Dan's OFFICIAL Angband Question Thread

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #61
    Originally posted by Derakon
    Theoretically there's also a *SUPERB* hit which deals 4x+20 damage, but I've never seen one. It might only be possible with Grond, by far the heaviest weapon in the game.
    MoD can get that IIRC. Since there is only one MoD artifact you usually will not use those, you need to find rather excellent ego to end up using one of those instead of myriads of weapon artifacts.

    Comment

    • scud
      Swordsman
      • Jan 2011
      • 323

      #62
      Originally posted by Timo Pietilä
      MoD can get that IIRC.
      Heh, having read Derakon's post I've spent a couple of hours playing while looking out for a *SUPERB* hit using the following. Not seen one yet, so even if the MoD is capable of *SUPERBitude* it's certainly a rarity.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #63
        Originally posted by scud
        Heh, having read Derakon's post I've spent a couple of hours playing while looking out for a *SUPERB* hit using the following. Not seen one yet, so even if the MoD is capable of *SUPERBitude* it's certainly a rarity.
        Are the rules for missile critical hits still same as they were in 3.0.x? Only way to get really great critical with missiles was to throw something like large steel chest. Shooter accuracy and shooter multiplier should count a lot more than missile weight. Especially shooter multiplier: an xbow shot can penetrate things nearly as well as medium caliber rifle shot if shot at close range and a longbow isn't much worse.

        Comment

        • OOD Town drunk
          Adept
          • Feb 2013
          • 171

          #64
          Originally posted by Timo Pietilä
          Are the rules for missile critical hits still same as they were in 3.0.x? Only way to get really great critical with missiles was to throw something like large steel chest. Shooter accuracy and shooter multiplier should count a lot more than missile weight. Especially shooter multiplier: an xbow shot can penetrate things nearly as well as medium caliber rifle shot if shot at close range and a longbow isn't much worse.
          Does that mean that missile damage will vary with distance? Or are you referencing a real life xbow/longbow?

          Comment

          • OOD Town drunk
            Adept
            • Feb 2013
            • 171

            #65
            Is regeneration cumulative? e.g. If I have more than one item with regeneration do I regenerate faster?

            Comment

            • fph
              Veteran
              • Apr 2009
              • 1030

              #66
              Originally posted by OOD Town drunk
              Is regeneration cumulative? e.g. If I have more than one item with regeneration do I regenerate faster?
              No, and neither are resistances, protections, or any other flag without a numerical value. Only exception: temporary resistances (as from the spell, for instance) stack with the ones granted from items.
              --
              Dive fast, die young, leave a high-CHA corpse.

              Comment

              • OOD Town drunk
                Adept
                • Feb 2013
                • 171

                #67
                If I am not mistaken, an elemental resist reduces damage to 1/3rd, while a double resist takes it all the way down to a minimal 1/9th.

                Originally posted by fph
                No, and neither are resistances, protections, or any other flag without a numerical value. Only exception: temporary resistances (as from the spell, for instance) stack with the ones granted from items.
                Has any thought been put into adjusting the way regen works? I kinda like the idea of wearing various artifacts with cumulative regen and healing fast enough to assist during combat. Just an interesting idea. Worth considering I'd say. Probably too powerful, but that, of course, can be tweaked in various ways to nerf and beast as necessary.

                Comment

                • LostTemplar
                  Knight
                  • Aug 2009
                  • 670

                  #68
                  One inportant feature of Angband is non-stacking stuff. Otherwize items that give a lot of things will be too powerfull. It is possible to make all stuff stacking, but it will require full review and rebalancing objects, etc.

                  Comment

                  • OOD Town drunk
                    Adept
                    • Feb 2013
                    • 171

                    #69
                    Originally posted by LostTemplar
                    One inportant feature of Angband is non-stacking stuff. Otherwize items that give a lot of things will be too powerfull. It is possible to make all stuff stacking, but it will require full review and rebalancing objects, etc.
                    Yeah I see what you are saying. I guess the one I was never sure of was regeneration. It seems like a lot of other games I have played have always allowed stacking of regeneration, and I always found that to be a very useful thing, to be constantly healing. So I think I have always just avoided learning in order to maintain that small chance it worked like I'd hoped.

                    Another idea is to create a regen spell, allowing for a double regen situation similar to the elemental resist spells. Suddenly that sounds like an awesome idea. Anyone agree?

                    Comment

                    • OOD Town drunk
                      Adept
                      • Feb 2013
                      • 171

                      #70
                      Another question: Do extra attacks ever show up on randart weapons? I don't feel like I have ever seen one. I just found a quarterstaff of extra attacks <+2> in the temple that does a little more damage than my artifact Tulwar, (although I would lose all types of other benefits so it isn't worth it) but it got me thinkin'

                      Comment

                      • OOD Town drunk
                        Adept
                        • Feb 2013
                        • 171

                        #71
                        and another: Why isn't there a Staff of Recall??

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #72
                          Extra attacks can certainly show up on randarts, and even, very rarely, on non-weapon randarts (so e.g. you could have a shield that gives you +1 attack). Extra attacks are in general very powerful, though, so they aren't especially common on artifacts or randarts.

                          As for Staff of Recall, *shrug*. I wouldn't use one; staves are 5 pounds and can be destroyed by a single fire attack. You could carry 10 scrolls for the same weight and be at much less risk of being unable to recall.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #73
                            Originally posted by OOD Town drunk
                            and another: Why isn't there a Staff of Recall??
                            Because it is useless.
                            The Rod of recall is indestructible, so it's safe to use (assuming no thefts), and only weighs 1 or 2 pounds, depending on whether you have a spare.

                            The scroll of recall is destructible, but still only weighs 3 or 4 pounds, depending on whether you carry more than 5 or not.

                            The staff of recalls weighs a minimum 10lbs, assuming only a single backup copy.

                            Comment

                            • OOD Town drunk
                              Adept
                              • Feb 2013
                              • 171

                              #74
                              Originally posted by Derakon
                              Extra attacks can certainly show up on randarts, and even, very rarely, on non-weapon randarts (so e.g. you could have a shield that gives you +1 attack). Extra attacks are in general very powerful, though, so they aren't especially common on artifacts or randarts.

                              As for Staff of Recall, *shrug*. I wouldn't use one; staves are 5 pounds and can be destroyed by a single fire attack. You could carry 10 scrolls for the same weight and be at much less risk of being unable to recall.
                              A +1 attack SHIELD!!! that is awesome!! So you could have a Mace of Destruction of Extra Attacks (+15,+15) <+2> with a Wicker Shield of Extra Attacks(?) <+1> And just destroy everything! Oh throw in a set of Caestus and a couple of Rings of Damage and Morgoth will be a one-hit wonder!

                              Oh, and now that you mention the weight, I can see why that wouldn't matter much!

                              Comment

                              • OOD Town drunk
                                Adept
                                • Feb 2013
                                • 171

                                #75
                                Originally posted by Pete Mack
                                Because it is useless.
                                The Rod of recall is indestructible, so it's safe to use (assuming no thefts), and only weighs 1 or 2 pounds, depending on whether you have a spare.

                                The scroll of recall is destructible, but still only weighs 3 or 4 pounds, depending on whether you carry more than 5 or not.

                                The staff of recalls weighs a minimum 10lbs, assuming only a single backup copy.
                                That seems so obvious now that you guys point it out. I found a rod of recall and was considering disposing of my scrolls to make room, and I suddenly realized that it seemed to be the only rod without a staff/wand counterpart. But now I am thinking harder and realize there a few similar rods like Healing which only has a similar potion. And others

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