Related to #1846 Empty quiver should show: I also miss seeing the quiver count in inventory. It was nice to see how many total missiles I had before another inventory slot would be taken up by ammunition. Now I have to look at the quiver and add up all the missiles to make that determination.
Angband 4.0 beta release
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Update db2ee6d fixes- Bogus line at top of quality ignore menu
- Rogues and rangers learning spells too early
- Bad tile drawing on return from 'C' screen, knowledge menu, etc
- Egos IDing too early
- Armour with possible high resists not being recognised as such
- Pickup to quiver with full inventory
- Taking something off with full inventory now drops that thing
- Object selection usually starts with inventory
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Unfortunately, just had another "battle crash". Just hitting the arrow key repeatedly fighting some lowly kobolds and *Crash*. @ didn't pick anything up or drop anything that I know of. I'm sorry that I can't give more detail. It doesn't duplicate reliably, so I haven't bothered to include a savefile.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Possibly related to the inscription bug, but a facet that I don't recall being reported:
@ wielded a =Accuracy and then used it successfully in battle. Now, @ should know all the properties of the ring, but it still has a {worn} identifier appended to its description.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Should monsters created by a scroll of "Summon Monster" be able to attack as soon as they appear? I just insta-deathed myself by reading an unidentified scroll:
Code:> You see a Scroll titled "co verio pior". > Wormtongue, Agent of Saruman creates a cloud of poison. > You die. > You are poisoned!
There was also some weirdness at the end of the player history in the character dump I made afterwards, which I'm going to have to attach as a screencap because the forum doesn't want to let me copy/paste the special characters. (Note that I died at 300' in turn 3553, so I'm not sure what my ghost was doing down at 1600' considerably later...)Comment
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Angband 4.0 dev db2ee6d - Crash after zapping a Rod of Disarming at a small metal chest. Doesn't replicate easily, so didn't attach a savefile.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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ID by use is not working for weapons of Extra Attacks - my current weapon is still coming up "You do not know the full extent of this item's powers" despite knowing all the plusses and the attack speed bonus - and setting the squelch level to "excellent but not splendid" squelched it. (The Holy Avenger weapon I'm carrying around, also not fully identified, didn't get squelched on that setting, so it seems to be a problem specific to Extra Attacks.)Comment
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Afraid I just got another one of these crashes in db2ee6d:
Code:Assertion failed! Program: ... File: obj-pile.c Line: 133 Expression: pile_contains(*pile, obj)
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Just wandering around dlvl8, dangerously hungry, and saw a stack of three mushrooms. I thought, 'Well, I've got to eat them.' The first one did nothing (except presumably quench my hunger a bit), but the second one gave me: <You are no longer hungry. You see one more Mushroom of Vigor.>
Presumably the removal of the 'hungry' status triggered my Use-ID of the MoVigor? I don't think this should have happened.
I still ate the last one though. And felt a little decadent.Comment
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Much better, thank you so much.
However...
Now when I exit out of the map screen, but not the character screen, I get a load of extraneous granite squares dotted around the place. If I go in and out of the character screen they disappear again. FWIW pressing <i><Escape> does not make the extra squares disappear (in the way that it used to make the bogus 'unknown' squares disappear with the previous bug).
Hope that helps.Comment
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Just seen this for the first time. Saved immediately after, so here's the file in case that's use to you. I picked up a Halberd, moved into the next square which contained food rations, and then got the bug warning as the auto-squelch kicked in for the Halberd. The message recall yields this:
Code:You feel the Halberd (t) in your pack is average... You have 9 Rations of Food (b). You have no more Halberds (3d5) (+0,+0) {ignore} (t). You drop a Halberd (3d5) (+0,+0) {ignore} (t) Bug - attempt to drop a Halberd (3d5) (+0,+0) {ignore} when not held!
ETA: Aha, it's replicable! If you load the attached save file, there's also a Studded Leather Armour on the floor, which will auto-squelch a turn or two after you pick it up. Drop a couple of food rations (or other stacking items) in the squares around it, pick up the armour, and then move around collecting up the food - provided you move on top of something that will autopickup in the same turn that pseudo-ID kicks in, the bug warning will occur.Attached FilesLast edited by Nomad; April 5, 2015, 20:03.Comment
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Gold DSM is displaying as the ASCII instead of the tile in my tile set. Looks like the entry for it got accidentally deleted from graf-nmd.prf when Bronze DSM was taken out; it should go between the entries for Law and Chaos DSM and read:
Code:object:dragon armor:Gold Dragon Scale Mail:0x94:0x99
Code:?:[AND [EQU $CLASS Mage] [EQU $RACE Gnome] ] R:0:0x9B:0x9[color=cyan]C[/color]
Code:?:[AND [EQU $CLASS Mage] [EQU $RACE Gnome] ] R:0:0x9B:0x9[color=cyan]4[/color]
Last edited by Nomad; April 5, 2015, 20:24.Comment
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Just used a staff of light in the town and got the following crash and error message:
Code:Assertion failed! Program: ... File: cave-square.c Line: 318 Expression: square_in_bounds(c,y,x) For information on how your program causes something something something...
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