[V 3.4.0 RC 1] Question about how to survive "Something screams the word 'DIE!'."

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  • Elsairon
    Adept
    • Apr 2007
    • 117

    [V 3.4.0 RC 1] Question about how to survive "Something screams the word 'DIE!'."

    My question is about the following;

    > Something screams the word 'DIE!'.
    > You die.

    Killed by a Vampire lord.

    How do characters avoid dying to this effect?

    More HP, higher resists of some kind, or higher save from more stats?

    Code:
      [Angband 3.3.0 Character Dump]
    
     Name   Miggle                                   Self  RB  CB  EB   Best
     Sex    Male         Age             58   STR:     17  -1  -3  +0     13
     Race   Gnome        Height          45   INT:  18/46  +2  +3  +3 18/126
     Class  Mage         Weight          88   WIS:     10  +0  +0  +4     14
     Title  Evoker       Social     Unknown   Dex:     10  +2  +0  +2     14     12
     HP     -6/138       Maximize         Y   CON:     10  +1  -2  +0      9
     SP     33/151                            CHR:     12  -2  +1  +0     11
    
     Level               30   Armor    [31,+47]     Saving Throw         70%
     Cur Exp         149420   Fight     (-2,+0)     Stealth        Very Good
     Max Exp         149420   Melee   (+10,+14)     Fighting            Good
     Adv Exp         155000   Shoot   (+14,+12)     Shooting       Very Good
     MaxDepth   2400' (L48)   Blows    1.0/turn     Disarming            67%
     Game Turns      632041   Shots      1/turn     Magic Device         104
     Standard Turns   64172   Infra       40 ft     Perception       1 in 17
     Resting Turns    36710   Speed           1     Searching            22%
     Gold             26059   Burden  121.3 lbs
    
     You are one of several children of a Gnome Braggart.  You are the
     black sheep of the family.  You have dark brown eyes, curly black
     hair, and a fair complexion.
    
    
    rAcid:......+...... Nexus:...........+.
    rElec:....+........ Nethr:......+......
    rFire:.....+*...... Chaos:.............
    rCold:......+.+.... Disen:.............
    rPois:..+.......... Feath:...........+.
    rLite:......+...... pFear:+............
    rDark:............. pBlnd:.............
    Sound:............. pConf:.............
    Shard:............. pStun:.............
    
    Light:.....+....... Tunn.:.............
    Regen:............. Speed:......++.....
      ESP:............. Blows:.............
    Invis:+............ Shots:.............
    FrAct:............+ Might:.+...........
    HLife:............. S.Dig:.............
    Stea.:.......+..... ImpHP:.............
    Sear.:.............  Fear:.............
    Infra:............+ Aggrv:.............
    
    
      [Last Messages]
    
    > It writhes in agony.
    > The Dark elven sorcerer grunts with pain.
    > The Young green dragon cries out in pain.
    > The Vampire lord catches fire!
    > the Dark elven sorcerer hits you.
    > You have 17 Scrolls of Phase Door {@r0} (j).
    > There is a wall in the way!
    > It grunts with pain.
    > It cries out in pain.
    > You failed to concentrate hard enough!
    > The Dark elven sorcerer points at you and incants terribly.
    > You avoid the effects!
    > The Dark elven sorcerer cries out in pain.
    > Something screams the word 'DIE!'.
    > You die.
    
    Killed by a Vampire lord.
    
      [Character Equipment]
    
    a) a Scimitar (Holy Avenger) (4d2) (+12,+14) [+3] <+4>
         Found lying on the floor at 2050 feet (level 41).
         
         +4 wisdom.
         Slays evil creatures, undead, demons.
         Provides protection from fear.
         Can be destroyed by acid.
         Sustains intelligence.
         Blessed by the gods.  Grants the ability to see invisible things. 
         
