Of those, 19 artifacts provide resistances or immunities to all four elements, bringing the list to: 14 rElec, 18 rAcid, 24 rCold, 30 rFire.
Of those 14 that provide rElec but not all four basic resistances, 3 provide one other resistance (Thunderfist, Fundin Bluecloak, Gil-galad) and 3 provide two other resistances (Amrod, Amras, Ingwe). That leaves only 8 artifacts that provide rElec but no other basic resistance.
[User Guide Development] Questions
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You get rFire from Cubragol or Carlammas, and iAcid from Thorin. Thus, fire and acid resistance are often of little interest. It turns out, over and over and over, that using standarts my main question is how to cover rElec. Some of the major weapons give rCold or iCold, and Nenya is a whole lot easier to find than Vilya.
It is still probably a typo, but IMO a ring of lightning would be reasonably priced at ten times as much as a ring of flames.Leave a comment:
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2. There are two artifacts - Power Dragon Scale Mail 'Bladeturner' and the Cesti of Fingolfin - where the actual base AC is different to the normal for that type, i.e. Bladeturner is [50, +35] whereas 'normal' PDSM is [40, +15], and the Cesti are [5, +20] compared to normal cesti at [2, 0]. Wouldn't it make more sense if these were [40, +45] and [2, +23], or am I missing something?
Normal cesti are base 5. Just as weapons can come with different dice,
it seems reasonable for armor to come with different base AC. It just means
you can recognize the artifact before you identify it. This was [is?] particularly
true of NPP.
Finally, my game query/feature request: I'd like to be able to view the list of known items when in a shop. This used to be possible, but has gone in 3.0.9
I think that anything unaware should be listed as such. In my patch in the store
(c) 3 scrolls of identify (unaware)Leave a comment:
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It makes identify frequency in stores (both scroll and staff) overabundant in the early game, and dramatically increases the odds that an early-game unidentified scroll is bad.
(It does suggest that the save screen dump in the stores was also intentionally torn out for the new store code.)
Except for rebalancing identify frequency, banishing the usefulness of meticulous out-of-game record keeping makes sense. The simple ways are either remove the item knowledge menu completely on top of not showing flavors in stores, or fix eidetic awareness of items seen in stores.
Naturally, I think fixing eidetic awareness is better. [This went into Zaiband 3.0.8 alpha, idea attributed jointly to USENET Eddie Grove and Timo Pietella(sp? Accent marks may be needed for perfect spelling, local notes are lousy).]Leave a comment:
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It is important, at least if you are diving, to know which items you should buy to gain awareness of the flavor.Leave a comment:
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Finally, my game query/feature request: I'd like to be able to view the list of known items when in a shop. This used to be possible, but has gone in 3.0.9
I think that anything unaware should be listed as such. In my patch in the store
(c) 3 scrolls of identify (unaware)Leave a comment:
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1. What is the actual effect of DRAIN_EXP?
You lose a fixed amount of exp from max exp every fixed number of turns.
Whatever the specifics are, it is irrelevant.
2. There are two artifacts - Power Dragon Scale Mail 'Bladeturner' and the Cesti of Fingolfin - where the actual base AC is different to the normal for that type, i.e. Bladeturner is [50, +35] whereas 'normal' PDSM is [40, +15], and the Cesti are [5, +20] compared to normal cesti at [2, 0]. Wouldn't it make more sense if these were [40, +45] and [2, +23], or am I missing something?
Normal cesti are base 5. Just as weapons can come with different dice,
it seems reasonable for armor to come with different base AC. It just means
you can recognize the artifact before you identify it. This was [is?] particularly
true of NPP.
Old questions:
1. Is Scarabtarices a person? If so, where does the name come from?
I would wildly guess from some D&D campaign.
2. Why is the Ring of Lightning 5000gp when the other three elemental rings are 3000, and all four have completely parallel stats?
It actually makes sense. The standard artifacts are set up to miss rElec.
OTOH, it is probably just a typo.
3. Ammunition of Slay Evil and of Venom cannot be Mithril; why not? Every other sort of ego-item ammunition can be
Probably added later by someone not familiar with the format.
Again, I am just guessing wildly.
Finally, my game query/feature request: I'd like to be able to view the list of known items when in a shop. This used to be possible, but has gone in 3.0.9
I think that anything unaware should be listed as such. In my patch in the store
(c) 3 scrolls of identify (unaware)Leave a comment:
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So, I've finally got around to completing the artifacts section of the UM. Having dived right through the raw data file and the spoiler file, I've a couple of questions to put to people, as well as reminding you of some that I could still do with answers to from earlier. Also, one query not for the UM, but for my interest.
New questions:
1. What is the actual effect of DRAIN_EXP?
2. There are two artifacts - Power Dragon Scale Mail 'Bladeturner' and the Cesti of Fingolfin - where the actual base AC is different to the normal for that type, i.e. Bladeturner is [50, +35] whereas 'normal' PDSM is [40, +15], and the Cesti are [5, +20] compared to normal cesti at [2, 0]. Wouldn't it make more sense if these were [40, +45] and [2, +23], or am I missing something?
Old questions:
1. Is Scarabtarices a person? If so, where does the name come from?
2. Why is the Ring of Lightning 5000gp when the other three elemental rings are 3000, and all four have completely parallel stats?
3. Ammunition of Slay Evil and of Venom cannot be Mithril; why not? Every other sort of ego-item ammunition can be
Finally, my game query/feature request: I'd like to be able to view the list of known items when in a shop. This used to be possible, but has gone in 3.0.9
OK, on to monsters and combat...Leave a comment:
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Ah yes, Multiband... is that variant still around anywhere? It was pretty cool, except for a few glitches here and there which I can't recall at the moment... maybe something like having to manually switch classes to use certain abilities or something :PLeave a comment:
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Both are done quite well in MultiBand, a very interesting, totally forgotten variant. Actually, many of my characters were starting the game buying off begginer magic book and tearing it to pieces to get Phase Door scrolls out of it. The other scrolls obtained that way were sold, making it almost as cost-effective as puchasing Phase Door from Alchemist, unless the stats responsible for tearing ability and RNG were very bad that day.This is a nice way to almost guarantee Phase Door in town, without making the shops boring.Leave a comment:
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Oh yeah, and one more thing... Non-casters who find spellbooks should get XP for destroying them!Otherwise they're just junk to sell to the store for a few gold pieces...
Or maybe take a cue from UnAngband and let the stores offer special services or extra items for selling spellbooks...
priest finds a copy of Incantations and Illusions - and can use it as though it were a scroll of teleport, or stone-to-mud, or whatever.
I guess there might need to be some rebalancing but at least it would fix the "TMJ" for wrong-flavour spellbooks (phase door, teleport, teleport other, cure spells are always useful). I could see *any* class hording books with the prayer "alter reality".
That said, I also agree with the idea of Paladins getting XP for destroying opposite aligned spell books. Problem is, V doesn't have alignment...Leave a comment:
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I like the idea. However it seems that "toady" has been putting 99% of dev time into AI type issues for fortress mode, and as that is what the game is really about that is probably a good thing.
Of course he could always open the source and invite collaboration on areas he doesn't want to devote his own time to right now...Leave a comment:
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Ah yes, JADE, the mythical game, lol... hopefully that Biskup guy will put out a demo or something soon; the screenshots and videos look rather enticing!Dwarf Fortress adventure mode would have been nice too, but I hear it's not all that implemented yet...
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I guess your ideas would be better for JADE (y'know, ADOM 2) than for Angband. And I don't know what's so bad about the shop... it's not really important. At least later.Leave a comment:
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