Angband 4.0 beta release

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nomad
    Knight
    • Sep 2010
    • 958

    Very minor issue with light sources - the light radius is not shown in the inventory until you've wielded it (i.e. you just see "A wooden torch (5000 turns)" instead of "A wooden torch (5000 turns) <+1>") despite the fact it's already known if you use the Inspect command instead.

    Also, this is neither a bug nor unique to 4.0, but I'm reminded of it every time I accidentally hit Q instead of q, so: could we maybe change the message you get on hitting Q to "Do you really want to suicide your character?" or something like that? Because the current "Do you really want to commit suicide?" message always strikes me as a bit disconcerting to have pop out at you unexpectedly after an accidental keypress, and probably in slightly poor taste.

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      Originally posted by Nomad
      Very minor issue with light sources - the light radius is not shown in the inventory until you've wielded it (i.e. you just see "A wooden torch (5000 turns)" instead of "A wooden torch (5000 turns) <+1>") despite the fact it's already known if you use the Inspect command instead.

      Also, this is neither a bug nor unique to 4.0, but I'm reminded of it every time I accidentally hit Q instead of q, so: could we maybe change the message you get on hitting Q to "Do you really want to suicide your character?" or something like that? Because the current "Do you really want to commit suicide?" message always strikes me as a bit disconcerting to have pop out at you unexpectedly after an accidental keypress, and probably in slightly poor taste.
      +1, I agree. That's always (ever so slightly) upset me.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        As far as I can tell so far, inscriptions have been fixed. Woohoo! Thanks, Nick. This greatly increases the playability.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          Another trivial message problem - using the activation on an un-ID'd ring of acid yields this:

          Code:
          Your Beryl ring glows You feel resistant to acid!
          Missing punctuation, and the two successive messages appear squished together on one line.

          (This is pretty much the level of the kind of bugs that I'm encountering at this point - now that inscriptions are fixed, everything seems very happily functional and playable. )

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by Nomad
            (This is pretty much the level of the kind of bugs that I'm encountering at this point - now that inscriptions are fixed, everything seems very happily functional and playable. )
            I agree, although I do find a few of the remaining bugs moderately annoying. Namely, the problems with id-by-use, the instant clearing of messages in stores, and the lack of the two messages when changing items (i.e., you were wearing message is missing).

            I'm not sure pathing is fixed. I've had suspicions that it isn't quite right, but until @ gets ESP it is hard for me to tell.

            There remain a host of other bugs, but I agree they seem mostly on the level of miss-ordered messages, display issues, etc.

            Great job, Nick and the rest of the Dev Team!
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              Angband 4.0 dev 9f6ea01. Game crash opening a disarmed small metal chest. Not easily replicable, so no save file attached.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Guest

                I was trying angband revision 9f6ea01, and lost a few artifacts (using key ~ in roguelike keys) even though birth_no_preserve was unset. Further, testing led me to believe that birth_no_preserve has no effect other than level feeling.

                Is birth_no_preserve option going to be removed?

                Comment

                • Thraalbee
                  Knight
                  • Sep 2010
                  • 707

                  Options Menu - conflict of shortcut key for
                  c) Cheat Options
                  and
                  c) Edit Colours (advanced)

                  [edit, the thumbs down icon came there by mistake. I am happy with the release]
                  Last edited by Thraalbee; April 16, 2015, 11:15.

                  Comment

                  • fizzix
                    Prophet
                    • Aug 2009
                    • 3025

                    Originally posted by Ingwe Ingweron
                    I'm not sure pathing is fixed. I've had suspicions that it isn't quite right, but until @ gets ESP it is hard for me to tell.
                    I've noticed weird pathing behavior in past versions also. I've never been able to track it down despite spending quite a bit of time working at it. If you're able to figure out anything specific, please let me know.

                    (Sometimes what looks like bad pathing are actually the result of a monster having very poor vision.)

                    Comment

                    • Thraalbee
                      Knight
                      • Sep 2010
                      • 707

                      Message order not correct
                      ===
                      Medusa, the Gorgon dies.
                      Medusa, the Gorgon tries to make you stop moving.
                      You avoid the effects!
                      You hit Medusa, the Gorgon.
                      You have slain Medusa, the Gorgon.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by fizzix
                        I've noticed weird pathing behavior in past versions also. I've never been able to track it down despite spending quite a bit of time working at it. If you're able to figure out anything specific, please let me know.

                        (Sometimes what looks like bad pathing are actually the result of a monster having very poor vision.)
                        Will do, Fizzix. And, by the way, I owe you big time! The only reason I can now play this game fairly competently is because I watched every one of your "Let's Play Angband" series on YouTube.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • MattB
                          Veteran
                          • Mar 2013
                          • 1214

                          Originally posted by fizzix
                          I've noticed weird pathing behavior in past versions also. I've never been able to track it down despite spending quite a bit of time working at it. If you're able to figure out anything specific, please let me know.

                          (Sometimes what looks like bad pathing are actually the result of a monster having very poor vision.)
                          Yeah, um, much to my embarrasment I've just lost a H-T warrior to Mughash and his coterie. I was doing 35dpr and they destroyed me because I swear they were using smart_pack AI. Honest! (I'm so ashamed).

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Angband 4.0 dev 9f6ea01

                            I think I have another replicable battle crash. Fighting Medusa, use the arrows of Slay Evil, inscribed @f1=g, and target her with the "*" key and "n" thereafter. Usually, within the first few shots, if not the first shot, there's a crash. This is on MacOSX. Tester.zip "f1*t (1st shot successful) n (CRASH)"
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • fizzix
                              Prophet
                              • Aug 2009
                              • 3025

                              Originally posted by Ingwe Ingweron
                              Angband 4.0 dev 9f6ea01

                              I think I have another replicable battle crash. Fighting Medusa, use the arrows of Slay Evil, inscribed @f1=g, and target her with the "*" key and "n" thereafter. Usually, within the first few shots, if not the first shot, there's a crash. This is on MacOSX. [ATTACH]1214[/ATTACH] "f1*t (1st shot successful) n (CRASH)"
                              Hmm I didn't get a crash. I did the exact command sequence as you.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Looking at artifact.spo:

                                - no brands/slays on artifacts (see my post about structure-copying artifacts not doing an actual copy of slay/brands) except on maces of disruption (flag from object kind)
                                - all activations seems to be for "remove curse" and for "164000 to 80160000 turns to recharge"
                                - the Mace of Disruption of Lorlithir "Slays undead, undead."
                                - no artifact bow/sling generated (6 crossbows)
                                - the Heavy Crossbow of Yamir has +7 shooting speed (ToME-like randart)
                                - the Arkenstone of Sulmen has radius 0 light (because +3 con)
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