The new feature branch with rune-based ID implemented is now available, built for Windows or OS X, or as source. It is reasonably thoroughly tested, but I expect there will still be many bugs.
The main gameplay changes are:
Savefiles are comprehensively broken, but monster lore should be transferable.
I would appreciate some playtesting, bugfinding, and philosophising about these changes. They are large, and make the game feel quite different.
I will be very interested to hear opinions.
The main gameplay changes are:
- No more magical ID
- No more pseudo-ID
- Once a property has been noticed on any object, it will always be noticed on every object
- Artifact names are noticed immediately, ego and jewellery names when all the regular properties are known
- Shop items only show the extent of the player's knowledge, so indistinguishable (to the player) objects may have different prices
- Derakon's change of the nexus stat-scramble to a timed effect is included
Savefiles are comprehensively broken, but monster lore should be transferable.
I would appreciate some playtesting, bugfinding, and philosophising about these changes. They are large, and make the game feel quite different.
I will be very interested to hear opinions.
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