V 3.5 now in feature freeze

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    V 3.5 now in feature freeze

    I pushed a load of changes and bugfixes today to the 3.5 code. 3.5 is now in feature freeze so from now until release it's bugfixes only. The changes from today fix quite a few of the issues that have come up but please don't hesitate to bump threads if bugs are still occurring with the latest nightly. We're going to have a bug-hunt-athon at some point in the next few weeks and hopefully 3.5 can be releases as unbuggy as possible.

    As ever, you can download the latest dev version from http://rephial.org/nightlies .
    takkaria whispers something about options. -more-
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Congrats on hitting feature freeze. Do we have a list of new features anywhere?

    Comment

    • molybdenum
      Apprentice
      • May 2013
      • 84

      #3
      Is there a target release date? I've got a few things that I could submit that should close some issues. I just need to pull out the changes, since my working copy is quite different (and probably has regressions).

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2346

        #4
        Whats the status on poison duration ? Ever since ccw has been made scarce, I feel compelled to wait out poison and it has been bugging me to no end.
        I havent seen anyone else complaining, so maybe its just me (or maybe noone was playing 3.5 ?), but as it is I feel its borderline unplayable. If I play at all, I do the "wait 10000 turns downstairs till shops refresh" like in old *id* days to get enough !ccw for poison curing. Playing kobold also helps, but I like to change it up occasionally.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by Estie
          Whats the status on poison duration ? Ever since ccw has been made scarce, I feel compelled to wait out poison and it has been bugging me to no end.
          I havent seen anyone else complaining, so maybe its just me (or maybe noone was playing 3.5 ?), but as it is I feel its borderline unplayable. If I play at all, I do the "wait 10000 turns downstairs till shops refresh" like in old *id* days to get enough !ccw for poison curing. Playing kobold also helps, but I like to change it up occasionally.
          Elven waybread also cures poison. I hope that has been made more common, it is my favorite food source for warriors.

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            #6
            Originally posted by Derakon
            Congrats on hitting feature freeze. Do we have a list of new features anywhere?
            Yup! Here: https://github.com/angband/angband/b...er/changes.txt

            I think this is one of the longest changelists we've ever had. In particular feedback on the following would be helpful:

            * Replace rings of rFire & rCold with one ring, rFire&Cold
            * Move =Flames/Ice/Lightning/Acid higher in the dungeon
            * Radically improve Slow Digestion (you nearly never need to eat with it).
            * Tweak mushrooms:
            - fast recovery heals some HP, clear mind heals 10SP.
            - substantially increase duration of telepathy from ,SecondSight and rConf from ,ClearMind.
            - Terror now gives you +10 speed
            takkaria whispers something about options. -more-

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              #7
              Originally posted by takkaria
              * Replace rings of rFire & rCold with one ring, rFire&Cold
              * Move =Flames/Ice/Lightning/Acid higher in the dungeon
              * Radically improve Slow Digestion (you nearly never need to eat with it).
              * Tweak mushrooms:
              - fast recovery heals some HP, clear mind heals 10SP.
              - substantially increase duration of telepathy from ,SecondSight and rConf from ,ClearMind.
              - Terror now gives you +10 speed
              All sound good to me!
              Thanks Takkaria.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                Originally posted by Estie
                Whats the status on poison duration ? Ever since ccw has been made scarce, I feel compelled to wait out poison and it has been bugging me to no end.
                I havent seen anyone else complaining, so maybe its just me (or maybe noone was playing 3.5 ?), but as it is I feel its borderline unplayable. If I play at all, I do the "wait 10000 turns downstairs till shops refresh" like in old *id* days to get enough !ccw for poison curing. Playing kobold also helps, but I like to change it up occasionally.
                In addition to waybread, Cure Serious Wounds also removes poison. But are you getting badly poisoned frequently? Most melee poison only lasts for a few turns...

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Derakon
                  In addition to waybread, Cure Serious Wounds also removes poison.
                  It does? It doesn't in 3.4.1, so that has to be new on 3.5.

                  [EDIT] I don't find that in changes so I need to test that.
                  [EDIT EDIT] No, it doesn't cure poison.

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    #10
                    When was torchlight changed so that radius 1 light no longer illuminates diagonals? I don't see that on the change list.

                    Comment

                    • Ed_47569
                      Adept
                      • Feb 2010
                      • 114

                      #11
                      Congratulations, and thanks to all those who have given up their time to get this release out.

                      For what it's worth, 3.5 is probably the best (fun and well balanced) version I have played.

                      Comment

                      • takkaria
                        Veteran
                        • Apr 2007
                        • 1951

                        #12
                        Originally posted by Nomad
                        When was torchlight changed so that radius 1 light no longer illuminates diagonals? I don't see that on the change list.
                        Ah, yes, I just reverted that change, thanks. It's an unexpected side effect of a change to how distance is calculated.
                        takkaria whispers something about options. -more-

                        Comment

                        • Nomad
                          Knight
                          • Sep 2010
                          • 958

                          #13
                          Originally posted by takkaria
                          Ah, yes, I just reverted that change, thanks. It's an unexpected side effect of a change to how distance is calculated.
                          Ooh, thanks. I was hoping that was unintentional.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #14
                            Originally posted by takkaria
                            Ah, yes, I just reverted that change, thanks. It's an unexpected side effect of a change to how distance is calculated.
                            does that affect radius one ball spells too? (assuming there are radius one spells, can't think any just now).

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              Originally posted by Timo Pietilä
                              It does? It doesn't in 3.4.1, so that has to be new on 3.5.

                              [EDIT] I don't find that in changes so I need to test that.
                              [EDIT EDIT] No, it doesn't cure poison.
                              Bah, my mistake. Sorry for the confusion. CSW does clear up confusion/blindness, and I always think of those as more serious than poison, ergo it ought to cure poison too...oh well.

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