Angband 4.0beta status
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Effect of Magic Device Skill on attack wand/rod damage. E.g., Wand of Drain Life. Description says it drains 150 points. However, I know from the forum (especially Derakon) that in the hands of a mage it does significantly more. However, nothing in the game is given to indicate any such increase in damage potential. Is there a way that the damage shown for attack wands & rods could show the true damage potential taking into account the @ characteristics much as is done for weapons?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Update d61847d fixes:- Crash on resizing while opening screen is up in gcu port - it just might fix the windows shut without opening crash too, but I suspect not
- Make the weaponsmith tile not get shaded when unlit
- Fix tumbleweed's crash - that file should open fine now
- Stop ?Banishment being used if the player backs out
I didn't check spells using mana when backed out of, or any other similar issues with scrolls, staves, etc - can anyone confirm what needs to be done to get back to 3.5.1 behaviour?
Effect of Magic Device Skill on attack wand/rod damage. E.g., Wand of Drain Life. Description says it drains 150 points. However, I know from the forum (especially Derakon) that in the hands of a mage it does significantly more. However, nothing in the game is given to indicate any such increase in damage potential. Is there a way that the damage shown for attack wands & rods could show the true damage potential taking into account the @ characteristics much as is done for weapons?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Anyway, this one is easy, at the bottom of the screen you have:
Code:Damage: 4d6 Mag. Dev. bonus: 7% Extra damage to: None Are Immune: Undead, Demons, Angels, Elementals
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Rod of Drain Life
Average damage/charge: 0 vs Undead, 150 vs others.Comment
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Angband 4.0 dev ac922fe
Is the Monster movement bug back?. In the attached savefile, it appears Eol and the Glabrezu to the left are stuck. Patient.zip
EDIT: Never mind. I've just confirmed that the bug has disappeared in the latest Angband 4.0 dev d61847d. Don't know how it was happening in the immediately previous version or how it was fixed, but they're moving in for the kill just fine now! @ will need to TO Eol!Last edited by Ingwe Ingweron; May 8, 2015, 15:56.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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The description for a Wand of Drain Life, for example, currently says for my @: "When activated, it casts a bolt which damages living monsters, dealing 150 damage. Your chance of success is 92.6%" The chance of success is dynamically updated, but the damage number is not. Nothing anywhere in the game indicates that this @ mage gets an increase in that damage number for the wand.
Also when used, and you have "Show damage player deals to monsters" enabled, why isn't the damage suffered by the monster from a magical attack shown in the message line?
By the way, the change in description from 3.5.1 to "living monsters" rather than "Not undead, demons, and non-living" is more positive in its statement, but may be less revealing for new players.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Angband 4.0 dev d61847d
What appears to be a previously unreported bug. When fighting a monster in a vault, in 3.5.1, items dropped would "disappear" only if there were no available spot for them to drop. Now it appears that they "disappear" much more frequently, even though there are some available spots. Maybe it is dropping only one item in the available spots but not stacking? Maybe it is not dropping if it's original choice of drop point is unavailable (due to a trap, permanent wall, glyph, etc.) and is not seeking an alternate drop point, even if that involves stacking?
Patient.zip See the message history, (1) Qlzqqlzuup drops and "The Tulwar disappears". See several pages back up the history, the Knight Templar drops, and 13 items disappear. There were available spots for drops if the items could stack, but apparently they couldn't. (And before anyone asks, no, the ironman setting for don't stack objects is not on.)
EDIT: Confirmed it's a stacking issue, at least in part. Just dropped a ?Banishment to make room to pick up some items for pseudo-id and the scroll disappeared rather than stacking. Damnit! Also, just found the stacking issue is prevalent anywhere, not just in vaults.
FURTHER EDIT: This bug just keeps getting worse. Just read a ?Acquirement over an empty floor space, but the item disappeared. Is it because I squelched an item in that location earlier? This has become my new #1 frustrating bug.Last edited by Ingwe Ingweron; May 8, 2015, 18:20.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Missing "?" description for Door Creation in MB7.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Angband 4.0 dev d61847d
When dropping items from inventory or quiver, quite often they are dropped adjacent to @ rather than beneath @, even though the floor beneath the @ is empty. E.g., pick up arrows from the floor, ID them in the quiver, drop other less powerful arrows from quiver, they show up adjacent to @ even though the floor below @ is now empty because the @ picked up the just ID'd arrows.
EDIT: Probably related to the stacking issue described earlier.Last edited by Ingwe Ingweron; May 8, 2015, 18:36.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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A mildly hilarious instance of the "run past" bug. @ zapped rod of recall and was running away from Glaurung. Upon arriving in town player appeared adjacent to the stairs rather than on them. Ran past during the recall. What was it in Harry Potter when something went wrong in the Apparation spell? @ must have gotten "splinched".“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Actually after loading and immediately saving and exiting with d61847d, the save file works in older versions again, so I guess I'm gonna resume clearing the vault in beta 204 to avoid falling victim to the stacking issue described by Ingwe Ingweron.
Said stacking issue is easily reproducible by loading my save file and killing the Ancient dragons nearby, btw.Comment
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Any chance we could return the quiver slots to being identified by numbers 0-9? It would sure dovetail a lot better with inscriptions used for firing missiles.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Stacking bug is found and will be fixed in the next update - I just did something dumb during the rune of protection fix.
I'll think more about quiver labels and wand damage description.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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