One of the guiding principles of the squelch system is that it should be nothing more than a UI convenience. That means that it must not be allowed to leak information that the player couldn't get otherwise. This is why squelched items are still detected by Object Detection.
The argument is that the job that level feelings do is a bad job that should not be done, player opinion to the contrary. Of course players will by default like something that appears to be helpful, but that does not mean it is a good game feature.
Originally posted by Bogatyr
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