On the original proposal, current id works well enough and doesn't require immediate fixing. Something rune based is the long term goal but until we have that, we can keep id as it is.
On the rune system, an artifact is just an item with some collection of runes. It can have some very special or rare runes or unusual combinations but otherwise it works the same as an ego item. If you pick it up you will recognize some runes and notice that there are a few more you don't know yet.
On the squelch topic, an item should only be squelched if all its runes are marked as squelch. So you could squelch fire res fairly early on but only items that have no other nice properties but fire res will get squelched.
On to hit an to damage modifiers, I like the idea to identify everything that is weaker that something you have already seen. Additionally power and accuracy could be runes that just give an independent +10 to damage/ to hit. So you would pick up a bow as say 'bow (+5,+8) one rune, shoot something with it and then notice, oh, it's a rune of power, the bow is (+5,+18).
Oh and my general understanding of rune bases system was that it should encourage and enable id by use on everything, so magic id possibilities should be reduced to a minimum, like dungeon found scrolls only.
On the rune system, an artifact is just an item with some collection of runes. It can have some very special or rare runes or unusual combinations but otherwise it works the same as an ego item. If you pick it up you will recognize some runes and notice that there are a few more you don't know yet.
On the squelch topic, an item should only be squelched if all its runes are marked as squelch. So you could squelch fire res fairly early on but only items that have no other nice properties but fire res will get squelched.
On to hit an to damage modifiers, I like the idea to identify everything that is weaker that something you have already seen. Additionally power and accuracy could be runes that just give an independent +10 to damage/ to hit. So you would pick up a bow as say 'bow (+5,+8) one rune, shoot something with it and then notice, oh, it's a rune of power, the bow is (+5,+18).
Oh and my general understanding of rune bases system was that it should encourage and enable id by use on everything, so magic id possibilities should be reduced to a minimum, like dungeon found scrolls only.
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