V 3.5 now in feature freeze
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Did the jabberwock breathe chaos? If so, that bug should be fixed in the latest nightlies.Leave a comment:
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please get 3.5 out. I was playing dev version, something summoned (or I missed it on detecting) Jabberwock, which promptly crashed game. I was clearing GV, inside of which Sauron also was lurking. Back to start of clearingLeave a comment:
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So, officially then, thank you very much fizzix, bron, Nomad, d_m and CunningGabe (and anyone else who contributed)!
A special mention to Nomad for all the fantastic rooms. They make the dungeon so much more interesting. Love it.
While I'm at it, I for one love the cavern and pacman levels, although I know not everyone does. The caverns are dangerous and call for srategically different play and the labyrinths are like a welcome, and fun, interlude from the usual dungeon play. I had one this afternoon which contained one solitary object. That object just happened to be the Phial which was number one on my wish list!Leave a comment:
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One quick question though...
Is there a reason why the ability to drop an item from within the 'i' or 'e' menus has been dropped? I find it very handy to look at an items abilities/damage using 'i' or 'e' and then instantly drop it by hitting 'd'. I know you can still 'k' it, but that's an extra keystroke (choosing between 'this particular item' or 'all whatevers') and besides, I might not want to squelch it, just drop it.
No biggie though.Leave a comment:
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First of all, a huge thank you for 3.5. My highest praise for it is that today I played a 3.4 game and found I couldn't go back - it's just not as good. So thanks once again to Takkaria (and everyone else who worked on it).
One quick question though...
Is there a reason why the ability to drop an item from within the 'i' or 'e' menus has been dropped? I find it very handy to look at an items abilities/damage using 'i' or 'e' and then instantly drop it by hitting 'd'. I know you can still 'k' it, but that's an extra keystroke (choosing between 'this particular item' or 'all whatevers') and besides, I might not want to squelch it, just drop it.
No biggie though.Leave a comment:
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And further to the above, if you've got a melee weapon and a digger inscribed with '@w1', but you wield an un-ID'd weapon to find out what it is, when you want to go back to your main weapon, or digger, you can't choose between them because they're both labelled '1'.Leave a comment:
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You might want to add a check for multiple items that have the same tag and then revert to the labels. That way, if someone doesn't play with a separate inventory term, they don't have to go back and forth to figure out which slot it's in.Leave a comment:
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Just for a heads up, I broke the feature freeze rule a bit today and yesterday because there some easy to code stuff that I thought should go in to 3.5.
- Nicking Sil's highlight targets feature
- Numbers instead of labels wil be used when using a command on an object, if that object has an inscribed tag - e.g. if you inscribe something @q0, it'll show up as '0' on the menu instead of its letter
- Inscriptions now use the roguelike keyset if that's the keyset you're using
Enjoy.Leave a comment:
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So far so good. First round of attack didn't crash the client.
Thanks for fixing it so quickly. I was looking forward to checking out the new room layouts, so I didn't want to start a character until this version was playable.Leave a comment:
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In other news, it's not limited to combat in town. I made another character and went straight into the dungeon, and attacking the first enemy I saw caused the game to crash as well.Leave a comment:
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Just made a new character on this most recently updated nightly, and had the game crash within the first minute from a scrawny cat hitting me in town.
Also character 2 just now crashed after bumping into a drunk.Leave a comment:
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