Books have been moved upwards fairly recently, you might still be using the old version - I dont know.
Dropping stuff you are willing to risk losing in a corner is a good plan, yes. Wether to drop ammo, I cannot say - it depends on how much you have and what else you are carrying. Just make a good guess. Identify staff is superfluous since you have the spell, SI I would keep.
You dont lose artifacts when you see them, only when you identify them.
Stat swaps: with mage I drink int and str, but dont go overboard; when you start getting fractional increases its time to stop.
Diving is risky, especially if you are unexperienced. I dont know how you normally play - an ironman character is not a good idea to start learning how to dive with. One of the ideas of that high risk strategy is to accept losing a few characters, but speed up their development to the point where you end up winning eventually.
Dropping stuff you are willing to risk losing in a corner is a good plan, yes. Wether to drop ammo, I cannot say - it depends on how much you have and what else you are carrying. Just make a good guess. Identify staff is superfluous since you have the spell, SI I would keep.
You dont lose artifacts when you see them, only when you identify them.
Stat swaps: with mage I drink int and str, but dont go overboard; when you start getting fractional increases its time to stop.
Diving is risky, especially if you are unexperienced. I dont know how you normally play - an ironman character is not a good idea to start learning how to dive with. One of the ideas of that high risk strategy is to accept losing a few characters, but speed up their development to the point where you end up winning eventually.
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