My question is about the following;
> Something screams the word 'DIE!'.
> You die.
Killed by a Vampire lord.
How do characters avoid dying to this effect?
More HP, higher resists of some kind, or higher save from more stats?
> Something screams the word 'DIE!'.
> You die.
Killed by a Vampire lord.
How do characters avoid dying to this effect?
More HP, higher resists of some kind, or higher save from more stats?
Code:
[Angband 3.3.0 Character Dump] Name Miggle Self RB CB EB Best Sex Male Age 58 STR: 17 -1 -3 +0 13 Race Gnome Height 45 INT: 18/46 +2 +3 +3 18/126 Class Mage Weight 88 WIS: 10 +0 +0 +4 14 Title Evoker Social Unknown Dex: 10 +2 +0 +2 14 12 HP -6/138 Maximize Y CON: 10 +1 -2 +0 9 SP 33/151 CHR: 12 -2 +1 +0 11 Level 30 Armor [31,+47] Saving Throw 70% Cur Exp 149420 Fight (-2,+0) Stealth Very Good Max Exp 149420 Melee (+10,+14) Fighting Good Adv Exp 155000 Shoot (+14,+12) Shooting Very Good MaxDepth 2400' (L48) Blows 1.0/turn Disarming 67% Game Turns 632041 Shots 1/turn Magic Device 104 Standard Turns 64172 Infra 40 ft Perception 1 in 17 Resting Turns 36710 Speed 1 Searching 22% Gold 26059 Burden 121.3 lbs You are one of several children of a Gnome Braggart. You are the black sheep of the family. You have dark brown eyes, curly black hair, and a fair complexion. rAcid:......+...... Nexus:...........+. rElec:....+........ Nethr:......+...... rFire:.....+*...... Chaos:............. rCold:......+.+.... Disen:............. rPois:..+.......... Feath:...........+. rLite:......+...... pFear:+............ rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:......++..... ESP:............. Blows:............. Invis:+............ Shots:............. FrAct:............+ Might:.+........... HLife:............. S.Dig:............. Stea.:.......+..... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > It writhes in agony. > The Dark elven sorcerer grunts with pain. > The Young green dragon cries out in pain. > The Vampire lord catches fire! > the Dark elven sorcerer hits you. > You have 17 Scrolls of Phase Door {@r0} (j). > There is a wall in the way! > It grunts with pain. > It cries out in pain. > You failed to concentrate hard enough! > The Dark elven sorcerer points at you and incants terribly. > You avoid the effects! > The Dark elven sorcerer cries out in pain. > Something screams the word 'DIE!'. > You die. Killed by a Vampire lord. [Character Equipment] a) a Scimitar (Holy Avenger) (4d2) (+12,+14) [+3] <+4> Found lying on the floor at 2050 feet (level 41). +4 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Can be destroyed by acid. Sustains intelligence. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.0 blow/round. With +11 STR and +0 DEX you would attack a bit faster With +18 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +11 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 27.6 vs. evil creatures, 34 vs. undead, 34 vs. demons, and 21.3 vs. others. b) a Long Bow of Extra Might (x4) (+16,+12) <+1> Found lying on the floor at 1800 feet (level 36). +1 shooting power. Can be destroyed by acid, fire. c) a Ring of Resist Poison Bought from a store. Provides resistance to poison. Can be destroyed by electricity. d) a Ring of Intelligence <+3> Bought from a store. +3 intelligence. Can be destroyed by electricity. Sustains intelligence. e) an Amulet of Resist Lightning Dropped by a Hill orc at 1050 feet (level 21). Provides resistance to lightning. Cannot be harmed by electricity. f) the Phial 'Onduwar' <+2> {@A5} Found lying on the floor of a cavern at 1450 feet (level 29). Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 23 to 42 turns to recharge at your current speed. Your chance of success is 97.9% Radius 2 light. g) the White Dragon Scale Mail of Northolas (-2) [14,+23] <+3> Found lying on the floor at 2200 feet (level 44). +3 speed. Provides immunity to fire. Provides resistance to acid, cold, light, nether. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastes you for a while, but then makes you slower for a while afterward. Takes 86 to 94 turns to recharge at your current speed. Your chance of success is 96.8% h) an Elven Cloak [6,-3] <+1> Found lying on the floor of a cavern at 1050 feet (level 21). +1 stealth, speed. Can be destroyed by acid, fire. i) a Leather Shield of Resist Cold [8,+6] Dropped by Gorbag, the Orc Captain at 1100 feet (level 22). Provides resistance to cold. Cannot be harmed by cold. Can be destroyed by acid. j) a Hard Leather Cap [2,+7] {squelch} Found lying on the floor of a labyrinth at 2300 feet (level 46). Can be destroyed by acid. k) a Set of Leather Gloves of Agility [1,+6] <+2> Bought from a store. +2 dexterity. Can be destroyed by acid, fire. l) a Pair of Ethereal Slippers of Stability [0,+5] Found lying on the floor of a cavern at 1550 feet (level 31). Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. [Character Quiver] n) 6 Arrows (1d4) (+3,+4) Bought from a store. Can be destroyed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 74.7. 35% chance of breaking upon contact. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!d!v} Can be destroyed by fire. b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!d!v} Can be destroyed by fire. c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k!d!v} Bought from a store. Can be destroyed by fire. d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k!d!v} Can be destroyed by fire. e) a Book of Magic Spells [Resistances of Scarabtarices] {@G5@m5@b5!k!d!v} Bought from a store. Cannot be harmed by acid, electricity, fire, cold. f) 4 Mushrooms of Clear Mind Dropped by a Chest mimic at 2300 feet (level 46). g) 27 Potions of Cure Critical Wounds {@q1} Can be destroyed by cold. h) 2 Potions of Healing Found lying on the floor at 2400 feet (level 48). Can be destroyed by cold. i) a Potion of Speed Dropped by a Scout at 2300 feet (level 46). Can be destroyed by cold. j) 17 Scrolls of Phase Door {@r0} Can be destroyed by acid, fire. k) a Scroll of Teleport Level Bought from a store. Can be destroyed by acid, fire. l) 6 Scrolls of Word of Recall {!*} Can be destroyed by acid, fire. m) a Rod of Treasure Location {@z0} Found under some rubble at 2050 feet (level 41). Can be destroyed by electricity. n) a Rod of Lightning Bolts {@z2} Dropped by a Paladin at 1150 feet (level 23). Can be destroyed by electricity. o) a Rod of Curing {@z1} Dropped by a Swordsman at 1350 feet (level 27). Can be destroyed by electricity. p) a Wand of Fire Bolts (0 charges) {@a1} Found lying on the floor at 2200 feet (level 44). Can be destroyed by electricity. q) a Wand of Acid Bolts (0 charges) Can be destroyed by electricity. r) a Wand of Lightning Balls (1 charge) Found lying on the floor at 1900 feet (level 38). Cannot be harmed by electricity. s) 2 Wands of Wonder (21 charges) Cannot be harmed by acid, electricity, fire, cold. t) 2 Staves of Mapping (12 charges) Can be destroyed by acid, fire. u) a Staff of Teleportation (5 charges) Dropped by an Apprentice at 1900 feet (level 38). Can be destroyed by acid, fire. [Home Inventory] a) 7 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!d!v} Can be destroyed by fire. b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!d!v} Can be destroyed by fire. c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k!d!v} Bought from a store. Can be destroyed by fire. d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k!d!v} Can be destroyed by fire. e) 20 Potions of Cure Critical Wounds {@q1} Can be destroyed by cold. f) 5 Potions