         
         Combat info:
         1.0 blow/round.
         With +11 STR and +0 DEX you would attack a bit faster
         With +18 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +5 DEX you would attack a bit faster
         With +11 STR and +5 DEX you would get 1.1 blows
         With +0 STR and +8 DEX you would get 1.1 blows
         Average damage/round: 27.6 vs. evil creatures, 34 vs. undead, 34
         vs. demons, and 21.3 vs. others.
         
    b) a Long Bow of Extra Might (x4) (+16,+12) <+1>
         Found lying on the floor at 1800 feet (level 36).
         
         +1 shooting power.
         Can be destroyed by acid, fire.
         
    c) a Ring of Resist Poison
         Bought from a store.
         
         Provides resistance to poison.
         Can be destroyed by electricity.
         
    d) a Ring of Intelligence <+3>
         Bought from a store.
         
         +3 intelligence.
         Can be destroyed by electricity.
         Sustains intelligence.
         
    e) an Amulet of Resist Lightning
         Dropped by a Hill orc at 1050 feet (level 21).
         
         Provides resistance to lightning.
         Cannot be harmed by electricity.
         
    f) the Phial 'Onduwar' <+2> {@A5}
         Found lying on the floor of a cavern at 1450 feet (level 29).
         
         Provides resistance to fire.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 23 to 42 turns to recharge at your current speed.
         Your chance of success is 97.9%
         
         Radius 2 light.
    g) the White Dragon Scale Mail of Northolas (-2) [14,+23] <+3>
         Found lying on the floor at 2200 feet (level 44).
         
         +3 speed.
         Provides immunity to fire.
         Provides resistance to acid, cold, light, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastes you for a while, but then makes you
         slower for a while afterward.
         Takes 86 to 94 turns to recharge at your current speed.
         Your chance of success is 96.8%
         
    h) an Elven Cloak [6,-3] <+1>
         Found lying on the floor of a cavern at 1050 feet (level 21).
         
         +1 stealth, speed.
         Can be destroyed by acid, fire.
         
    i) a Leather Shield of Resist Cold [8,+6]
         Dropped by Gorbag, the Orc Captain at 1100 feet (level 22).
         
         Provides resistance to cold.
         Cannot be harmed by cold.
         Can be destroyed by acid.
         
    j) a Hard Leather Cap [2,+7] {squelch}
         Found lying on the floor of a labyrinth at 2300 feet (level 46).
         
         Can be destroyed by acid.
         
    k) a Set of Leather Gloves of Agility [1,+6] <+2>
         Bought from a store.
         
         +2 dexterity.
         Can be destroyed by acid, fire.
         
    l) a Pair of Ethereal Slippers of Stability [0,+5]
         Found lying on the floor of a cavern at 1550 feet (level 31).
         
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  
         
    
    
      [Character Quiver]
    
    n) 6 Arrows (1d4) (+3,+4)
         Bought from a store.
         
         Can be destroyed by acid, fire.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 74.7.
         35% chance of breaking upon contact.
         
    o) (nothing)
    p) (nothing)
    q) (nothing)
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!d!v}
         Can be destroyed by fire.
         
    b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!d!v}
         Can be destroyed by fire.
         
    c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k!d!v}
         Bought from a store.
         
         Can be destroyed by fire.
         
    d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k!d!v}
         Can be destroyed by fire.
         
    e) a Book of Magic Spells [Resistances of Scarabtarices] {@G5@m5@b5!k!d!v}
         Bought from a store.
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) 4 Mushrooms of Clear Mind
         Dropped by a Chest mimic at 2300 feet (level 46).
         
         
         
    g) 27 Potions of Cure Critical Wounds {@q1}
         Can be destroyed by cold.
         
    h) 2 Potions of Healing
         Found lying on the floor at 2400 feet (level 48).
         
         Can be destroyed by cold.
         
    i) a Potion of Speed
         Dropped by a Scout at 2300 feet (level 46).
         
         Can be destroyed by cold.
         
    j) 17 Scrolls of Phase Door {@r0}
         Can be destroyed by acid, fire.
         
    k) a Scroll of Teleport Level
         Bought from a store.
         
         Can be destroyed by acid, fire.
         
    l) 6 Scrolls of Word of Recall {!*}
         Can be destroyed by acid, fire.
         
    m) a Rod of Treasure Location {@z0}
         Found under some rubble at 2050 feet (level 41).
         
