting dagger and bow/arrows, but none of them say anything. Or +0 stuff is not displayed anymore?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Nevermind... Armor is correctly tagged "+0" when you are hit. This is a bug then...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Alright, more testing. It seems you only learn +0 on items when you actually get an item that has actual tohit/todam. As soon as I found, wielded and used a morning star (+4,+5), my (+0, +0) bow/arrows/dagger got learned.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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It would be nice to get a message when you get runes identified on level up. I was surprised to see that the morning star was "of slay demon" without finding any demon yet.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Cross-posted from the comp 186 thread:
New builds for Windows and OS X.
Fixes are mainly to object names - these are mostly right now, I think, and objects not fully known get a {??} inscription. The character screen properties grid has also been improved, with unknown runes greyed out. This makes that screen a place to see whether or not you have 36 of the 87 runes (and kind of 10 more from the stat grid).
It's not perfect (typically your starting armour won't get an AC, for example), but I think it's not too bad.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Ignoring a (+4,+7) mace only gives "ignore non-artifact blunt weapons" option. This tells me this mace is an ego, otherwise I would have had "ignore all good blunt weapons" instead. Dunno about this one...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Cross-posted from the comp 186 thread:
New builds for Windows and OS X.
Fixes are mainly to object names - these are mostly right now, I think, and objects not fully known get a {??} inscription. The character screen properties grid has also been improved, with unknown runes greyed out. This makes that screen a place to see whether or not you have 36 of the 87 runes (and kind of 10 more from the stat grid).
It's not perfect (typically your starting armour won't get an AC, for example), but I think it's not too bad.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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