Angband 4.0beta status

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    Originally posted by Derakon
    The spell failure rates are accurate. You just notice the "unlikely" failures far more than you notice the "unlikely" successes, because humans are bad at coping with randomness.
    I have read about this. I will try to get some statistics today.


    Originally posted by Derakon
    Remember that once you learn the name of an item, it cannot be generated again. If your workflow for this test included picking up the phial, then you would expect to never see it again. What exactly were you doing?
    Initially I was beta testing different classes. In some of the games I notices I did not see star and arkenstone at all. So I tried the following in debug mode with both randarts and standarts. I use roguelike controls on linux console.

    Start a new game.
    Know about objects. (99l)
    Jump to some random level. (j10 - j999). Max you go down is level 127.
    Create 100's of very good objects. (V99 - create 40 or so objects)
    Wizard light the level. (w)
    See the objects on the floor in whole level without picking anything. (])
    Repeat by jumping to another level.

    For testing purpose I do sometimes pick daggers, and sometimes phial but nothing else.

    I will try to collect some statistics today for this to see after how many iterations I do not see any star or arkenstone. I think it is not many if I jump to a deep level.

    Also it seems level feelings relate only to objects on the floor of the dungeon. If an artifact is generated in the inventory of a monster it does not contribute to the level feeling and yet the object may be lost if you leave the level without killing that monster.

    Comment

    • AnonymousHero
      Veteran
      • Jun 2007
      • 1393

      Originally posted by shreesh
      Jump to some random level. (j10 - j999). Max you go down is level 127.
      Create 100's of very good objects. (V99 - create 40 or so objects)
      Wizard light the level. (w)
      Note that some artifacts (including the Phial have a max depth of 100.) I'm not sure the game actually respects that setting or not, but it could be an explanation for the "missing" Phial on very deep levels.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Nick, have you decided that Bug #1881 is not a bug or that it just can't be fixed?

        #1881 Object sub-window delayed 1 turn. E.g., pick up a potion or scroll and it still appears in the sub-window until the next move by either player or monster. Unlike the monster sub-window, which works correctly, kill a monster and it immediately is removed from the sub-window.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Attack wands and rods now have the magic device boost percentage explicitly stated in their description. Thank you, Nick.

          But, what about activatable items such as weapons, armor, gloves, and dragon scale mail that have an attack activation? Are these not "magical devices" within the definition of receiving a boost, or is it just that the description is not reporting their boost as was the case for wands and rods before?
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            Originally posted by Ingwe Ingweron
            Nick, have you decided that Bug #1881 is not a bug or that it just can't be fixed?

            #1881 Object sub-window delayed 1 turn. E.g., pick up a potion or scroll and it still appears in the sub-window until the next move by either player or monster. Unlike the monster sub-window, which works correctly, kill a monster and it immediately is removed from the sub-window.
            I seem to have thought it was fixed. I've re-opened it now, but I'm not going to delay release for it.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              Originally posted by Ingwe Ingweron
              Attack wands and rods now have the magic device boost percentage explicitly stated in their description. Thank you, Nick.

              But, what about activatable items such as weapons, armor, gloves, and dragon scale mail that have an attack activation? Are these not "magical devices" within the definition of receiving a boost, or is it just that the description is not reporting their boost as was the case for wands and rods before?
              The same effects still get a boost, but the description issue is more complicated. Artifact activations get a special description which doesn't include boost info; non-artifact dragon scale mail does get the boost description.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Originally posted by Nick
                I seem to have thought it was fixed. I've re-opened it now, but I'm not going to delay release for it.
                No problem here. Possibly it only affects OSX, similar to the AC/Speed display problem (though the object display fixes itself on the next move, whereas the AC/Speed, and sometimes Stats, display requires a redraw).
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by Ingwe Ingweron
                  No problem here. Possibly it only affects OSX, similar to the AC/Speed display problem (though the object display fixes itself on the next move, whereas the AC/Speed, and sometimes Stats, display requires a redraw).
                  Heh - latest news is that happens in Linux too, and running in a debugger fixes it. We're still working on it.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Guest

                    Originally posted by AnonymousHero
                    Note that some artifacts (including the Phial have a max depth of 100.) I'm not sure the game actually respects that setting or not, but it could be an explanation for the "missing" Phial on very deep levels.
                    Most of the time I was jumping to level 98 (No Sauron, Morgoth for instadeath). And I am looking only at artifacts that can be differentiated by the listing of items (]) which includes star, arkenstone, special rings and special amulets. After a time none is generated any more.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      The recent nightlies seem to be suffering from intermittent slowdown again/still: repeat actions like searching and resting are sometimes instant, other times take a perceptible length of time to complete. (I don't know if it's maybe related to efforts to reduce the flicker with the tiles or something like that?)

                      Comment

                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        Originally posted by shreesh
                        Most of the time I was jumping to level 98 (No Sauron, Morgoth for instadeath). And I am looking only at artifacts that can be differentiated by the listing of items (]) which includes star, arkenstone, special rings and special amulets. After a time none is generated any more.
                        OK, fair enough. It's just that your "transcript" said 1-127, so I was forced to "qualify" .

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Update 99051b4 fixes:
                          • Directory creation problems in OS X
                          • The AC/Speed update bug - yes, really! Once found (after myshkin noticed the crucial connection to -more- prompts), it was a one line fix...
                          • PowerWyrm's latest
                          • A new help file for how to modify the game


                          Release Real Soon Now.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by Nick
                            Release Real Soon Now.
                            "Where are we going?" asked the leader.

                            "Planet Ten!" yelled the throng.

                            "When are we going?" asked the leader.

                            "Real soon!" cried the throng.

                            "Laugh while you can, monkey boys!"

                            - The Adventures of Bukaroo Banzai Across the 8th Dimension
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              Originally posted by Ingwe Ingweron
                              - The Adventures of Bukaroo Banzai Across the 8th Dimension
                              Just googled it - that film sounds awesome!

                              Comment

                              • sandtrap
                                Scout
                                • Nov 2008
                                • 26

                                Originally posted by Ingwe Ingweron
                                - The Adventures of Bukaroo Banzai Across the 8th Dimension
                                A great roll for John Lithgow, it is awesome

                                Comment

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