There are a few simple rules to obey when creating rpgs. Nexus swap breaks at least 2 of them:
1. there shall be no worse penalty than death
2. the risk shall match the reward
I dont like the nexus swap mechanic aestetically, but thats not really the issue is it. I ask that, rather than having my toon ruined beyond recognition, to an extent where starting a new character is the quicker way to kill Morgoth, I be given a merciful death in form of a 1-hit nuke.
If nexus vortex can ruin my character, it should give appropriate reward, xp/treasure to match. Actually doing that would lead to horrible gameplay where players start cloning pink v-s, but why exactly do you want a silly, common monster to be more dangerous than an epic ancient dragon ?
1. there shall be no worse penalty than death
2. the risk shall match the reward
I dont like the nexus swap mechanic aestetically, but thats not really the issue is it. I ask that, rather than having my toon ruined beyond recognition, to an extent where starting a new character is the quicker way to kill Morgoth, I be given a merciful death in form of a 1-hit nuke.
If nexus vortex can ruin my character, it should give appropriate reward, xp/treasure to match. Actually doing that would lead to horrible gameplay where players start cloning pink v-s, but why exactly do you want a silly, common monster to be more dangerous than an epic ancient dragon ?
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