aralysis - free action?
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If you manage to get that protection. It is rare in equipments you actually would like to wear. IIRC only Gondor and Numenor has it from standard artifacts, and only ego that has it as standard is serenity. Sound no longer protect you against any other stun source than just sound. -
I just checked the source, and indeed protection from stunning now protects against physical attacks that stun. This makes grand master mystics *much* less dangerous now...Leave a comment:
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Protections are universal, resistances affect only the side-effects from that particular element. Not sure about hallucination though, resist chaos gives you immunity to that against any source I think.Leave a comment:
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I believe that in Vanilla, protections are universal -- it is impossible to be paralyzed if you have FA, to be stunned if you have protection from stunning, etc. This isn't necessarily the case in variants though.Leave a comment:
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Does protection from stunning also protect from melee attacks that stun? I'm not really sure about that...Leave a comment:
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Simple answer is that you wait it out. If you get paralyzed you can't do anything and IIRC each round of paralysis cuts one point off your HP. It used to be cumulative, so getting hit by paralyzer was usually same as death, but now you can't get paralyzed any further after you have been paralyzed, so every now and then you get a turn to escape (unless you get immediately paralyzed again). Perfect saving throw and FA give immunity against paralyzing attacks.
Note that there is another condition with similar effect: knocked out (KO) which you get as third stage of stunning (stun, heavy stun, KO). That is a bit worse than paralysis because you don't get any saving throw, but there is protection against stunning which prevents all sources of stun from stunning you, and also stun as side-effect from sound is prevented by having resist sound. Be especially careful with grand master mystics, if you are slower than them they can KO you in one round.Leave a comment:
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Incorrect. You always get saving throw against paralysis. Melee hits are just more frequent than spells. With 100% saving you can go without FA.Leave a comment:
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I'm also going to buff the healing power of Berserk Strength a bit. The Berserk blessing should feel like a gift.Leave a comment:
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Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.Leave a comment:
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Somewhat ironically, FA still has the second system...If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.Leave a comment:
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Well yes, but it's supposed to be powerful. Especially the Berserk deity power is underwhelming currently compared to Recover. Also, FA is too rare currently, and having a temporary source is great.Leave a comment:
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