Every "turn", the player and monsters gain a certain amount of "energy". The amount of energy gained is dependent on the player or monster's speed - at normal speed, you get 10 energy per turn. Once your energy is over 100, you get to do an action.
So, at normal speed, moving around is exactly 10 turns to 1 action. At eg. +10 speed, you gain 20 energy per turn, therefor it's 5 turns to 1 action. All actions take the same amount of time, except for melee and/or ranged attacks where you get multiple blows per round.
[User Guide Development] Questions
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[User Guide Development] Questions
Thought I'd start a new thread for my work on the User Guide in the correct forum
At the moment I'm wrestling with how to explain time and game turns, and I'd appreciate some input on this.
Turns are shown on the character screen, in the hall of fame (these show the same number), and also tangentially in the number of turns left for a light source. This causes some ambiguity; the former would seem to be the number most people quote as the number of turns taken, but the latter is only (approximately) one tenth of the former, and also the latter is closer to most people's idea of what a 'turn' is, i.e. you move one space, and one turn has passed.
The first thing to note, therefore (developers!), is that it would be helpful both for explaining it and for users to understand if these were brought into line with each other, I would presume on the basis of having light sources multiplied by 10.
The explanation then has to be, I guess, that (at normal speed) you take 10 turns to move 1 space, and other actions can take anything from 1 turn upwards.
Would that seem reasonable?Tags: None
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