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The monster list doesn't work anymore because monster_list_can_update() now checks vs cave_monster_max() and only allows redraw when entries_size <= cave_monster_max(). This means that the list won't be updated if you enter a level which has less monsters than the previous one. -
Instead of {??} On the consumables maybe {unknown} ? The tag is handy for spotting new things to test and might even be more important for those that always keep flavors visible.Leave a comment:
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One minor bug, the look command is pausing on ignored items when moving from object to monster, etc.Leave a comment:
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Just experienced a repeatable hard freeze (linux+sdl) with a new character trying to buy a robe with {??}. Save attached. Step into the store and buy the robe with {??}.
robe_crash.zipLeave a comment:
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I made quick 1/2 hour dive with the latest version and so far the changes feel real good. Seeing the true names of amulets, rings, weapons, armors etc is a big improvement. And that actually feels like "enough" information for the game to feel natural.
Now that the game is iterating to the direction where {??} means that there are unknown runes in an object, it might be sensible to drop {??} away from unknown potions, scrolls, staves, wand and rods. Would clarify things.Leave a comment:
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It is notable that saving and reloading seems to fix it for a bit.Leave a comment:
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The monster list and update issue seems a bit more subtle, but I'm investigating it.Leave a comment:
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4.0.3-247-g8329eaf windows 7
the obj-knowledge.c, Line 1558 error can be made to happen by
1) existing character i ported from last weeks build, buying any scroll that i already had a stack of in my backpack. BUT if i drop the scrolls outside, buy the scroll, then walk back out and auto pick up the dropped scrolls it worked fine.
2) Started a ranger and tried out the Arrows thing. Error happens if you buy less than enough to fill a slot. aka don't start a new stack. So having 15 and buying 25 crashes, having 15 and buying 26 is fine. having 41 and buying less than 40 more causes the crash.
hmmm from some further messing around you can cause this crash by buying anything that updates a stack quantity...Leave a comment:
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Thanks for these - I've seen the monster list one (note the monster list is fine if you bring it up in the main window), and also some weirdness with updating (HP wouldn't reach max). I shall investigate.Leave a comment:
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In the latest build, the monster subwindow no longer works. Monsters are clearly in view, but the subwindow shows not a single monster ever.
EDIT: actually, only some monsters don't appear. I haven't figured out why. Spider doesn't show, centipede doesn't show. But a cutpurse does show. Go figure?
FURTHER EDIT: Well, the cutpurse doesn't show all the time. I'm mystified. Sometimes the monster subwindow starts working when @ walks into a room, but most of the time it doesn't.Last edited by Ingwe Ingweron; March 20, 2016, 19:12.Leave a comment:
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4.0.3-247-g8329eaf windows 7. The gold on the sidebar is not updating till I change levels.
& just got an assertion fail
File: obj-knowledge.c, Line 1558
Expression: obj -> known
was buying a phase door scrollLeave a comment:
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I've got a repeatable CTD with the latest version.
Create a ranger. Go to the general store. Buy arrows so that quiver fills to 40.Leave a comment:
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