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Trying this out (the new master branch) and ran into a crash. Running on windows via cygwin, compiled in terminal.
Went to check my artifact knowledge, all the revealed artifacts show up in the menu as (nothing), though the description(and thus name) of the artifacts I have in my inventory are still available. If I look at an artifact which I left behind, however, the game crashes.
I managed to get this error line even though the crash totally messes up my terminal:
assertion "obj->known" failed: file "obj-identify.c", line 547, function: object_know_all_but_flavor
And then the aborted, core dumped line.
Luckily I can restart from the last save. Infinitely reproducible on my system.
Here is my save file and a screen shot, zipped together:Attached FilesComment
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Alright, first, saving with ctrl+S freezes the entire terminal. Not sure what's going on there. The save process doesn't complete, nor do I get a core dump since I have to forcibly end the process. Likely cygwin-specific, I'd think.
Second. I had an unexplained crash while clearing a greater vault. Was walking down a hallway(by holding h) when it happened. Dump attached. I had already been on the floor because of the former. No message displayed.
Also: I think this is just a general 4.0.4 bug, but ^H doesn't seem to be bound to +4 like the other ctrl+movement keys are set up (to +1, +2 etc.) in the roguelike keyset.
Tell me if I can provide any more information I might not have thought of.Attached FilesComment
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I haven't looked at the crash yet.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Here are links to the latest builds - Windows and OS X.
This may be another terminal thing - ctrl-H is usually mapped to backspace.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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For the Ctrl-S thing, I think there are some ways to do that like using raw(). PosChengband does it well, for example.
I think cygwin terminal has some broken terminfo about Ctrl-H and backspace. I was having the same problems with other programs there.Comment
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I think I figured out what may have caused my prior crash.
On another level with a greater vault (had this happen twice on the same level!):
I blink and Tselakus summons ringwraiths
Move away from an Istar
Crash
assertion "obj" failed: file "obj-pile.c", line 220, function: object_lists_check_integrity
Okay, glad it's just a problem for my terminal then.
Windows Cygwin.Comment
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I think I figured out what may have caused my prior crash.
On another level with a greater vault (had this happen twice on the same level!):
I blink and Tselakus summons ringwraiths
Move away from an Istar
Crash
assertion "obj" failed: file "obj-pile.c", line 220, function: object_lists_check_integrityOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I just tried playing the new build, but the screen is messed up, font-wise, from the start screen, and far worse when changing to no graphics. Tried multiple fonts, and all of it looked bad. Anything I can do?
Here are links to the latest builds - Windows and OS X.
I'm afraid I have no idea what to do with that stackdump, as I don't recognise the format. So I think we're just going to have to wait for more of those crashes to turn up, hopefully reproducibly.
This may be another terminal thing - ctrl-H is usually mapped to backspace.Comment
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