Thanks. And good luck!
A Few Questions/Observations From an Old Player
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Why do we loot vaults on L25 which have a DemiLich?
So we can get a Heavy Crossbow of Extra Shots (+19, +22).
I'm just glad the Wand of Teleport Away worked on the first attempt since it was awake.
I also picked up Careth Asdriag and Wormtongue.
I'm playing a High Elf Mage so Wormtongue would be handy. I'm assuming that an ordinary Remove Curse scroll will remove the Cursed tag?
Frankly, if I weren't getting my Telepathy from my weapon, I would go into Warrior mode with my Mage (over 100/rd with Careth Asdriag and well over 200/rd with the Crossbow).Comment
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You can also use enchant armor scrolls, they have a chance to break the curse.Comment
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Hmm, I just found the Trident of Wrath. With it and the Crossbow, a Warrior would be geared out (of course I'm playing a Mage).
Anyway, do Disenchantment attacks trash gear in your inventory or does it have to be equipped?
I'm thinking of leaving both the Crossbow and Trident at home until I have some Disenchantment resistance. If Careth Asdriag gets trashed from (+16, +12), I can fix most of it so I can use that as a swap.Comment
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2. No. Magic device ability only applies to activation probability. Scrolls have 100% activation, so it doesn't apply.Comment
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However, I don't think the same applies for scrolls. I could be wrong though.Comment
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Right, I don't how it was coded. For example, scrolls might have 0% activation failure because they are level 0 magic devices.
Same with Disenchantment attacks. I know that Acid can damage items I'm carrying (I had a mace today get reduced (+X, +X) numbers), so Disenchantment might work the same way.
Edit:
Oh, and the reason I was asking is that a single Scroll of Dispel Undead (base damage of 60) wiped out all but 1 of a group of 10 or so Barrow Wights (average life of 83).Last edited by Oramin; April 21, 2013, 04:30.Comment
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Everything seems to wind up in the same do_cmd_use function, so it certainly looks to use the same damage boost process with scrolls as with anything else. And the DISPEL_UNDEAD effect certainly uses the boost attribute. So yeah, with any decent device skill you'll do more than 60 damage- the scrolls only have a base level of 40.
From looking through the list, it seems that dispel undead is the one and only scroll with a damage component, so this is a really obscure effect. (It might also be arguable that the boost should be removed in this case- probably in some scroll-based mechanism than from the DISPEL_UNDEAD code, since it can be used on randarts as well)Comment
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R: For the most part yes, activations are treated in the same way as anything else in do_cmd_use. If the specific activation effect in effects.c/effect_do has a boost component then you will get boosted, and dsm activations, along with most (but not quite all) damage calculations do.
Code:case EF_DRAGON_RED: { dam = 200 * (100 + boost) / 100; msgt(MSG_BR_FIRE, "You breathe fire."); fire_ball(GF_FIRE, dir, dam, 2); return TRUE; }
Code:case EF_DRINK_BREATH: { const int breath_types[] = { GF_FIRE, 80, GF_COLD, 80, }; int which = 2 * randint0(N_ELEMENTS(breath_types) / 2); fire_ball(breath_types[which], dir, breath_types[which + 1], 2); *ident = TRUE; return TRUE; }
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