         Can be destroyed by electricity.
         
    n) a Rod of Lightning Bolts {@z2}
         Dropped by a Paladin at 1150 feet (level 23).
         
         Can be destroyed by electricity.
         
    o) a Rod of Curing {@z1}
         Dropped by a Swordsman at 1350 feet (level 27).
         
         Can be destroyed by electricity.
         
    p) a Wand of Fire Bolts (0 charges) {@a1}
         Found lying on the floor at 2200 feet (level 44).
         
         Can be destroyed by electricity.
         
    q) a Wand of Acid Bolts (0 charges)
         Can be destroyed by electricity.
         
    r) a Wand of Lightning Balls (1 charge)
         Found lying on the floor at 1900 feet (level 38).
         
         Cannot be harmed by electricity.
         
    s) 2 Wands of Wonder (21 charges)
         Cannot be harmed by acid, electricity, fire, cold.
         
    t) 2 Staves of Mapping (12 charges)
         Can be destroyed by acid, fire.
         
    u) a Staff of Teleportation (5 charges)
         Dropped by an Apprentice at 1900 feet (level 38).
         
         Can be destroyed by acid, fire.
         
    
    
      [Home Inventory]
    
    a) 7 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1!k!d!v}
         Can be destroyed by fire.
         
    b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2@G2@b2!k!d!v}
         Can be destroyed by fire.
         
    c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@G3@b3!k!d!v}
         Bought from a store.
         
         Can be destroyed by fire.
         
    d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@G4@b4!k!d!v}
         Can be destroyed by fire.
         
    e) 20 Potions of Cure Critical Wounds {@q1}
         Can be destroyed by cold.
         
    f) 5 Potions of Healing
         Can be destroyed by cold.
         
    g) a Potion of *Healing*
         Bought from a store.
         
         Can be destroyed by cold.
         
         It can be thrown at creatures with damaging effect.
         
    h) 4 Potions of Restore Mana
         Can be destroyed by cold.
         
    i) a Potion of Restore Life Levels
         Bought from a store.
         
         Can be destroyed by cold.
         
    j) a Potion of Enlightenment
         Dropped by a Ghost at 2050 feet (level 41).
         
         Can be destroyed by cold.
         
    k) 2 Potions of Resist Heat
         Dropped by an Acolyte at 800 feet (level 16).
         
         Can be destroyed by cold.
         
    l) 5 Potions of Resist Cold
         Can be destroyed by cold.
         
    m) 33 Scrolls of Phase Door {@r0}
         Bought from a store.
         
         Can be destroyed by acid, fire.
         
    n) 3 Scrolls of Enchant Armour
         Bought from a store.
         
         Can be destroyed by acid, fire.
         
    o) 25 Scrolls of Word of Recall {!*}
         Can be destroyed by acid, fire.
         
    p) a Scroll of Deep Descent
         Dropped by a Scout at 850 feet (level 17).
         
         Can be destroyed by acid, fire.
         
    q) a Scroll of *Destruction*
         Bought from a store.
         
         Can be destroyed by acid, fire.
         
    r) a Rod of Slow Monster
         Found lying on the floor at 1750 feet (level 35).
         
         Can be destroyed by electricity.
         
    s) a Staff of Earthquakes (4 charges)
         Found lying on the floor at 2200 feet (level 44).
         
         Can be destroyed by acid, fire.
         
    t) a Staff of Teleportation (9 charges)
         Can be destroyed by acid, fire.
         
    u) a Ring of Resist Fire
         Dropped by a Dark elven priest at 700 feet (level 14).
         
         Provides resistance to fire.
         Cannot be harmed by fire.
         Can be destroyed by electricity.
         
    v) a Ring of See Invisible
         Bought from a store.
         
         Can be destroyed by electricity.
         Grants the ability to see invisible things.  
         
    w) an Amulet of Resist Acid
         Found lying on the floor at 700 feet (level 14).
         
