I know a lot of people are against level feelings but I think they can come in handy. For example, I went down to 900' feet a few minutes ago and saw a tame sheltered place. Rather than taking the first down stairway, I waited for the object feeling to come up. When I saw that there were superb treasures, you better believe I stayed on the level longer than I would otherwise have and was rewarded with =Speed <+8>. I still need quite a lot (see invisible, rBlindness, rConfusion, etc) but this should make it a lot more likely that I'll live to get those.
I'm curious to hear the arguments of those opposed to playing with level feelings as to why they don't (unless it is just to add to the challenge).
I'm curious to hear the arguments of those opposed to playing with level feelings as to why they don't (unless it is just to add to the challenge).


In previous versions at least the level feeling was a single level feeling that conflated monster danger and item quality so that you could e.g. get a "superb" level feeling just because the Tarrasque had decided to visit dlvl40 or something. Thus the level feeling was correctly completely useless and contributed nothing but a bit of atmosphere, as it should be.
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