The 'o' is probably being interpreted as a request to switch mode from 'm'onster targetting to 'o'ther targetting. If the "look" command has it's own keypress interpreter, you may not be able to get around this with either macros or keymaps.
Kevin
3.0.9b initial questions
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Hmm, another probable bug. I have u/i/o keymapped to 4/./6 and j/k/l keymapped to 1/2/3 (all for easy movement). When I enter "look" or target select mode, all the directions behave as normal except for "6" (the 'o' key). I have no idea why. It just does nothing. The right arrow key works, so I have to use it as a substitute.Leave a comment:
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Not selling in the GS is intentional? I'm baffled. It makes it the only store that doesn't buy things, which just seems strange. The black market is still used sometimes to sell things; particularly high value items such as ego armors or weapons, when the corresponding normal store has a low max value shopkeep. I would still like to be able to sell in the GS. This change doesn't seem to add to gameplay.
Another store question: why the change so that purchases in a store must have the item selected before the purchase keystroke? This is different from basically anything I've played before, and also inconsistent with the keystrokes for selling items. To sell: hit 's', pick item. To buy: pick item, hit 'p'. I much preferred the normal, standard, "hit 'p', pick item" routine.
I don't know when that was changed :P
My character just found BoS +9 at 550' from either a snaga or the floor. We'll see how long he lasts.Leave a comment:
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Awww... I really liked the monogram
The only other problem I have with Mr Att is that the hit target has become much smaller, as the background is transparent. In addition, with transparent/translucent docks these days, the simple line art is rather lost on complex backgrounds... could we keep the old white-circle on red-square from the old icon, perhaps, and have Mr Att framed in that?
(Attach a screenie of my dock, and a suggestion of the kind of montage I'm thinking of - that doesn't look right either, but not sure what else to do...)Leave a comment:
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Just as it should be.I've created an Angband.icns file containing all of these and attached it to ticket 567. The full Mr. Att appears for sizes above 32 pixels, but just his head for 32 and below.
Committed and bug closed. Thanks very much!
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I've created an Angband.icns file containing all of these and attached it to ticket 567. The full Mr. Att appears for sizes above 32 pixels, but just his head for 32 and below.Here's an archive of those five, then: http://rephial.org/research/att.zip
KevinLeave a comment:
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Here's an archive of those five, then: http://rephial.org/research/att.zip
EDIT: they're also in the repository now, too.Last edited by takkaria; April 21, 2008, 04:39.Leave a comment:
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What other sizes should be available?This is a matter of replacing src/osx/Angband.icns with a new version. If you have a high-resolution Mr. Att, this is easy enough to do (use /Developer/Applications/Utilities/Icon Composer.app to create the new Angband.icns file).
A preliminary version (with just 32x32 and 16x16 versions) is attached (zipped, to get around attachment restrictions). 16x16 is just attico.png and 32x32 is a reduced and cropped version of angband-logo.png (both from dev.rephial.org).
Kevin
EDIT: I assume 16×16, 32×32, 48×48, 128×128, 256×256 and 512×512 are all there are?Last edited by takkaria; April 21, 2008, 04:16.Leave a comment:
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No-one ever reads the changelists.Thanks for the replies, guys.
Another couple small notes: I can't seem to sell anything in the general store. Rincewind is the shopkeep, if that helps at all. I can sell in other stores just fine. The items in my inventory were pebbles and torches, which should have been valid.
This is intentional. I'm undecided whether this should be changed or not in the 3.1.x branch; it just means you have to sell some things to the black market instead of the GS.
Should have noticed that, really. The 3.1.x releases will at some point bring in a new set of documentation in some format or another, so this'll be gone when the rest of the docs change.Also, the help file at '?' has the 308 readme as the first option, not 309 or 309b.Leave a comment:
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This is a matter of replacing src/osx/Angband.icns with a new version. If you have a high-resolution Mr. Att, this is easy enough to do (use /Developer/Applications/Utilities/Icon Composer.app to create the new Angband.icns file).
A preliminary version (with just 32x32 and 16x16 versions) is attached (zipped, to get around attachment restrictions). 16x16 is just attico.png and 32x32 is a reduced and cropped version of angband-logo.png (both from dev.rephial.org).
KevinAttached FilesLeave a comment:
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All releases since at least late 2.7.x series have had it.
The only thing broken about it is self-healers, and that is because the monster magic system isn't even vaguely symmetric to the player. There's a lot of broken AI that's fixed by turning on ai_smart, so I recommend at least trying playing with it on.Leave a comment:
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