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  • Carnivean
    Knight
    • Sep 2013
    • 527

    #76
    Originally posted by Nomad
    (I think the same also applies to Staffs of Identify, though it's hard to tell because you can't see the exact number of charges before you've IDed the staff.
    This could be tested by setting the C: line in the edit file to 1, so that you start with 1 charge. If you then ID the staff, but have 0 charges left, you know it was wasted.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #77
      Effect of Magic Device Skill on attack wand/rod damage. E.g., Wand of Drain Life. Description says it drains 150 points. However, I know from the forum (especially Derakon) that in the hands of a mage it does significantly more. However, nothing in the game is given to indicate any such increase in damage potential. Is there a way that the damage shown for attack wands & rods could show the true damage potential taking into account the @ characteristics much as is done for weapons?
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #78
        Update d61847d fixes:
        • Crash on resizing while opening screen is up in gcu port - it just might fix the windows shut without opening crash too, but I suspect not
        • Make the weaponsmith tile not get shaded when unlit
        • Fix tumbleweed's crash - that file should open fine now
        • Stop ?Banishment being used if the player backs out


        I didn't check spells using mana when backed out of, or any other similar issues with scrolls, staves, etc - can anyone confirm what needs to be done to get back to 3.5.1 behaviour?

        Originally posted by Ingwe Ingweron
        Effect of Magic Device Skill on attack wand/rod damage. E.g., Wand of Drain Life. Description says it drains 150 points. However, I know from the forum (especially Derakon) that in the hands of a mage it does significantly more. However, nothing in the game is given to indicate any such increase in damage potential. Is there a way that the damage shown for attack wands & rods could show the true damage potential taking into account the @ characteristics much as is done for weapons?
        I've added this as a task for 4.0 - it shouldn't be too hard, although I'm not sure the sensible way to say something like 4d6 with a 7% boost.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #79
          Originally posted by Nick
          Update d61847d fixes:

          I've added this as a task for 4.0 - it shouldn't be too hard, although I'm not sure the sensible way to say something like 4d6 with a 7% boost.
          I'm a big fan of tabular output for stuff like this, since after a couple of glances at the screen you know where to look for the info you want. Monster memory is the biggest offender, and a while ago I started working on trying to update the output format, but I got bogged down in writing new text display functions.

          Anyway, this one is easy, at the bottom of the screen you have:

          Code:
          Damage: 4d6                            Mag. Dev. bonus: 7%
          Extra damage to: None              Are Immune: Undead, Demons, Angels, Elementals

          Comment

          • Carnivean
            Knight
            • Sep 2013
            • 527

            #80
            Originally posted by Nick
            I've added this as a task for 4.0 - it shouldn't be too hard, although I'm not sure the sensible way to say something like 4d6 with a 7% boost.
            You don't need to IMO. On the Inspect screen you can just write the average damage the item does for the character at that point, against the monster types where the damage varies.

            Rod of Drain Life
            Average damage/charge: 0 vs Undead, 150 vs others.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #81
              Angband 4.0 dev ac922fe

              Is the Monster movement bug back?. In the attached savefile, it appears Eol and the Glabrezu to the left are stuck. Patient.zip

              EDIT: Never mind. I've just confirmed that the bug has disappeared in the latest Angband 4.0 dev d61847d. Don't know how it was happening in the immediately previous version or how it was fixed, but they're moving in for the kill just fine now! @ will need to TO Eol!
              Last edited by Ingwe Ingweron; May 8, 2015, 15:56.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #82
                Originally posted by Nick
                ....I've added this as a task for 4.0 - it shouldn't be too hard, although I'm not sure the sensible way to say something like 4d6 with a 7% boost.
                I was thinking more along the lines of the "Combat info: Average damage/round" information that is provided for weapons on the [I]nspect screen, which dynamically changes based on character status at the time (e.g., takes into account the effects of dexterity, strength, other pluses to To-Hit, and To-Damage, and critical hit chances).

                The description for a Wand of Drain Life, for example, currently says for my @: "When activated, it casts a bolt which damages living monsters, dealing 150 damage. Your chance of success is 92.6%" The chance of success is dynamically updated, but the damage number is not. Nothing anywhere in the game indicates that this @ mage gets an increase in that damage number for the wand.