of Healing Can be destroyed by cold. g) a Potion of *Healing* Bought from a store. Can be destroyed by cold. It can be thrown at creatures with damaging effect. h) 4 Potions of Restore Mana Can be destroyed by cold. i) a Potion of Restore Life Levels Bought from a store. Can be destroyed by cold. j) a Potion of Enlightenment Dropped by a Ghost at 2050 feet (level 41). Can be destroyed by cold. k) 2 Potions of Resist Heat Dropped by an Acolyte at 800 feet (level 16). Can be destroyed by cold. l) 5 Potions of Resist Cold Can be destroyed by cold. m) 33 Scrolls of Phase Door {@r0} Bought from a store. Can be destroyed by acid, fire. n) 3 Scrolls of Enchant Armour Bought from a store. Can be destroyed by acid, fire. o) 25 Scrolls of Word of Recall {!*} Can be destroyed by acid, fire. p) a Scroll of Deep Descent Dropped by a Scout at 850 feet (level 17). Can be destroyed by acid, fire. q) a Scroll of *Destruction* Bought from a store. Can be destroyed by acid, fire. r) a Rod of Slow Monster Found lying on the floor at 1750 feet (level 35). Can be destroyed by electricity. s) a Staff of Earthquakes (4 charges) Found lying on the floor at 2200 feet (level 44). Can be destroyed by acid, fire. t) a Staff of Teleportation (9 charges) Can be destroyed by acid, fire. u) a Ring of Resist Fire Dropped by a Dark elven priest at 700 feet (level 14). Provides resistance to fire. Cannot be harmed by fire. Can be destroyed by electricity. v) a Ring of See Invisible Bought from a store. Can be destroyed by electricity. Grants the ability to see invisible things. w) an Amulet of Resist Acid Found lying on the floor at 700 feet (level 14). Provides resistance to acid. Cannot be harmed by acid. x) the Long Sword 'Niath' (2d5) (+14,+11) Dropped by a Soldier at 1350 feet (level 27). Slays demons, orcs. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +10 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 30.8 vs. demons, 30.8 vs. orcs, and 18.1 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 9393 50' 2 Reached level 2 22436 100' 3 Reached level 3 28417 100' 4 Reached level 4 33097 100' 4 Killed Grip, Farmer Maggot's dog 41251 150' 5 Reached level 5 51486 350' 6 Reached level 6 55761 400' 7 Reached level 7 61109 450' 8 Reached level 8 67770 500' 9 Reached level 9 73341 0' 10 Reached level 10 78030 500' 10 Killed Fang, Farmer Maggot's dog 78030 500' 11 Reached level 11 80167 500' 12 Reached level 12 90114 550' 13 Reached level 13 114081 700' 14 Reached level 14 118571 750' 14 Killed Brodda, the Easterling 120786 750' 15 Reached level 15 126727 800' 16 Reached level 16 150545 800' 17 Reached level 17 172653 950' 18 Reached level 18 183408 950' 18 Killed Ulfast, Son of Ulfang 195780 1050' 19 Reached level 19 210701 1050' 20 Reached level 20 228214 1050' 21 Reached level 21 237160 1050' 21 Killed Wormtongue, Agent of Saruman 241190 1050' 21 Killed Golfimbul, the Hill Orc Chief 252894 1050' 22 Reached level 22 271560 1100' 22 Killed Gorbag, the Orc Captain 280039 1150' 23 Reached level 23 304040 1250' 24 Reached level 24 331470 1350' 25 Reached level 25 336800 1350' 25 Found the Long Sword 'Niath' 344020 1450' 25 Found the Phial 'Onduwar' 366183 1500' 25 Killed Sméagol 379886 1500' 26 Reached level 26 462732 1800' 27 Reached level 27 498281 1900' 28 Reached level 28 541408 2050' 29 Reached level 29 575572 2200' 29 Found the White Dragon Scale Mail of Northolas 584638 2200' 29 Killed Adunaphel the Quiet 584638 2200' 30 Reached level 30 593677 2300' 30 Found the Bastard Sword of Tirchor (LOST) 602132 2300' 30 Killed Shagrat, the Orc Captain [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : yes (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
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