Mining Weapons

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  • Mark
    Adept
    • Oct 2007
    • 130

    Mining Weapons

    Does anyone ever use any of the better picks, mattocks, etc. for combat? I even found the Pick (?) of Erebor in my current run, and while it was pretty impressive, wasn't enough for me to use it.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    Originally posted by Mark
    Does anyone ever use any of the better picks, mattocks, etc. for combat? I even found the Pick (?) of Erebor in my current run, and while it was pretty impressive, wasn't enough for me to use it.
    I have sometimes used Erebor as a swap when its acid damage outweighed my principal weapon's damage against a specific foe and also for digging into vaults.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      #3
      Randarts can sometimes roll a superior mining weapon. I once had one which was better than any normal weapon: http://angband.oook.cz/ladder-show.php?id=13602

      http://angband.oook.cz/ladder-show.php?id=16632 here is another example (might get invalid if updated).

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        Can't let this thread go by without mentioning Ditchdigger again.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Angrist
          Adept
          • Jul 2014
          • 104

          #5
          But sometimes generated such things

          Code:
           the Mattock of Fuinir (6d8) (-11,-11) <-3>
          ------------------------------------------
           Heavily cursed.
           -3 tunneling.
           Slays demons.
           Branded with acid.
           Cannot be harmed by acid, electricity, fire, cold.
           Drains experience.  Induces random teleportation
           
          
          Min Level 24, Max Level 77, Generation chance 5, Power 97, 25.0 lbs
          Based on Camlost.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            #6
            Originally posted by Angrist
            But sometimes generated such things

            Code:
             the Mattock of Fuinir (6d8) (-11,-11) <-3>
            ------------------------------------------
             Heavily cursed.
             -3 tunneling.
             Slays demons.
             Branded with acid.
             Cannot be harmed by acid, electricity, fire, cold.
             Drains experience.  Induces random teleportation
             
            
            Min Level 24, Max Level 77, Generation chance 5, Power 97, 25.0 lbs
            Based on Camlost.
            That one might be worth enchanting up.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              #7
              Love the idea of a mattock with -3 tunnelling. It actually makes you WORSE at digging! Trying to role play that in my head...

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                #8
                Originally posted by Estie
                http://angband.oook.cz/ladder-show.php?id=16632 here is another example (might get invalid if updated).
                Sadly that won't be an issue.

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #9
                  I have a priest winner that used the Pick of Erebor because he never found anything better. Very satisfying!

                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #10
                    Originally posted by MattB
                    Love the idea of a mattock with -3 tunnelling. It actually makes you WORSE at digging! Trying to role play that in my head...
                    Once I found a randart weapon with -3 to attack speed. Funny to wander around with 0 bpr...
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #11
                      Originally posted by PowerWyrm
                      Once I found a randart weapon with -3 to attack speed. Funny to wander around with 0 bpr...
                      That's awesome!

                      I suppose if you go negative blows, every time you try to attack the opponent should get a free hit.

                      Comment

                      • Raxmei
                        Apprentice
                        • Feb 2011
                        • 94

                        #12
                        One of my more memorable wins beat up Morgoth with a pick. I didn't really feel like playing out the full endgame so when I reached the final levels I just went for it. I think I was only level 47 when I struck the killing blow.

                        Code:
                        a) the Pick of Arrama (1d3) (+14,+30) <+3> {immltng}
                             Dropped by a Bile Demon at 3300 feet (level 66).
                             
                             +3 wisdom, constitution, tunneling, speed.
                             Slays orcs, trolls, giants.
                             *Slays* dragons, demons, undead.
                             Branded with weak venom.
                             Provides immunity to lightning.
                             Provides resistance to dark.
                             Cannot be harmed by acid, electricity, fire, cold.
                             Prevents paralysis.  
                             
                             When aimed, it drains up to 250 hit points of life from a target
                             creature.
                             Takes 401 to 492 turns to recharge at your current speed.
                             Your chance of success is 93.3%
                             
                             Combat info:
                             5.0 blows/round.
                             Average damage/round: 311.5 vs. creatures not resistant to poison,
                             322.5 vs. orcs, 322.5 vs. trolls, 322.5 vs. giants, 345 vs.
                             dragons, 345 vs. demons, 345 vs. undead, and 300.5 vs. others.
                        All those slays on a 1d3 weapon. I did have another weapon available that did a little more damage but was otherwise much less useful. I didn't bother checking to see what this randart was based on.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          Originally posted by Raxmei
                          All those slays on a 1d3 weapon. I did have another weapon available that did a little more damage but was otherwise much less useful. I didn't bother checking to see what this randart was based on.
                          Hey, +30 damage is nothing to sneeze at. And yeah, you got all those slays precisely because they were pretty useless -- the game calculated a low power value for them and thus was happy to jam more on there when deciding what abilities to add.

                          Comment

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