Angband 4.0 beta release

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  • debo
    Veteran
    • Oct 2011
    • 2402

    #61
    Originally posted by Nick
    There is a new update - 35d1103
    imo you should add a 35d1103 artefact weapon in honor of this milestone
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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    • MattB
      Veteran
      • Mar 2013
      • 1214

      #62
      Originally posted by debo
      imo you should add a 35d1103 artefact weapon in honor of this milestone
      Maybe it should be named after a certain peppery salad leaf?...

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #63
        Originally posted by debo
        imo you should add a 35d1103 artefact weapon in honor of this milestone
        But give it -38604 to damage. Call it the Nerf Launcher.

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        • MattB
          Veteran
          • Mar 2013
          • 1214

          #64
          Originally posted by Derakon
          But give it -38604 to damage. Call it the Nerf Launcher.
          Tee Hee



          .

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #65
            Update f203133 fixes the following:

            Originally posted by Nomad
            Hitting 'h' to try and fire when you have no missile weapon equipped triggers a crash. (It's amazing the bugs you can find when you attempt something stupid and pointless...)
            Originally posted by Nomad
            I see objects can occur in the same squares as traps now? That's pretty neat, but I think maybe there should be a new symbol/tile added for "square with both object and trap", similar to the pile symbol. Unless you want to be cruel to the players and force them to just remember which of those treasures had a trap under it after they've been teleported halfway across the dungeon.
            (This was a bug - although might be a future feature, as it's clearly easy to implement)

            Originally posted by MattB
            Ref quiver, I don't seem to be able to store any ammo at home? (maybe I'm being stoopid...)
            (As Nomad pointed out, this was a thing for shops too, now also fixed)

            Originally posted by Nomad
            I got a replicable crash with this error message trying to read an un-ID'd scroll from the floor:

            Went back to ID the scroll and it was Teleportation. I picked it up and read it after that, and it worked without crashing.
            (Embarrassing - was trying to delete the scroll from where the player had landed)

            @MattB: I also looked for and failed to verify any auto-ignore problem. What exactly were the circumstances?

            Keep the bugs coming - I'm in danger of catching up
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • AndyHK
              Rookie
              • Mar 2015
              • 9

              #66
              A few observations so far

              I’ve had a few niggles with the beta release.

              1) The most major one affecting my gameplay is with keymaps. I usually play mages and have most spells assigned to keymaps in 3.5.1. When I tried setting up a similar arrangement in the beta release I found the only working key map so far to be Magic Missle to F1. Any other spell assigned to any other key I have tried so far partially works. It selects the correct magic book I have mapped the key to, but does not select the spell letter and just displays the spells listed in the book.

              2) Flasks of oil come up on list with unidentified items when using identifyl until identified with spell/scroll etc.

              3) Buying a previously unseen potion gives the message “You bought a Brown Speckled Potion for (amount) gold”.

              4) Picking up $ shows an astronomical amount in the message, as it also does when buying an item. The actual amount deducted or added to your gold is correct.

              5) Displays erroneously high experience, turn count and cash on saving and exiting game.

              The last two are on the newest beta version g35d1103 only. I loaded up the previous beta version with the previous save file and it was correct before. Somehow in between versions this display error has crept in.

              I must have accidentially overwritten my file or something while checking the display errors because it now says the file is corrupted and I can’t open it. Well, an excuse to roll another one...

              As an aside can I copy the preferences file from one version to the next and where is it saved to?

              Comment

              • Thraalbee
                Knight
                • Sep 2010
                • 707

                #67
                Rogue keyset. Inscribing with !* or !d!x!v has no effect. When Eating, Quaffing, Dropping, Throwing inscribed items the inscription is ignored.

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  #68
                  Originally posted by Nick

                  @MattB: I also looked for and failed to verify any auto-ignore problem. What exactly were the circumstances?
                  I think I auto-ignored something and it dropped on top of something that had already been squelched. I mean ignored.

                  Don't know if that helps?

