I have read about this. I will try to get some statistics today.
Initially I was beta testing different classes. In some of the games I notices I did not see star and arkenstone at all. So I tried the following in debug mode with both randarts and standarts. I use roguelike controls on linux console.
Start a new game.
Know about objects. (99l)
Jump to some random level. (j10 - j999). Max you go down is level 127.
Create 100's of very good objects. (V99 - create 40 or so objects)
Wizard light the level. (w)
See the objects on the floor in whole level without picking anything. (])
Repeat by jumping to another level.
For testing purpose I do sometimes pick daggers, and sometimes phial but nothing else.
I will try to collect some statistics today for this to see after how many iterations I do not see any star or arkenstone. I think it is not many if I jump to a deep level.
Also it seems level feelings relate only to objects on the floor of the dungeon. If an artifact is generated in the inventory of a monster it does not contribute to the level feeling and yet the object may be lost if you leave the level without killing that monster.
Initially I was beta testing different classes. In some of the games I notices I did not see star and arkenstone at all. So I tried the following in debug mode with both randarts and standarts. I use roguelike controls on linux console.
Start a new game.
Know about objects. (99l)
Jump to some random level. (j10 - j999). Max you go down is level 127.
Create 100's of very good objects. (V99 - create 40 or so objects)
Wizard light the level. (w)
See the objects on the floor in whole level without picking anything. (])
Repeat by jumping to another level.
For testing purpose I do sometimes pick daggers, and sometimes phial but nothing else.
I will try to collect some statistics today for this to see after how many iterations I do not see any star or arkenstone. I think it is not many if I jump to a deep level.
Also it seems level feelings relate only to objects on the floor of the dungeon. If an artifact is generated in the inventory of a monster it does not contribute to the level feeling and yet the object may be lost if you leave the level without killing that monster.
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