The new feature branch with rune-based ID implemented is now available, built for Windows or OS X, or as source. It is reasonably thoroughly tested, but I expect there will still be many bugs.
The main gameplay changes are:
Savefiles are comprehensively broken, but monster lore should be transferable.
I would appreciate some playtesting, bugfinding, and philosophising about these changes. They are large, and make the game feel quite different.
I will be very interested to hear opinions.
The main gameplay changes are:
- No more magical ID
- No more pseudo-ID
- Once a property has been noticed on any object, it will always be noticed on every object
- Artifact names are noticed immediately, ego and jewellery names when all the regular properties are known
- Shop items only show the extent of the player's knowledge, so indistinguishable (to the player) objects may have different prices
- Derakon's change of the nexus stat-scramble to a timed effect is included
Savefiles are comprehensively broken, but monster lore should be transferable.
I would appreciate some playtesting, bugfinding, and philosophising about these changes. They are large, and make the game feel quite different.
I will be very interested to hear opinions.
The problem is that currently, the sense of "I have no idea what's going on" persists even once you've started to recognise stuff, because although you begin to auto-identify familiar items as you progress, you can't tell the ones that have been identified from the ones that haven't without manually inspecting everything.
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