I don't want Angband to become solved game but as far as things stand this is only thing thats make it unsolved. It's easier to change this one thing and be at least consequent (not english native.. don't know right word to put here) in game design than change multiple things to make it hard thougout all game.
Want a poker analogy?
On 1st level you are holding AA with a set on flop and no flush or straight possible. You're big favorite against anything but you are not guaranteed to win.
Later lavels are like having a nut flush on river. You know you have won 100% and only way to lose is to fold it yourself.
Want a poker analogy?
On 1st level you are holding AA with a set on flop and no flush or straight possible. You're big favorite against anything but you are not guaranteed to win.
Later lavels are like having a nut flush on river. You know you have won 100% and only way to lose is to fold it yourself.
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