Here's how I start gnome mages
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Ok, my Dunedan mage heroically died at dl95.
I was clearing a huge open vault in knight position.
TO, TO, TO, TO - I have teleported, probably, hundreds of monsters.
I went onto autopilot and didn't notice Huan returned from the back.
Ironically, I commented the similar death couple of days ago.
At the far end of the vault Kelek was lying...
I am not upset about the loss. Honestly, I get bored playing mage.
For the last ten levels I just wished it would finish soon. And it did.
Dunadan + careful birth points allocation + some luck made mid game solid.
I was really looking forward for the late game, but it is disappointing.
I found Raal and discovered that most of the spells there are weak.
Rift for 200 damage? Meteor for 150? C'mon guys, my Totila does 250 against evil in flimsy mages hands, why would I use spells?
I also tried wands of annihilation, drain life but again, simple Totila does better.
So Rune of Protection + Melee is how I fought the last Uniques - that is just parody to Priest playstyle! Where is the killing machine which mage ought to be in the end game????
TO, TO, TO, TO, TO.... boring. I really miss my warrior.
The big mage-only spell-line is banishment, to be found in Kelek´s; maybe, if you had managed to get it, youd have experienced some mage glory, though even with manasorm, mage damage is nowhere near stellar.
I think picking Dunadan was a mistake. While bonus stats are the best thing for all other classes, mage is the one exception; you need to pay for those stats with slower xp gain, and while stats enable fighters to kill faster to make up for that, this isnt true for mages. If you ever try another mage, maybe try human.Comment
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Also of course, if you're in melee, then you're getting hit by your opponent. Attack spells and wands don't have that problem. Mages are so squishy that they really need to avoid melee at all costs.
Just be glad you're not playing in the old days -- as mentioned, the attack spells were bloody awful. Not only that, but Raal's Tome was the last dungeon spellbook! As compensation, Tenser's Transformations included the spell Globe of Invulnerability, which did exactly what it said on the tin. So mages basically had to somehow scrape their way to a copy of Tenser's, at which point they were literally invincible and just waded into groups to ineffectually flail at the monsters with their melee weapon.Comment
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Yeah, you picked a slow XP race (Dunadan). They're somewhat easier to start, longer to finish. Gnomes have the best magic device skill in the game, making rods and wands truly lethal in their hands with the damage multiplier, and gain levels fairly fast. Human mage is an interesting sort-of-challenge mage, and they level the fastest of all.
To each his own. Warrior for me is boooooooorrrrrriiiiiinnnnggggg.Comment
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Yeah, you picked a slow XP race (Dunadan). They're somewhat easier to start, longer to finish. Gnomes have the best magic device skill in the game, making rods and wands truly lethal in their hands with the damage multiplier, and gain levels fairly fast. Human mage is an interesting sort-of-challenge mage, and they level the fastest of all.
To each his own. Warrior for me is boooooooorrrrrriiiiiinnnnggggg.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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As for my own Dunadan mage, it got stat-swapped by a nexus attack. (I thought they removed that possibility several versions ago. Was it intentionally restored, or is that a bug?) I had enough int-boosting gear not to immediately rage-quit what had previously been a promising character, but died a couple dungeon levels later after underestimating the difficulty of killing some guys with my weakened magic.Comment
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As for my own Dunadan mage, it got stat-swapped by a nexus attack. (I thought they removed that possibility several versions ago. Was it intentionally restored, or is that a bug?) I had enough int-boosting gear not to immediately rage-quit what had previously been a promising character, but died a couple dungeon levels later after underestimating the difficulty of killing some guys with my weakened magic.
Nexus stat swap is not a bug and, as far as I know, has been around a long time. It just isn't as likely to occur as the other nexus effects. When it does though, it's like suddenly being thrust into an iron-man game. A corollary is when you find an early !Experience and then get stat-drained. It can take a very, very long time to get to stat depth or find a mushroom of vigor. Meanwhile it's quite dangerous.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Here's one of mine that got nexus scrambled at 1500’ - Strength was nerfed to 10 - http://angband.oook.cz/ladder-show.php?id=18091
Play had to slow down quite a lot, but @ pulled it off in the end.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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In Angband, mage has always been the offensively weakest class. The classes are balanced so that offense + utility = constant, more or less, and mage has the best utility from the red books. In olden days, the spell damage wasnt even on par with 4 attack melee; these days, it is.
I was expecting much more from mages, but now I understand it.
The big mage-only spell-line is banishment, to be found in Kelek´s; maybe, if you had managed to get it, youd have experienced some mage glory, though even with manasorm, mage damage is nowhere near stellar.
I think picking Dunadan was a mistake. While bonus stats are the best thing for all other classes, mage is the one exception; you need to pay for those stats with slower xp gain, and while stats enable fighters to kill faster to make up for that, this isnt true for mages. If you ever try another mage, maybe try human
I agree that Dunadan has slow XP is disadvantage, (I hit dl95 at cl39 - too early) but it is not that big, as that deep Portions of Experience are common.
I agree Human would be interesting choice. Quicker and higher cl would also help with damage, as spell damage depends on cl, doesn't it.
I am not sure about HP though... for Human I would need to find 3 more Potions of Constitution on average to get to the same level of health.
At least for me, whether a combination turned out to be boring was more a matter of the RNG than anything else.
Common wisdom is that professionals produce consistent results in volatile environment, while amateurs are the opposite
To each his own. Warrior for me is boooooooorrrrrriiiiiinnnnggggg
By the way - "Bogatyr" in Russian means "Warrior"
%-0Last edited by brbrbr; December 7, 2015, 00:52.Comment
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Sorry about the loss. It happens though. My worst have been when it's against Sauron and I had to go all the way back to the beginning!
Nexus stat swap is not a bug and, as far as I know, has been around a long time. It just isn't as likely to occur as the other nexus effects. When it does though, it's like suddenly being thrust into an iron-man game. A corollary is when you find an early !Experience and then get stat-drained. It can take a very, very long time to get to stat depth or find a mushroom of vigor. Meanwhile it's quite dangerous.Comment
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I guess I should just implement it and submit a pull request...?Comment
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I vote for keeping the nexus stat scramble effect as it is. Yes, if it happens and @ doesn't have rNexus it can be difficult to overcome (until stats are maxed), but difficult is not impossible. Plus it is a very rare effect versus the other nexus effects. It isn't a gotcha instadeath the way potions of death were. I guess I just don't like the tendency to water down the dangers.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I would rather remove raise one lower another -potions so that your stats increase in about steady rate and you don't have situation where one stat is at internal 3 and another at internal 18/150.Comment
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But yes, without that min/max, swaps are much less dangerous. My last mage had his Int (18/50) swapped with Con, but the internal 10 translated to 17 Int, wich was survivable.
And the removal of the Charisma stat has made nexus attacks much more dangerous. Since Chr potions started to appear earlier than other potions, and were much cheaper to buy in the black market, odds were high that a scramble was in your favour.Comment
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