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    #69
                    Originally posted by Nick
                    Originally posted by Nomad
                    I see objects can occur in the same squares as traps now? That's pretty neat, but I think maybe there should be a new symbol/tile added for "square with both object and trap", similar to the pile symbol. Unless you want to be cruel to the players and force them to just remember which of those treasures had a trap under it after they've been teleported halfway across the dungeon.
                    (This was a bug - although might be a future feature, as it's clearly easy to implement)
                    Definitely worth restoring - it made the vault I stumbled across far more interesting!

                    This one's not so much a bug as a minor display issue, but when you use 'd' in a shop, there's no longer any black border around the list of inventory items that comes up, so it just blends into the store inventory beneath like in the attached.

                    ETA: Also, messages auto-clear after you sell things - after you've confirmed the sale the message line just goes blank, but if you use Ctrl+P afterwards to recall messages you can see the "You sold a whatever for X gold" message there.
                    Attached Files
                    Last edited by Nomad; March 18, 2015, 18:32.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      #70
                      * Something definitely appears to be out of whack with digging - according to the Inspect screen my High-elf warrior should clear rubble in 13 turns, but on various occasions it's taken me 48, 68, and 405.

                      * Setting a quality squelch for robes using 'k' affects armour as well. And although the robe is successfully squelched when you do it, looking at the quality squelch settings shows the entry for Robes still set to "No ignore" while the setting for "Body Armor" is the one that's been updated.

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                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        #71
                        (This is with f2031337e34... apoligies if it's been reported before.)

                        Merging of picked up items with autoinscriptions doesn't seem to work. The auto-inscribe bit seems to work OK, but the "merge" bit doesn't. Re-dropping and picking up does not seem to fix it either.

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                        • MattB
                          Veteran
                          • Mar 2013
                          • 1214

                          #72
                          Creeping coins don't seem to change their appearance until they move, even if you're belting seven types of skaven out of them. Thinking about it, maybe that actually makes sense?

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #73
                            Angband 4.0 dev f203133

                            1. “x” erroneously keymapped as “w0ss”. Should be “w0”.
                            2. copying “monster.txt” from lib/edit/ files to user folder and renaming as “lore.txt” does not give full monster recall.
                            3. Suicided @ does not get a rebirth option, just reopens as if not suicided.
                            4. Using debug to get full monster recall doesn’t solve the problem on #2 because cannot be suicided and restarted.
                            5. Convenient level feeling indicator introduced in 3.5.1 is missing.
                            6. Digging is broken. E.g., dagger shown as digging magma vein in 16.0 turns fails to clear magma vein after over 1,000 turns.
                            7. Likewise, picking locks seems to be broken.
                            8. Can’t drop quiver items in home or sell to stores. Also it would be helpful for inventory screen to display how many items are in quiver as it used to.
                            9. Messages clear far too quickly. E.g., selling an Orange Speckled potion to store, had to go to <ctrl>P to find out what had happened.
                            10 Well…at least that’s what I intended to do, the game crashed when I hit <Ctrl>P then <Esc> twice. (once to exit the message recall display and the second to exit the store).
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #74
                              No update today, but I have fixed the lore issues and the remaining stupidly large number display problems in development. I am kind of amazed by the way so many people have pitched in to find bugs. I am also heartened to see the number of repeat reports - a better statistician (or entomologist) than me could probably predict the final number by capture-recapture analysis.

                              Keep up the good work - weekend is coming up, and I'm hoping to make inroads.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • StMicah
                                Adept
                                • Feb 2015
                                • 112

                                #75
                                I'm noticing 2 things with menus and info--I'm now playing on windows and using the update from 3/18.

                                1st the *thanc daggers have lost their ability to shoot bolts. Was this intentional? (If so, I actually like not being such a bad ass early on).

                                Second, the info on the Phial has lost the statement about recharge time. (I looked at some of my rods and their info says recharge time of zero, though in the inventory menu the rod I just fired is still recharging).

                                Apologies if these were mentioned earlier--I'm too lazy to read through the previous messages.

                                Comment

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