aralysis - free action?

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  • Timo Pietilä
    replied
    Originally posted by PowerWyrm
    I just checked the source, and indeed protection from stunning now protects against physical attacks that stun. This makes grand master mystics *much* less dangerous now...
    If you manage to get that protection. It is rare in equipments you actually would like to wear. IIRC only Gondor and Numenor has it from standard artifacts, and only ego that has it as standard is serenity. Sound no longer protect you against any other stun source than just sound.

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  • PowerWyrm
    replied
    I just checked the source, and indeed protection from stunning now protects against physical attacks that stun. This makes grand master mystics *much* less dangerous now...

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    I believe that in Vanilla, protections are universal -- it is impossible to be paralyzed if you have FA, to be stunned if you have protection from stunning, etc. This isn't necessarily the case in variants though.
    Protections are universal, resistances affect only the side-effects from that particular element. Not sure about hallucination though, resist chaos gives you immunity to that against any source I think.

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  • Derakon
    replied
    I believe that in Vanilla, protections are universal -- it is impossible to be paralyzed if you have FA, to be stunned if you have protection from stunning, etc. This isn't necessarily the case in variants though.

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  • PowerWyrm
    replied
    Does protection from stunning also protect from melee attacks that stun? I'm not really sure about that...

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  • Timo Pietilä
    replied
    Originally posted by lenrok
    Hello

    I have searched faq/forum, but I did not quite understand one issue.
    How to remove paralysis?
    Simple answer is that you wait it out. If you get paralyzed you can't do anything and IIRC each round of paralysis cuts one point off your HP. It used to be cumulative, so getting hit by paralyzer was usually same as death, but now you can't get paralyzed any further after you have been paralyzed, so every now and then you get a turn to escape (unless you get immediately paralyzed again). Perfect saving throw and FA give immunity against paralyzing attacks.

    Note that there is another condition with similar effect: knocked out (KO) which you get as third stage of stunning (stun, heavy stun, KO). That is a bit worse than paralysis because you don't get any saving throw, but there is protection against stunning which prevents all sources of stun from stunning you, and also stun as side-effect from sound is prevented by having resist sound. Be especially careful with grand master mystics, if you are slower than them they can KO you in one round.

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  • Timo Pietilä
    replied
    Originally posted by fizzix
    The only difference between the methods is that if they cast the spell you get a saving throw and if they hit you with melee paralysis you don't.
    Incorrect. You always get saving throw against paralysis. Melee hits are just more frequent than spells. With 100% saving you can go without FA.

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  • Mikko Lehtinen
    replied
    Originally posted by ewan
    Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.
    I'm also going to buff the healing power of Berserk Strength a bit. The Berserk blessing should feel like a gift.

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  • ewan
    replied
    Giving Berserk a temporary FA power in HoM is an *excellent* idea - really like it. Agree that right now, having recovery be usurped by bersekrness is a bum deal.

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  • Nick
    replied
    Originally posted by fizzix
    If you are paralyzed the counter will not increase with additional paralysis attacks giving you a chance to snap out of it before dying. This last part is a relatively recent change. It used to be that if a homunculus hit you and you didn't have free action you were dead.
    Somewhat ironically, FA still has the second system...

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  • Mikko Lehtinen
    replied
    Originally posted by buzzkill
    Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.
    Well yes, but it's supposed to be powerful. Especially the Berserk deity power is underwhelming currently compared to Recover. Also, FA is too rare currently, and having a temporary source is great.

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  • buzzkill
    replied
    Originally posted by Mikko Lehtinen
    Stolen the idea for Mist. Thanks!
    Doesn't Berserk Strength already have a lot going for it (HoMist). It cost like 500 GP at the BM.

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  • Magnate
    replied
    Originally posted by Mikko Lehtinen
    Stolen the idea for Mist. Thanks!
    Gotta love open source - we even share stuff that's *not* in our code ;-)

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  • lenrok
    replied
    Now I get it.
    Thanks for your responses.

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  • Mikko Lehtinen
    replied
    Originally posted by Magnate
    I have always thought that Berserk Strength should do this. It would be a much better distinction from Heroism than what we have at the moment. I guess it might need balancing with a larger AC penalty though.
    Stolen the idea for Mist. Thanks!

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