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One more. And this is a bug I think.
I picked up a Set of Leather Gloves and wore them briefly. So briefly that they did not get identified. I dropped them and now they are called Set of Leather Gloves [1] {worn}. Since I don't like them, I want to ignore them. I stand on top of them and hit 'k', select floor and Set of Leather Gloves. I'm given these choices:
a) This item only
b) All excellent but not splendid Handgear
You have worn the item, and know that it isn't splendid (you would have noticed that when equipping). So it can be bad, average, magic, or ego. Without telling you the type, it offers to ignore everything up to ego, since this item *could be* ego, and you want to ignore it.
Start a level 1 mage, and try to ignore the first armour item you find after wearing it. It will give you the same prompt, although the item will most likely be average.Comment
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Not a bug. That's how it works in 4.0.x, too.
You have worn the item, and know that it isn't splendid (you would have noticed that when equipping). So it can be bad, average, magic, or ego. Without telling you the type, it offers to ignore everything up to ego, since this item *could be* ego, and you want to ignore it.
Start a level 1 mage, and try to ignore the first armour item you find after wearing it. It will give you the same prompt, although the item will most likely be average.
I have to confess, I'm a little confused with different names for same things. Or are they same? In inventory {magical} means good, and {ego} means excellent, {special} is artifact. And was there {splendid}, can't remember .
I still find that {ego} description a bit strange although I kind of know what it is. Is it an abbreviation or something?Comment
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Ah. Makes sense. Requires some knowledge about different in-game levels of quality (bad, average, good (magic?), excellent (ego?), splendid) and game mechanics (splendid is always recognized when worn?) though.
I have to confess, I'm a little confused with different names for same things. Or are they same? In inventory {magical} means good, and {ego} means excellent, {special} is artifact. And was there {splendid}, can't remember .
I still find that {ego} description a bit strange although I kind of know what it is. Is it an abbreviation or something?
Splendid is indeed something that you know immediately when wielded/worn. Things with PVAL and branded weapons basically. This leaves out couple of very useful items, like serenity crowns (only protections, no pval) and cloaks of protection (always contains shard resist, but again, no pval).Comment
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While exploring this level I get the message occasionally:
The (nothing) was actually a monster!
No mimics on the level though. Happens while I'm doing unrelated things like stone-to-mud around the greater vault.Attached FilesComment
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Stuff that activate for breathing now say "fires a ball of radius 20/30". It should probably say "allows you to breathe" and simply ditch the radius part.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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The crash seems to happen after spending many turns on a level with lots of items present. It has always happened on levels with Greater Vaults or several large vaults. Here's my save.Attached FilesComment
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New player knowledge doesn't take traps into consideration, probably because nothing can interact with traps outside of the player. However, since now glyphs are also considered as traps, any monster breaking a glyph outside of the player's view will remove the glyph from player knowledge.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Also the latest build says "angband-4.0.3-138-g4f1cac1". It should probably be something > 4.0.4.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I should catch up with some of the bugs in this thread on the weekend, with luck.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Two misbehaves with SDL port on Linux.
1. Inconsistent behavior with monster list and object list
* When I see one monster and it's killed, the monster list updates immediately after the kill.
* When I see an object and pick it up, the object list updates after next action.
The object list should update immediately like the monster list does.
2. No monster on monster list after running, save file attached.
* If I normally walk into a room, the monster list updates as I step in.
* If I run to the room and step in, the monster list is not updated as I step in.
To test with the save file, have the monster list in a sub term. Run to the room and take one step. The mushroom patch is not in the list. Walk to corridor and step into the room and the mushroom patch is in the list
run_no_monster.zipComment
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So the plan from here is to have a new build of something some time soon. Probably.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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