A Few Questions/Observations From an Old Player
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Your point is just, "I don't care about the inconsistency"? That's fine. I don't expect everyone to care about everything.Last edited by DaviddesJ; June 12, 2013, 14:32.Comment
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Code:|----- first x3 -----| + |----- second x3 ----| base + base + base + base + base + base
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Slight correction here:
Code:What it would do without any multiplier | v + |- first x3 --| + |----- second x3 ----| base + base + base + base + base + base
If a shot does 4 damage unmodified (thrown?).
Then with a 3x modifier it would do 12, increasing by 8
With two 3x modifiers, it would do 24, increasing by 12
So the second modifier is half again more effective than the first.
Of course, the *correct* behaviour is... whatever gives best game-balance.Comment
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Actually this:
Code:( v + |- first x3 --|) + ( v + |- second x3 -|) ( base + base + base ) + ( base + base + base )
Agreed.Comment
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Of course, it makes no significant difference for game balance whether the slay/launcher combination does x5 base damage or x6 base damage. Doing it "wrong" bugs me because I'm a mathematician and internal consistency "feels" better, even when it's irrelevant. This sort of intuition about how things should be is very useful in technical work, but here it's purely aesthetic. Anyway there is no point in belaboring it further; I made my point and either people agree or they don't.Last edited by DaviddesJ; June 13, 2013, 17:48.Comment
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The issue is really one of display. Both the launcher display, and the slay display, assume that they are the only sources of damage multiplication. In the absence of slays, a light crossbow will triple your damage -- you go from x1 to x3. So putting "x3" in the name makes sense. Likewise, in the absence of a launcher, a slay will double or triple your damage; putting "x2" in the description for Slay Evil makes sense. Combining the two is where you get into trouble; it'd be really unintuitive to most users to have the rule be "add up the relevant multipliers, then subtract 1".
You could represent multipliers differently -- "a Light Crossbow (+x2)", for example. But then the display looks clunky.Comment
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I mean, I'd like to agree that Angband has a smarter breed of player than the average game, but I don't think anyone's actually done any surveys.Comment
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