Angband 4.0beta status

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Angband 4.0 dev a05a05c

    The Slowing bug is back. @ picked up a heavy lance and was Slow (-2). @ drops the lance and [i]nventory screen shows he has (5.3 lb remaining), but is still Slow (-2).

    EDIT: Exiting and reopening savefile clears the Slow indicator. Sounds like there's a serious problem here if monsters, artifacts, and status require an exit and reopen to reset them.
    Last edited by Ingwe Ingweron; May 11, 2015, 20:08.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • MadeOfBees
      Scout
      • Apr 2013
      • 44

      This is entirely offtopic, but as long as I can get

      You hit it, You hit it, It dies.

      Im AOK with a new version.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        There's something odd about Gloves of Free Action purchased from the Armory.

        When ignoring the item the choices were: a) This item only, b) All gloves of Free Action, and c) All non-artifact gloves.

        Since when are Free Action gloves {splendid} in that they would merit a non-artifact ignore setting? They certainly aren't {splendid} when found on the dungeon floor and wielded.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Rings switching hands on exit and reopen. I've been noticing this for several beta versions, but haven't reported it because I thought I must be crazy and had just swapped them on accident while trying on unknown flavored rings. But I am now certain. The rings ARE changing hands from left to right, or vice-versa. This has to be one of the most mysterious bugs I've come across.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • tumbleweed
            Adept
            • May 2015
            • 112

            Got an assertion failure trying to open a small wooden chest that was really a monster.

            File: obj-pile.c

            Line: 134
            Expression: pile_contains(*pile, obj)

            Line: 143
            Expression: obj->prev != NULL

            Line: 139
            Expression: prev == NULL

            Reproducible here by loading the attached save, then walking south-west to the next room and trying to 'o'pen the chest.
            Attached Files

            Comment

            • tumbleweed
              Adept
              • May 2015
              • 112

              And another assertion failure:
              1. Save a game with graphical tiles
              2. Exit Angband
              3. Remove lib/xtra/graf/graphics.txt
              4. Start Angband
              5. Load the saved game
              6. Watch Angband crash and burn


              File: ui-prefs.c
              Line: 1196

              Expression: mode

              Crashes with access violation after ignoring the assertion failure message.

              Comment

              • tumbleweed
                Adept
                • May 2015
                • 112

                There's some FOV rendering oddity going on in non-1x1 text modes that I can't quite describe. See attachment.

                Also note: again no equipment displayed between gold and strength on the left, just like in non-1x1 graphical modes.

                (funny how I had to save this as huge jpeg rather than tiny gif or png due to silly constraints set in the forum software)
                Attached Files

                Comment

                • tumbleweed
                  Adept
                  • May 2015
                  • 112

                  angband-win-v4.0beta-227-ga05a05c

                  Inconsistent behavior: When doing something that normally prevents a change of the textual/graphical display mode (looking, browsing the inventory, whatever), most of what's in menu Options->Graphics-> is disabled, except for menu Options->Graphics->Tile Multiplier-> and, in there, the 16x16 entry.

                  (Clicking on it results in a "You may not do this right now" warning)

                  Comment

                  • tumbleweed
                    Adept
                    • May 2015
                    • 112

                    angband-win-v4.0beta-227-ga05a05c

                    I noticed that @ can tell an item affects e.g. wisdom before even picking it up and figuring out it has an {ego}, is this behavior expected? (I'm afraid I'm not completely up to speed on the whole ID topic)

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      There's a tileset bug that still persists, but isn't on the tracker.

                      In Shockbolt's tiles, when you have a monster that is 'taller' than one tile (e.g. giants), it leaves behind images of its head everywhere it goes (on the floor, in walls etc.) until something else walks over, or happens to, the tile in question.

                      Comment

                      • MattB
                        Veteran
                        • Mar 2013
                        • 1214

                        A very minor one here.

                        I have WoRecall scrolls autoinscribed with {@r9 !k} and I just hit <r><9> and got the rather amusing message:

                        "Really read 17 scrolls of Word of Recall? <y/n>"

                        (For completeness sake, I should clarify that hitting <y> only actually read one of them.)

                        Comment

                        • tumbleweed
                          Adept
                          • May 2015
                          • 112

                          Originally posted by MattB
                          There's a tileset bug that still persists, but isn't on the tracker.

                          In Shockbolt's tiles, when you have a monster that is 'taller' than one tile (e.g. giants), it leaves behind images of its head everywhere it goes (on the floor, in walls etc.) until something else walks over, or happens to, the tile in question.
                          And if there's a column of double-height enemies and you 'l'ook at them one by one from bottom to top, the top part of the monsters you've already looked at (i.e. south of the cursor) is not redrawn properly.

                          Comment

                          • tumbleweed
                            Adept
                            • May 2015
                            • 112

                            angband-win-v4.0beta-227-ga05a05c

                            Wearing a ring of damage and carrying another of the exact same kind, I equipped a ring of digging from the floor.

                            To my surprise, rather than combining the two rings of damage in the same inventory slot (as both are (+0,+9), @ discarded the unequipped one. I'm just glad nobody was around to breathe lightning.

                            Shouldn't the game try to store items in the inventory, before dropping them?

                            Comment

                            • tumbleweed
                              Adept
                              • May 2015
                              • 112

                              And on a more general note, how would you feel about changing e.g.
                              the Pair of Leather Boots of Wormtongue (-1,-1) [2,+11] <+2, +3>

                              into
                              the Pair of Leather Boots of Wormtongue (-1, -1) [2, +11] <+2, +3>

                              or
                              the Pair of Leather Boots of Wormtongue (-1,-1) [2,+11] <+2,+3>

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Mimic Chests - information leak. Perhaps it is intentional, but when a Rogue uses the Detect Objects spell, it reveals chests (of course) but the text for mimic chests is GREY colored on the Object subwindow while the text for regular chests is colored white as for every other object (except artifacts in purple and unidentified flavors in red).
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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