Does anyone ever use any of the better picks, mattocks, etc. for combat? I even found the Pick (?) of Erebor in my current run, and while it was pretty impressive, wasn't enough for me to use it.
Mining Weapons
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I have sometimes used Erebor as a swap when its acid damage outweighed my principal weapon's damage against a specific foe and also for digging into vaults.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Randarts can sometimes roll a superior mining weapon. I once had one which was better than any normal weapon: http://angband.oook.cz/ladder-show.php?id=13602
http://angband.oook.cz/ladder-show.php?id=16632 here is another example (might get invalid if updated).Comment
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Can't let this thread go by without mentioning Ditchdigger again.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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But sometimes generated such things
Code:the Mattock of Fuinir (6d8) (-11,-11) <-3> ------------------------------------------ Heavily cursed. -3 tunneling. Slays demons. Branded with acid. Cannot be harmed by acid, electricity, fire, cold. Drains experience. Induces random teleportation Min Level 24, Max Level 77, Generation chance 5, Power 97, 25.0 lbs Based on Camlost.
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But sometimes generated such things
Code:the Mattock of Fuinir (6d8) (-11,-11) <-3> ------------------------------------------ Heavily cursed. -3 tunneling. Slays demons. Branded with acid. Cannot be harmed by acid, electricity, fire, cold. Drains experience. Induces random teleportation Min Level 24, Max Level 77, Generation chance 5, Power 97, 25.0 lbs Based on Camlost.
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http://angband.oook.cz/ladder-show.php?id=16632 here is another example (might get invalid if updated).Comment
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I have a priest winner that used the Pick of Erebor because he never found anything better. Very satisfying!
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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One of my more memorable wins beat up Morgoth with a pick. I didn't really feel like playing out the full endgame so when I reached the final levels I just went for it. I think I was only level 47 when I struck the killing blow.
Code:a) the Pick of Arrama (1d3) (+14,+30) <+3> {immltng} Dropped by a Bile Demon at 3300 feet (level 66). +3 wisdom, constitution, tunneling, speed. Slays orcs, trolls, giants. *Slays* dragons, demons, undead. Branded with weak venom. Provides immunity to lightning. Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When aimed, it drains up to 250 hit points of life from a target creature. Takes 401 to 492 turns to recharge at your current speed. Your chance of success is 93.3% Combat info: 5.0 blows/round. Average damage/round: 311.5 vs. creatures not resistant to poison, 322.5 vs. orcs, 322.5 vs. trolls, 322.5 vs. giants, 345 vs. dragons, 345 vs. demons, 345 vs. undead, and 300.5 vs. others.
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Hey, +30 damage is nothing to sneeze at. And yeah, you got all those slays precisely because they were pretty useless -- the game calculated a low power value for them and thus was happy to jam more on there when deciding what abilities to add.Comment
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