
Moments of "whoa"
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I once found a Ring of the Mouse (0, -3) <+4> in about depth 450 with a hobbit ranger. It stayed with him till he died from a gaze of a basilisk without free action.
Looking at the data files, mouse is (0 -3d4)<d4, d4>. So it was the best possible with a chance of 1/1024.Leave a comment:
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If I recall the mechanics correctly big summoners are easier to fight way out of depth. Fight him early -assuming you can- and you won't have to deal with the really dangerous greater demon summons.Leave a comment:
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Monster drop quality is always at least the monster's native depth, so there's no penalty for fighting uniques when they're out-of-depth.Leave a comment:
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Gothmog is a pussy as long as you have double resist fire and fight in an antisummon corridor. However, I would wait to get him on-depth to maximize the chances of getting good drops from him.Leave a comment:
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Gothmog at L58!
Glador was doing well, finally descending with some speed and feeling a bit powerful. This, after a very slow statgain -- DEX swapped with CHA early on. He enters L58 right between a purple S and U. The S is Shelob, no cause for alarm. Maybe kill her later. The U then? Balrogs are bad but I can probably kill it, what kind of ... whoa ... Gothmog? Hmm, isn't he dangerous? Oh crap, native to L95, only the big M and Sauron are native at lower depths.
How uncommon is this?
Could there be any correlation with the level of the artifact(s) in the Vault behind Gothmog? I've only just started to clear it.
[edit] The vault contained nothing very useful, only a quite undewhelming Robe that had high resists but is already useless in this game [end]Last edited by Thraalbee; June 24, 2013, 13:11.Leave a comment:
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Yeah, rings of Damage top out at +15 now. I think even in the old days they never went above +22.
If you had randarts, then conceivably you could get access to damage bonuses from every single equipment slot...but of course, you also wouldn't be able to use Sting nor Doomcaller.Leave a comment:
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I don't think that is realistically doable. 20 from STR, 10 from Fingolfin, 5 from Weaponmastery leaves +23 and +22 RoDam, and I don't think that high RoDam exists anymore.
It's actually easier to get that with priest or mage, because for them two extra blows is 50% more blows when for ranger/paladin/rogue it is just 40% and for warrior 33%
If you get big-dice extra blows +2 weapon then that could beat Doomcaller. Not Sting, it's just too tiny weapon, but something else.Leave a comment:
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I'm sure if you had enough pluses to damage eventually the extra blows would win out over the stronger blows, but I don't think I've ever seen it happen in the endgame. Early- and mid-game is a different story of course. And if you lack the stats to get full blows with the bigger weapon then the lighter one with +blows might also be preferable. But if both are operating at "maximum power" then I think the big weapon will almost always be preferable, especially if it has applicable slays.Leave a comment:
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In general, I have no doubt that Doomcaller would be better but what I was wondering is if there's a transition point if you have a bunch of plus damage gear. For example:
The One Ring
Vilya (or a high end RoDam RoSlaying)
Fingolfin
Shield of Haradrim
Max Stats (so STR bonus is applied to 8 vs. 5.8 blows)Leave a comment:
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