All right, I'm taking this head-on.
This is not a bug, it's a feature.
The fact that scumming is possible is what sets Angband apart. You get the chance to scum (grind, whatever) for stuff, and then to work out for yourself whether that was satisfying play or not. I mean, this is an open source game that is easily modified - you don't even need to be able to code, you can completely nerf the game from the edit files. So setting serious rules that anyone with half a brain can get around in the blink of an eye is a bit precious.
Also, it's a single player game, and you're really only competing against yourself. When there is competition against other players, it usually comes down to turncount, which is hurt not helped by scumming.
On the other hand, there are massive advantages to trusting players and treating them like adults. Being a maintainer doesn't make me better than anyone else - what right do I have to be imposing moral judgments on people for the way they play?
So understand - this is not for me a problem that is too hard to address. It is just not a problem.
I'll put it on the list. I do think it would make an interesting mode of play - you only get 100 levels, but you get to do Nethack-style gear stashing. It isn't going to be high on the list, though.
I may be inconsistent, but I'm consistently inconsistent
This is not a bug, it's a feature.
The fact that scumming is possible is what sets Angband apart. You get the chance to scum (grind, whatever) for stuff, and then to work out for yourself whether that was satisfying play or not. I mean, this is an open source game that is easily modified - you don't even need to be able to code, you can completely nerf the game from the edit files. So setting serious rules that anyone with half a brain can get around in the blink of an eye is a bit precious.
Also, it's a single player game, and you're really only competing against yourself. When there is competition against other players, it usually comes down to turncount, which is hurt not helped by scumming.
On the other hand, there are massive advantages to trusting players and treating them like adults. Being a maintainer doesn't make me better than anyone else - what right do I have to be imposing moral judgments on people for the way they play?
So understand - this is not for me a problem that is too hard to address. It is just not a problem.
I'll put it on the list. I do think it would make an interesting mode of play - you only get 100 levels, but you get to do Nethack-style gear stashing. It isn't going to be high on the list, though.
I may be inconsistent, but I'm consistently inconsistent
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