3.0.9b initial questions

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  • roustk
    replied
    Originally posted by chem
    Hmm, another probable bug. I have u/i/o keymapped to 4/./6 and j/k/l keymapped to 1/2/3 (all for easy movement). When I enter "look" or target select mode, all the directions behave as normal except for "6" (the 'o' key). I have no idea why. It just does nothing. The right arrow key works, so I have to use it as a substitute.
    The 'o' is probably being interpreted as a request to switch mode from 'm'onster targetting to 'o'ther targetting. If the "look" command has it's own keypress interpreter, you may not be able to get around this with either macros or keymaps.

    Kevin

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  • chem
    replied
    Hmm, another probable bug. I have u/i/o keymapped to 4/./6 and j/k/l keymapped to 1/2/3 (all for easy movement). When I enter "look" or target select mode, all the directions behave as normal except for "6" (the 'o' key). I have no idea why. It just does nothing. The right arrow key works, so I have to use it as a substitute.

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  • chem
    replied
    Originally posted by takkaria
    No-one ever reads the changelists. This is intentional. I'm undecided whether this should be changed or not in the 3.1.x branch; it just means you have to sell some things to the black market instead of the GS.
    Not selling in the GS is intentional? I'm baffled. It makes it the only store that doesn't buy things, which just seems strange. The black market is still used sometimes to sell things; particularly high value items such as ego armors or weapons, when the corresponding normal store has a low max value shopkeep. I would still like to be able to sell in the GS. This change doesn't seem to add to gameplay.

    Another store question: why the change so that purchases in a store must have the item selected before the purchase keystroke? This is different from basically anything I've played before, and also inconsistent with the keystrokes for selling items. To sell: hit 's', pick item. To buy: pick item, hit 'p'. I much preferred the normal, standard, "hit 'p', pick item" routine.

    I don't know when that was changed :P

    My character just found BoS +9 at 550' from either a snaga or the floor. We'll see how long he lasts.

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  • Lebannen
    replied
    Awww... I really liked the monogram

    The only other problem I have with Mr Att is that the hit target has become much smaller, as the background is transparent. In addition, with transparent/translucent docks these days, the simple line art is rather lost on complex backgrounds... could we keep the old white-circle on red-square from the old icon, perhaps, and have Mr Att framed in that?

    (Attach a screenie of my dock, and a suggestion of the kind of montage I'm thinking of - that doesn't look right either, but not sure what else to do...)
    Attached Files

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  • roustk
    replied
    Originally posted by takkaria
    Thanks very much!
    No problem. Downloaded r838 and compiled -- looks to work fine.

    Lots of compiler warnings for types.h, lines 73 and 74, where we talk about "lib/edit/*" inside a comment. Maybe rephrase those comments.

    Kevin

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  • takkaria
    replied
    Originally posted by roustk
    I've created an Angband.icns file containing all of these and attached it to ticket 567. The full Mr. Att appears for sizes above 32 pixels, but just his head for 32 and below.
    Just as it should be. Committed and bug closed. Thanks very much!

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  • roustk
    replied
    Originally posted by takkaria
    Here's an archive of those five, then: http://rephial.org/research/att.zip
    I've created an Angband.icns file containing all of these and attached it to ticket 567. The full Mr. Att appears for sizes above 32 pixels, but just his head for 32 and below.

    Kevin

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  • roustk
    replied
    Originally posted by roustk
    48x48 isn't one of them, but the other five are.
    Hmm -- I assumed that based on the Icon Composer application, which had spaces for 16, 32, 128, 256, and 512 squares. Reading Wikipedia, it appears that 48x48 is a valid size in the format.

    Kevin

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  • takkaria
    replied
    Originally posted by roustk
    48x48 isn't one of them, but the other five are. Note that the current file only includes 16x16, 32x32, and 128x128 (leaving the OS to approximate the bigger versions).
    Here's an archive of those five, then: http://rephial.org/research/att.zip

    EDIT: they're also in the repository now, too.
    Last edited by takkaria; April 21, 2008, 04:39.

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  • roustk
    replied
    Originally posted by takkaria
    EDIT: I assume 16×16, 32×32, 48×48, 128×128, 256×256 and 512×512 are all there are?
    48x48 isn't one of them, but the other five are. Note that the current file only includes 16x16, 32x32, and 128x128 (leaving the OS to approximate the bigger versions).

    Kevin

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  • roustk
    replied
    Originally posted by chem
    I can't seem to sell anything in the general store.
    The general store does not buy anything in 3.0.9. This was done in changeset 301.

    Kevin

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  • takkaria
    replied
    Originally posted by roustk
    This is a matter of replacing src/osx/Angband.icns with a new version. If you have a high-resolution Mr. Att, this is easy enough to do (use /Developer/Applications/Utilities/Icon Composer.app to create the new Angband.icns file).

    A preliminary version (with just 32x32 and 16x16 versions) is attached (zipped, to get around attachment restrictions). 16x16 is just attico.png and 32x32 is a reduced and cropped version of angband-logo.png (both from dev.rephial.org).

    Kevin
    What other sizes should be available?

    EDIT: I assume 16×16, 32×32, 48×48, 128×128, 256×256 and 512×512 are all there are?
    Last edited by takkaria; April 21, 2008, 04:16.

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  • takkaria
    replied
    Originally posted by chem
    Thanks for the replies, guys.

    Another couple small notes: I can't seem to sell anything in the general store. Rincewind is the shopkeep, if that helps at all. I can sell in other stores just fine. The items in my inventory were pebbles and torches, which should have been valid.
    No-one ever reads the changelists. This is intentional. I'm undecided whether this should be changed or not in the 3.1.x branch; it just means you have to sell some things to the black market instead of the GS.

    Also, the help file at '?' has the 308 readme as the first option, not 309 or 309b.
    Should have noticed that, really. The 3.1.x releases will at some point bring in a new set of documentation in some format or another, so this'll be gone when the rest of the docs change.

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  • roustk
    replied
    Originally posted by takkaria
    I would love to have Mr. Att, the character at rephial.org, there. I will poke the current OS X port maintainer to see what we can do about this.
    This is a matter of replacing src/osx/Angband.icns with a new version. If you have a high-resolution Mr. Att, this is easy enough to do (use /Developer/Applications/Utilities/Icon Composer.app to create the new Angband.icns file).

    A preliminary version (with just 32x32 and 16x16 versions) is attached (zipped, to get around attachment restrictions). 16x16 is just attico.png and 32x32 is a reduced and cropped version of angband-logo.png (both from dev.rephial.org).

    Kevin
    Attached Files

    Leave a comment:


  • zaimoni
    replied
    Originally posted by chem
    Similarly, ai_smart is listed as "broken". If broken, why distribute a release with the option? What is broken?
    All releases since at least late 2.7.x series have had it.

    The only thing broken about it is self-healers, and that is because the monster magic system isn't even vaguely symmetric to the player. There's a lot of broken AI that's fixed by turning on ai_smart, so I recommend at least trying playing with it on.

    Leave a comment:

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