         Provides resistance to acid.
         Cannot be harmed by acid.
         
    x) the Long Sword 'Niath' (2d5) (+14,+11)
         Dropped by a Soldier at 1350 feet (level 27).
         
         Slays demons, orcs.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains your life force.  
         
         Combat info:
         1.0 blow/round.
         With +10 STR and +0 DEX you would attack a bit faster
         With +16 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +5 DEX you would attack a bit faster
         With +10 STR and +5 DEX you would get 1.1 blows
         With +0 STR and +8 DEX you would get 1.1 blows
         Average damage/round: 30.8 vs. demons, 30.8 vs. orcs, and 18.1 vs.
         others.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          9393     50'    2   Reached level 2
         22436    100'    3   Reached level 3
         28417    100'    4   Reached level 4
         33097    100'    4   Killed Grip, Farmer Maggot's dog
         41251    150'    5   Reached level 5
         51486    350'    6   Reached level 6
         55761    400'    7   Reached level 7
         61109    450'    8   Reached level 8
         67770    500'    9   Reached level 9
         73341      0'   10   Reached level 10
         78030    500'   10   Killed Fang, Farmer Maggot's dog
         78030    500'   11   Reached level 11
         80167    500'   12   Reached level 12
         90114    550'   13   Reached level 13
        114081    700'   14   Reached level 14
        118571    750'   14   Killed Brodda, the Easterling
        120786    750'   15   Reached level 15
        126727    800'   16   Reached level 16
        150545    800'   17   Reached level 17
        172653    950'   18   Reached level 18
        183408    950'   18   Killed Ulfast, Son of Ulfang
        195780   1050'   19   Reached level 19
        210701   1050'   20   Reached level 20
        228214   1050'   21   Reached level 21
        237160   1050'   21   Killed Wormtongue, Agent of Saruman
        241190   1050'   21   Killed Golfimbul, the Hill Orc Chief
        252894   1050'   22   Reached level 22
        271560   1100'   22   Killed Gorbag, the Orc Captain
        280039   1150'   23   Reached level 23
        304040   1250'   24   Reached level 24
        331470   1350'   25   Reached level 25
        336800   1350'   25   Found the Long Sword 'Niath'
        344020   1450'   25   Found the Phial 'Onduwar'
        366183   1500'   25   Killed Sméagol
        379886   1500'   26   Reached level 26
        462732   1800'   27   Reached level 27
        498281   1900'   28   Reached level 28
        541408   2050'   29   Reached level 29
        575572   2200'   29   Found the White Dragon Scale Mail of Northolas
        584638   2200'   29   Killed Adunaphel the Quiet
        584638   2200'   30   Reached level 30
        593677   2300'   30   Found the Bastard Sword of Tirchor (LOST)
        602132   2300'   30   Killed Shagrat, the Orc Captain
    
    
      [Options]
    
    Maximise effect of race/class bonuses        : yes (birth_maximize)
    Randomise the artifacts (except a very few)  : yes (birth_randarts)
    Restrict the use of stairs/recall            : no  (birth_ironman)
    Halve view and spell distances               : no  (birth_small_range)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Items always sell for 0 gold                 : yes (birth_no_selling)
    Use previous set of randarts                 : no  (birth_keep_randarts)
    Monsters chase recent locations              : yes (birth_ai_smell)
    Monsters act smarter in groups               : yes (birth_ai_packs)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
    Monsters behave more intelligently (broken)  : no  (birth_ai_smart)
  • debo
    Veteran
    • Oct 2011
    • 2402

    #2
    This confused me too, coming from Nethack. That's just a raw damage spell, so high saving throw / high HP are the only ways I know of to survive it.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Yeah, the "DIE!" spell is simply the highest version of the "points at you and curses" series. It deals 15d15 damage -- with average damage of 120 and your 138 hitpoints, you had very poor odds of surviving assuming you failed your saving throw. The lesson here is, you really need to be aware of what's in line of sight if you're going to be playing a character made of glass.

      Comment

      • Elsairon
        Adept
        • Apr 2007
        • 117

        #4
        Thanks!

        Yes I am having fun learning about all the different ways to die, and completing the monster memory as I go. