Loving 3.5.0

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  • jford_2505@hotmail.com
    replied
    Originally posted by Malak Darkhunter
    I've played casters often yet my main problem is the tiny little range of detection, you cast, play 30 secs and have to cast again, I feel the range needs increased for reasons of aggravation, for some reason it feels like the range of detection is less than it used to be, (but I could be seeing more of the dungeon than I used to nowdays as well).

    light spells are also an aggravation, if you light up a room I feel it should light up the whole room, especially in vauts. In one octagonal vault room there was 4 doors dividing the vault equally, I had to cast call light 4 times just to light up each room in that vault, could we not cast once and light up the whole vault?

    One suggestion i think would be interesting would be to make call light a spell that amplified and increased your light range for a duration of time. It increases your light range to where you don't need to cast call light for every little room you come across, and at the same time in bigger rooms you can only see a small part of the room at a time, instead of getting to illuminate the whole thing, which could also increase the danger level of unseen enemies.
    Are you playing with a larger window now perhaps? I have not noticed a reduction in detection range.

    I also always use macros for detect trap/door, light and detect monster spells. Isn't such a problem when it's a single keystroke.

    With those compound rooms, I tend to open all doors before casting light. That way it does light the whole room.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Malak Darkhunter
    I'm going to try a no-artifact dwarf next, just to see how far ego's can go, undecided on whether to try warrior or priest though.
    going with Dwarf Priest, but I got a real itch to try a no artifact rogue. So far it's been fun although challenging, one thing I'm finding that's an irritating game-play mechanic is the constant,constant need for detect doors/stairs and call light for every single room you come across.

    I've played casters often yet my main problem is the tiny little range of detection, you cast, play 30 secs and have to cast again, I feel the range needs increased for reasons of aggravation, for some reason it feels like the range of detection is less than it used to be, (but I could be seeing more of the dungeon than I used to nowdays as well).

    light spells are also an aggravation, if you light up a room I feel it should light up the whole room, especially in vauts. In one octagonal vault room there was 4 doors dividing the vault equally, I had to cast call light 4 times just to light up each room in that vault, could we not cast once and light up the whole vault?

    One suggestion i think would be interesting would be to make call light a spell that amplified and increased your light range for a duration of time. It increases your light range to where you don't need to cast call light for every little room you come across, and at the same time in bigger rooms you can only see a small part of the room at a time, instead of getting to illuminate the whole thing, which could also increase the danger level of unseen enemies.

    Leave a comment:


  • LostTemplar
    replied
    Most egos give only minor stat bonuses, and stuff like maxing CON is likely impossible unless you dedicate a ring slot.
    This is IMHO a very nice thing, so your class/race combo actually do have lategame effect.

    Leave a comment:


  • Malak Darkhunter
    replied
    I'm glad my typo made everybody happy,lol

    Elvenking does sound cool though

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  • MattB
    replied
    Originally posted by Derakon
    I like "Elvenking" too.
    Elven is the King!

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    Crowns of the Magi (might get ESP)
    If you go with priest, then Lordliness for ESP would be nicer. Magi has basic four which can be handy with +CON items without basic four though.

    Leave a comment:


  • Derakon
    replied
    I like "Elvenking" too. My thought was to make it a supercharged Elvenkind armor, thus: resist basic + random high resist, random power, stealth bonus, bonuses to INT and WIS, FA/SI. That sounds pretty good.

    Leave a comment:


  • Gorbad
    replied
    Originally posted by Malak Darkhunter
    the different possibilities offered with Elvenking armor
    I love this typo!

    N:13:of the Elvenking
    X:35:3
    W:0:6:0:50000
    A:10:50 to 127
    C:0:0:d15
    M:255:0:0
    T:36:0:99
    T:37:0:99
    L:2+M4:0:SPEED
    F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD
    F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
    F:TELEPATHY | REGEN | FREE_ACT | RES_LIGHT

    And so a propos to the discussion.
    Last edited by Gorbad; June 12, 2014, 15:06.

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  • Malak Darkhunter
    replied
    Originally posted by Derakon
    No-artifacts is a well-known challenge condition, and should definitely be winnable with both warriors and priests. You might need to scum a bit longer for resists and/or avoid more enemies than usual though. Stuff to look out for include Dwarven armor (+CON and +STR), Multihued DSM/Elvenkind armor (basic resists plus high resists, and specifically getting poison resist from MHDSM), big Speed rings/boots of course, Crowns of the Magi (might get ESP), and Bows of Lothlorien (ditto).

    I haven't yet tried a no-artifact game myself, but I suspect the big stumbling block is going to be a lack of stat boosts. Most egos give only minor stat bonuses, and stuff like maxing CON is likely impossible unless you dedicate a ring slot.
    I'm thinking the boost to ego's and the different possibilities offered with Elvenking armor might make this a little more enjoyable than before. I tried a couple times and got down around DL50 or so with a dwarf warrior, I think my biggest challenge at that level depth at the time was finding a weapon that did enough damage.
    I might go with priest first/ because of the Rblindness, covers one problem, and then the damage survivability can be helped with spells/ you can always heal/ cast OOD

    I think Bron does this all the time, i need to sneak and look at his character ladder to look at his builds,lol.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Malak Darkhunter
    I'm going to try a no-artifact dwarf next, just to see how far ego's can go, undecided on whether to try warrior or priest though.
    No-artifacts is a well-known challenge condition, and should definitely be winnable with both warriors and priests. You might need to scum a bit longer for resists and/or avoid more enemies than usual though. Stuff to look out for include Dwarven armor (+CON and +STR), Multihued DSM/Elvenkind armor (basic resists plus high resists, and specifically getting poison resist from MHDSM), big Speed rings/boots of course, Crowns of the Magi (might get ESP), and Bows of Lothlorien (ditto).

    I haven't yet tried a no-artifact game myself, but I suspect the big stumbling block is going to be a lack of stat boosts. Most egos give only minor stat bonuses, and stuff like maxing CON is likely impossible unless you dedicate a ring slot.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Derakon
    Thinking about it, many of my characters that win with melee do so with high-powered ego Maces of Disruption or Scythes of Slicing (oddly, not Blades of Chaos for some reason...). A Holy Avenger Mace of Disruption (or a MoD of Extra Attacks as Time had) can put out a gigantic amount of damage. Randarts often can't compete.
    I'm going to try a no-artifact dwarf next, just to see how far ego's can go, undecided on whether to try warrior or priest though.

    Leave a comment:


  • Derakon
    replied
    Thinking about it, many of my characters that win with melee do so with high-powered ego Maces of Disruption or Scythes of Slicing (oddly, not Blades of Chaos for some reason...). A Holy Avenger Mace of Disruption (or a MoD of Extra Attacks as Time had) can put out a gigantic amount of damage. Randarts often can't compete.

    Leave a comment:


  • Malak Darkhunter
    replied
    I thought my Executioners sword HA +21+23 was a lucky find, and I have Doomcaller as a swap, but that mace of disruption is hard to beat, you can't hardly get a better weapon than that..very lucky find indeed, so far all my maces of disruption has been trash.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Malak Darkhunter
    I have a ROS +13 and thats good enough i have speed +24 right now and +34 with rods of speed or ring of tulkas activation...what i need right now is something to get me above 450 damage/round, like the glaive of pain would be nice😁
    You would like my current weapon:

    Code:
    a) a Mace of Disruption of Extra Attacks (5d8) (+17,+20) <+2> {4200' last item}
         Found lying on the floor at 4200 feet (level 84).
         
         +2 attack speed.
         Slays undead.
         
         Combat info:
         7.0 blows/round.
         Average damage/round: 1020.6 vs. undead, and 623.7 vs. others.
    That "last item" was literally last unknown item at that floor. I almost took stairs before grabbing it. I have Ringil, but this is actually better.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by krazyhades
    A RoS +20 wouldn't' hurt though, I'd bet.
    I have a ROS +13 and thats good enough i have speed +24 right now and +34 with rods of speed or ring of tulkas activation...what i need right now is something to get me above 450 damage/round, like the glaive of pain would be nice😁

    Leave a comment:

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