Angband 4.0 beta release

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  • Ingwe Ingweron
    replied
    Originally posted by fizzix
    Hmm I didn't get a crash. I did the exact command sequence as you.
    Well, damn. I just deleted Angband and redownloaded it, then downloaded the save file I'd submitted, unzipped it and placed it in the Angband save directory, opened the file in Angband, and did the sequence of f1*t (1st shot successful against Medusa) n (CRASH).

    Playing on a MacBook Pro using OSX Mavericks. Don't know why it didn't crash for you. With the previous battle crash savefile I submitted, Nick didn't get a crash in Windows or Linux, but did when he tried it with OSX. Don't know if the savefile was any help though in tracking down a cause.

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  • MattB
    replied
    Originally posted by Derakon
    "Surrender" seems like the best verb to use here, IMO.
    Unless you've won, of course.

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  • Derakon
    replied
    Originally posted by AnonymousHero
    I'm definitely not poo-pooing the idea, but I'd still want "Q" to be available .
    If only so that forced-descent no-recall characters can still quit.

    "Surrender" seems like the best verb to use here, IMO.

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  • AnonymousHero
    replied
    Originally posted by Nomad
    Yeah - I'm a "Keep going no matter what" type myself, but I'd have thought the sort of situations where people are most likely to want to abandon a game are where they're stuck in the depths of the dungeon, horribly stat-drained or nexus-swapped with all their spellbooks burned and no way of getting back to town.
    Same here(*) (unless shamelessly start-scumming!), but it'd be a drag to have to get back to town to be "allowed" to give up. I'm not sure I want to admit this, but I have even starved to death in the wilderness (ToME 2.x) just because I'd forgotten all about buying food and I was hauling a 16.000lbs corpse back to town for possession purposes (-700ish speed). Only to realize too late that I'd have to ditch the corpse. It was definitely a learning experience about picking up corpses of dragons. (On the plus side, I've since been able to safely bring Ancalagon the Black's body back to town... and to possess it safely! So there's that.)

    EDIT: (*) Actually, slight, lie. If I get badly Nexus-swapped at the start I will suicide a character almost immediately.
    Last edited by AnonymousHero; April 17, 2015, 21:56.

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  • Nomad
    replied
    Originally posted by AnonymousHero
    I'm definitely not poo-pooing the idea, but I'd still want "Q" to be available .
    Yeah - I'm a "Keep going no matter what" type myself, but I'd have thought the sort of situations where people are most likely to want to abandon a game are where they're stuck in the depths of the dungeon, horribly stat-drained or nexus-swapped with all their spellbooks burned and no way of getting back to town.

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  • AnonymousHero
    replied
    Originally posted by Nick
    Agreed. What I'm thinking for post 4.0 is actually have an exit from town which means "give up" - this both avoids the suicide thing, and gives a plausible explanation for where the shopkeepers get their new stock from.
    I'm definitely not poo-pooing the idea, but I'd still want "Q" to be available .

    (FWIW, "Surrender" or "Give up" are pretty good substitutes for at a rather unfortunate message. I'll throw in "Abandon the quest" as another suggestion.)

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  • Zireael
    replied
    Originally posted by Nick
    Agreed. What I'm thinking for post 4.0 is actually have an exit from town which means "give up" - this both avoids the suicide thing, and gives a plausible explanation for where the shopkeepers get their new stock from.
    That's a very good idea!

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  • MattB
    replied
    Originally posted by Nomad
    Aren't all ego light-sources auto-ID'd anyway? As I recall they're already identified when you see them lying on the floor, so showing the correct radius automatically shouldn't be a problem.
    Shouldn't torches (and lanterns, and especially Phials etc.) light up the area around them while lying on the ground?
    I know they are nominally 'off' but still. I believe:

    Nethack already has this.

    (Actually, I just think it make the dungeon more...interesting. You could drop them on the ground for strategic effect.)

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  • MattB
    replied
    Originally posted by Nick
    Agreed. What I'm thinking for post 4.0 is actually have an exit from town which means "give up" - this both avoids the suicide thing, and gives a plausible explanation for where the shopkeepers get their new stock from.
    What, take the next available bus to Nowhere Town and hope Morgoth doesn't find you?

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  • MattB
    replied
    Originally posted by Timo Pietilä
    Surrender to Morgoth and accept his dominion over all?
    Perfect.
    .

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  • Nick
    replied
    Originally posted by Nomad
    Also, this is neither a bug nor unique to 4.0, but I'm reminded of it every time I accidentally hit Q instead of q, so: could we maybe change the message you get on hitting Q to "Do you really want to suicide your character?" or something like that? Because the current "Do you really want to commit suicide?" message always strikes me as a bit disconcerting to have pop out at you unexpectedly after an accidental keypress, and probably in slightly poor taste.
    Agreed. What I'm thinking for post 4.0 is actually have an exit from town which means "give up" - this both avoids the suicide thing, and gives a plausible explanation for where the shopkeepers get their new stock from.

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  • Nomad
    replied
    Originally posted by PowerWyrm
    - unidentified torch shouldn't tell about radius because it could be a torch of brightness (radius 2)
    - the LIGHT modifier is treated differently in the description and the info panel: worn item shows the <+1>, but description only shows radius for fully IDed item; clearly this should be unified (show + and radius if modifier is known)
    Aren't all ego light-sources auto-ID'd anyway? As I recall they're already identified when you see them lying on the floor, so showing the correct radius automatically shouldn't be a problem. So presumably the underlying issue is that although (non-artefact) light sources are always automatically fully identified, they're not being properly registered as such until you wield them.

    ETA:

    Originally posted by Timo Pietilä
    Surrender to Morgoth and accept his dominion over all?
    "Surrender" is good wording, I think. Maybe something like: "Surrender to Morgoth and quit the game? (All your progress will be lost!) [y/n]" That fits within 80 characters. Or even just "Give up and quit the game?"
    Last edited by Nomad; April 17, 2015, 14:21.

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  • Timo Pietilä
    replied
    Originally posted by sandtrap
    +1 or get rid of suicide entirely maybe "destroy your character"
    Surrender to Morgoth and accept his dominion over all?

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  • sandtrap
    replied
    Originally posted by Nomad
    Because the current "Do you really want to commit suicide?" message always strikes me as a bit disconcerting to have pop out at you unexpectedly after an accidental keypress, and probably in slightly poor taste.
    +1 or get rid of suicide entirely maybe "destroy your character"

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  • desstorm
    replied
    Originally posted by Timo Pietilä
    Yamir must mean machine gun in some language.
    lol lol lol lol (reply needs ten chars )

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