A Few Questions/Observations From an Old Player

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  • Oramin
    Swordsman
    • Jun 2012
    • 371

    Thanks. And good luck!

    Comment

    • Oramin
      Swordsman
      • Jun 2012
      • 371

      Why do we loot vaults on L25 which have a DemiLich?

      So we can get a Heavy Crossbow of Extra Shots (+19, +22).

      I'm just glad the Wand of Teleport Away worked on the first attempt since it was awake.

      I also picked up Careth Asdriag and Wormtongue.

      I'm playing a High Elf Mage so Wormtongue would be handy. I'm assuming that an ordinary Remove Curse scroll will remove the Cursed tag?

      Frankly, if I weren't getting my Telepathy from my weapon, I would go into Warrior mode with my Mage (over 100/rd with Careth Asdriag and well over 200/rd with the Crossbow).

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        Boots of Wormtongue have a light curse. Only really big (or really bad) artifacts have heavy curse.

        Comment

        • Mondkalb
          Knight
          • Apr 2007
          • 982

          You can also use enchant armor scrolls, they have a chance to break the curse.
          My Angband winners so far

          My FAangband efforts so far

          Comment

          • Oramin
            Swordsman
            • Jun 2012
            • 371

            Well, I'm wearing an Amulet of Inertia for the Prevent Paralysis feature (Rings, Gloves, and Boots are taken; Amulet of Regeneration was the easiest to replace).

            See, people do use them.

            Comment

            • Oramin
              Swordsman
              • Jun 2012
              • 371

              Hmm, I just found the Trident of Wrath. With it and the Crossbow, a Warrior would be geared out (of course I'm playing a Mage).

              Anyway, do Disenchantment attacks trash gear in your inventory or does it have to be equipped?

              I'm thinking of leaving both the Crossbow and Trident at home until I have some Disenchantment resistance. If Careth Asdriag gets trashed from (+16, +12), I can fix most of it so I can use that as a swap.

              Comment

              • Oramin
                Swordsman
                • Jun 2012
                • 371

                A couple of questions:

                1. Do Disenchantment attacks trash gear in your inventory or does it have to be equipped?

                2. Does the Magic Device bonus apply to Scrolls (e.g. Scrolls of Dispel Undead)?

                Comment

                • AnonymousHero
                  Veteran
                  • Jun 2007
                  • 1393

                  Originally posted by Oramin
                  A couple of questions:

                  1. Do Disenchantment attacks trash gear in your inventory or does it have to be equipped?
                  Only worn equipment AFAIK. I don't know the answer to #2.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    Originally posted by Oramin
                    A couple of questions:

                    1. Do Disenchantment attacks trash gear in your inventory or does it have to be equipped?

                    2. Does the Magic Device bonus apply to Scrolls (e.g. Scrolls of Dispel Undead)?
                    1. Only current equipment.
                    2. No. Magic device ability only applies to activation probability. Scrolls have 100% activation, so it doesn't apply.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by Pete Mack
                      1. Only current equipment.
                      2. No. Magic device ability only applies to activation probability. Scrolls have 100% activation, so it doesn't apply.
                      Er, magic device ability does enhance the damage output of wands and staves, so it's not an unreasonable question. You get a (magic device skill - level of item)% bonus to damage.

                      However, I don't think the same applies for scrolls. I could be wrong though.

                      Comment

                      • Oramin
                        Swordsman
                        • Jun 2012
                        • 371

                        Right, I don't how it was coded. For example, scrolls might have 0% activation failure because they are level 0 magic devices.

                        Same with Disenchantment attacks. I know that Acid can damage items I'm carrying (I had a mace today get reduced (+X, +X) numbers), so Disenchantment might work the same way.

                        Edit:

                        Oh, and the reason I was asking is that a single Scroll of Dispel Undead (base damage of 60) wiped out all but 1 of a group of 10 or so Barrow Wights (average life of 83).
                        Last edited by Oramin; April 21, 2013, 04:30.

                        Comment

                        • kaypy
                          Swordsman
                          • May 2009
                          • 294

                          Everything seems to wind up in the same do_cmd_use function, so it certainly looks to use the same damage boost process with scrolls as with anything else. And the DISPEL_UNDEAD effect certainly uses the boost attribute. So yeah, with any decent device skill you'll do more than 60 damage- the scrolls only have a base level of 40.

                          From looking through the list, it seems that dispel undead is the one and only scroll with a damage component, so this is a really obscure effect. (It might also be arguable that the boost should be removed in this case- probably in some scroll-based mechanism than from the DISPEL_UNDEAD code, since it can be used on randarts as well)

                          Comment

                          • Raajaton
                            Swordsman
                            • May 2012
                            • 296

                            Do activations from artifacts count as magical devices? For example, would a mage get his magical device bonus when using something like the breath on a DSM?

                            Comment

                            • Oramin
                              Swordsman
                              • Jun 2012
                              • 371

                              Ok, thanks. So then would Potions of Dragon Breath also have a damage boost?

                              Comment

                              • kaypy
                                Swordsman
                                • May 2009
                                • 294

                                R: For the most part yes, activations are treated in the same way as anything else in do_cmd_use. If the specific activation effect in effects.c/effect_do has a boost component then you will get boosted, and dsm activations, along with most (but not quite all) damage calculations do.
                                Code:
                                case EF_DRAGON_RED:
                                		{
                                			dam = 200 * (100 + boost) / 100;
                                			msgt(MSG_BR_FIRE, "You breathe fire.");
                                			fire_ball(GF_FIRE, dir, dam, 2);
                                			return TRUE;
                                		}
                                O: No, the EF_DRINK_BREATH routine does not reference the boost input.
                                Code:
                                case EF_DRINK_BREATH:
                                		{
                                			const int breath_types[] =
                                			{
                                				GF_FIRE, 80,
                                				GF_COLD, 80,
                                			};
                                
                                			int which = 2 * randint0(N_ELEMENTS(breath_types) / 2);
                                			fire_ball(breath_types[which], dir, breath_types[which + 1], 2);
                                			*ident = TRUE;
                                			return TRUE;
                                		}
                                See https://github.com/angband/angband/b.../src/effects.c for more than you want to know

                                Comment

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