aralysis - free action?

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  • lenrok
    Rookie
    • Nov 2012
    • 12

    aralysis - free action?

    Hello

    I have searched faq/forum, but I did not quite understand one issue.
    How to remove paralysis?

    If I understand correctly, I need to have something with FA(free action) - so I have some additional action before getting paralyzed, yes? Or do I have then completely resistance to paralysis?

    Are they any potion/scrolls/anything of period resistance , or any potion/scrolls/anything to remove paralysis?

    Thanks in advance
  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #2
    Free action gives you immunity to both paralysis and the "slow" spell. This is the best way to prevent getting paralyzed. Let's say you don't have free action.

    There are two ways a monster can paralyze you. They can hit you with a melee attack that causes paralysis (homunculus and carrion crawlers are early-ish monsters that can do this.) Or they can cast a spell to "make you stop moving." The only difference between the methods is that if they cast the spell you get a saving throw and if they hit you with melee paralysis you don't.

    Let's assume you fail your saving throw or were hit with a melee attack that causes paralysis, you are now paralyzed. The amount that you are paralyzed is set on a hidden counter that gradually decreases. Once it hits zero you are no longer paralyzed and can act again. If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.

    If you are paralyzed you cannot act. No potions, scroll or item use. That's why there are no actions you can do to cure paralysis. The only thing you can do is prevent it in the first place. There are also no items currently that give temporary paralysis resistance, although they would be more useful and would fit in thematically.

    Hope this helps.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by fizzix
      There are also no items currently that give temporary paralysis resistance, although they would be more useful and would fit in thematically.
      I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Mikko Lehtinen
        Veteran
        • Sep 2010
        • 1246

        #4
        Originally posted by Magnate
        I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
        Stolen the idea for Mist. Thanks!

        Comment

        • lenrok
          Rookie
          • Nov 2012
          • 12

          #5
          Now I get it.
          Thanks for your responses.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Mikko Lehtinen
            Stolen the idea for Mist. Thanks!
            Gotta love open source - we even share stuff that's *not* in our code ;-)
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #7
              Originally posted by Mikko Lehtinen
              Stolen the idea for Mist. Thanks!
              Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Mikko Lehtinen
                Veteran
                • Sep 2010
                • 1246

                #8
                Originally posted by buzzkill
                Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
                Well yes, but it's supposed to be powerful. Especially the Berserk deity power is underwhelming currently compared to Recover. Also, FA is too rare currently, and having a temporary source is great.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #9
                  Originally posted by fizzix
                  If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.
                  Somewhat ironically, FA still has the second system...
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • ewan
                    Adept
                    • Aug 2007
                    • 108

                    #10
                    Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.

                    Comment

                    • Mikko Lehtinen
                      Veteran
                      • Sep 2010
                      • 1246

                      #11
                      Originally posted by ewan
                      Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.
                      I'm also going to buff the healing power of Berserk Strength a bit. The Berserk blessing should feel like a gift.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by fizzix
                        The only difference between the methods is that if they cast the spell you get a saving throw and if they hit you with melee paralysis you don't.
                        Incorrect. You always get saving throw against paralysis. Melee hits are just more frequent than spells. With 100% saving you can go without FA.

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by lenrok
                          Hello

                          I have searched faq/forum, but I did not quite understand one issue.
                          How to remove paralysis?
                          Simple answer is that you wait it out. If you get paralyzed you can't do anything and IIRC each round of paralysis cuts one point off your HP. It used to be cumulative, so getting hit by paralyzer was usually same as death, but now you can't get paralyzed any further after you have been paralyzed, so every now and then you get a turn to escape (unless you get immediately paralyzed again). Perfect saving throw and FA give immunity against paralyzing attacks.

                          Note that there is another condition with similar effect: knocked out (KO) which you get as third stage of stunning (stun, heavy stun, KO). That is a bit worse than paralysis because you don't get any saving throw, but there is protection against stunning which prevents all sources of stun from stunning you, and also stun as side-effect from sound is prevented by having resist sound. Be especially careful with grand master mystics, if you are slower than them they can KO you in one round.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2987

                            #14
                            Does protection from stunning also protect from melee attacks that stun? I'm not really sure about that...
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              I believe that in Vanilla, protections are universal -- it is impossible to be paralyzed if you have FA, to be stunned if you have protection from stunning, etc. This isn't necessarily the case in variants though.

                              Comment

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