
* Rebalance object generation. Flatten out chances of getting good and great items - means more good and great items early on, proportionally fewer later.
* Make uniques more likely to drop out-of-depth items, and reduce the number of chances DROP_GREAT drops get at being great to compensate.
* Make uniques more likely to drop out-of-depth items, and reduce the number of chances DROP_GREAT drops get at being great to compensate.

* Change monster elemental attacks so that they do some part of their damage using elemental damage and some of it using physical damage. This means that the damage a monster attack gets calculated twice - once for if it was pure damage, one if it was elemental damage. Whichever of the two is higher is the amount of damage dealt. This meant that immunity won't reduce damage ridiculously low.
* Remove Iron Spikes, jammed doors, and player door bashing.

* All classes now start with a dagger (except priests) and less food/fewer torches.
* There are more food types for sale at the General Store, and it sometimes stocks some mushrooms now as well.
* No rings are now native <DL10
* Add option to show damage player does to monster in melee.
* Include Dubtrain's sound set instead of the one Angband perviously had (encoded as high-quality VBR MP3).

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