                Also when used, and you have "Show damage player deals to monsters" enabled, why isn't the damage suffered by the monster from a magical attack shown in the message line?

                By the way, the change in description from 3.5.1 to "living monsters" rather than "Not undead, demons, and non-living" is more positive in its statement, but may be less revealing for new players.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #83
                  Angband 4.0 dev d61847d

                  What appears to be a previously unreported bug. When fighting a monster in a vault, in 3.5.1, items dropped would "disappear" only if there were no available spot for them to drop. Now it appears that they "disappear" much more frequently, even though there are some available spots. Maybe it is dropping only one item in the available spots but not stacking? Maybe it is not dropping if it's original choice of drop point is unavailable (due to a trap, permanent wall, glyph, etc.) and is not seeking an alternate drop point, even if that involves stacking?

                  Patient.zip See the message history, (1) Qlzqqlzuup drops and "The Tulwar disappears". See several pages back up the history, the Knight Templar drops, and 13 items disappear. There were available spots for drops if the items could stack, but apparently they couldn't. (And before anyone asks, no, the ironman setting for don't stack objects is not on.)

                  EDIT: Confirmed it's a stacking issue, at least in part. Just dropped a ?Banishment to make room to pick up some items for pseudo-id and the scroll disappeared rather than stacking. Damnit! Also, just found the stacking issue is prevalent anywhere, not just in vaults.

                  FURTHER EDIT: This bug just keeps getting worse. Just read a ?Acquirement over an empty floor space, but the item disappeared. Is it because I squelched an item in that location earlier? This has become my new #1 frustrating bug.
                  Last edited by Ingwe Ingweron; May 8, 2015, 18:20.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #84
                    Missing "?" description for Door Creation in MB7.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #85
                      Angband 4.0 dev d61847d

                      When dropping items from inventory or quiver, quite often they are dropped adjacent to @ rather than beneath @, even though the floor beneath the @ is empty. E.g., pick up arrows from the floor, ID them in the quiver, drop other less powerful arrows from quiver, they show up adjacent to @ even though the floor below @ is now empty because the @ picked up the just ID'd arrows.

                      EDIT: Probably related to the stacking issue described earlier.
                      Last edited by Ingwe Ingweron; May 8, 2015, 18:36.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        #86
                        A mildly hilarious instance of the "run past" bug. @ zapped rod of recall and was running away from Glaurung. Upon arriving in town player appeared adjacent to the stairs rather than on them. Ran past during the recall. What was it in Harry Potter when something went wrong in the Apparation spell? @ must have gotten "splinched".
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • tumbleweed
                          Adept
                          • May 2015
                          • 112

                          #87
                          Originally posted by Nick
                          Update d61847d fixes:
                          • Crash on resizing while opening screen is up in gcu port - it just might fix the windows shut without opening crash too, but I suspect not
                          Nope, no such luck.

                          Originally posted by Nick
                          Update d61847d fixes:
                          • Fix tumbleweed's crash - that file should open fine now
                          Oh boy, thank you!

                          Actually after loading and immediately saving and exiting with d61847d, the save file works in older versions again, so I guess I'm gonna resume clearing the vault in beta 204 to avoid falling victim to the stacking issue described by Ingwe Ingweron.

                          Said stacking issue is easily reproducible by loading my save file and killing the Ancient dragons nearby, btw.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #88
                            Any chance we could return the quiver slots to being identified by numbers 0-9? It would sure dovetail a lot better with inscriptions used for firing missiles.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #89
                              Stacking bug is found and will be fixed in the next update - I just did something dumb during the rune of protection fix.

                              I'll think more about quiver labels and wand damage description.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • tumbleweed
                                Adept
                                • May 2015
                                • 112

                                #90
                                There's an occasional redrawing issue when Alt+Tabbing out and back into the game on Windows, I'm not sure how to exactly reproduce it though.

                                And I'm afraid I have no idea whether this affected pre-4.0beta versions as well.
                                Attached Files

                                Comment

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