Angband 4.0 beta release

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  • MattB
    replied
    Redraw is still not right, I'm afraid. Now I often get the
    a)
    b)
    c)
    etc.
    after effects of menus lingering on the dungeon screen after the menu itself is gone.

    Also, using Shockbolt (enable nice graphics), all of the 'tall' tiles leave multiple afterimages of their heads as trails wherever they go. Again, this is a redraw issue, I suspect.

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  • Nomad
    replied
    Originally posted by Derakon
    Seriously, while I wish the NetHack devs the best of luck, the problems they're having are nicely indicative of how thankful we should be to Ben Harrison, and more recently Nick, for their efforts in keeping the Angband codebase clean and easily modifiable.
    To be honest, while I'd love to see a new Nethack release (so much about the clunky old UI that frustrates me now I've got used to steady improvements in Angband), it does say something that as soon as I saw there was no date specified I immediately stopped believing anything was likely to happen within a timescale worth holding my breath for.

    Many props to the Angband community for having kept everything in active, publicly visible development pretty much continually all these years.

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  • wobbly
    replied
    Rivalry aside I'll be glad to see a new official version of Nethack. 'bout friggin time I'd say.

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  • Derakon
    replied
    Originally posted by fizzix
    Didn't we already win this race a whole bunch of times?
    Oh, burn.

    Seriously, while I wish the NetHack devs the best of luck, the problems they're having are nicely indicative of how thankful we should be to Ben Harrison, and more recently Nick, for their efforts in keeping the Angband codebase clean and easily modifiable.

    Leave a comment:


  • fizzix
    replied
    Didn't we already win this race a whole bunch of times?

    Leave a comment:


  • Raajaton
    replied
    Wow new Angband and NetHack releases forthcoming. What a time to be alive!

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  • Nick
    replied
    OK, the race is on now.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Hmmm. I'm on OSX on a MacBook Pro and it crashes everytime for me.
    Ha, failed to test that - it does for me too.

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  • PowerWyrm
    replied
    Cloaks of the Magi now have random high resist instead of random ability. A typo introduced when adding the kind flags to ego_item.txt.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Didn't crash for me, I'm afraid (on Windows or Linux)
    Hmmm. I'm on OSX on a MacBook Pro and it crashes everytime for me. Well, eventually it will get figured out.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Okay, I think I have a replicable battle crash. Load the savefile and take a swipe at the Vampire. When you hit the spacebar to clear the <More> prompt, it should crash. [ATTACH]1212[/ATTACH]
    Didn't crash for me, I'm afraid (on Windows or Linux)

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  • Ingwe Ingweron
    replied
    Okay, I think I have a replicable battle crash. Load the savefile and take a swipe at the Vampire. When you hit the spacebar to clear the <More> prompt, it should crash. Tester.zip

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  • Ingwe Ingweron
    replied
    Angband 4.0 dev b12bbfe Battle crash firing arrows at an Elder Vampire. Not easily replicated, so no savefile is attached. I know it's just in my mind, but it feels like rapidly and repeatedly pressing keys in battle results in a crash. It used to only result in @ death from stupidity.

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  • Ingwe Ingweron
    replied
    Angband 4.0 dev b12bbfe Elvenkind Armor is ignored with the quality setting "Excellent but not splendid". In 3.5 it was not ignored at that setting. My understanding is that items with obvious effects upon wielding automatically qualify as "splendid" and the stealth benefit of elvenkind armor is an obvious effect. Has the change been intended?
    Last edited by Ingwe Ingweron; April 6, 2015, 17:35.

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  • Ingwe Ingweron
    replied
    Not a bug, but a change request. When @ has a temporary resist of one of the four basic elements or poison, there is an indication at the bottom of the main window. Could we have the same indicators turn on when @ wears equipment giving immunity to those elements (once that property on the equipment is identified, of course)?

    Leave a comment:

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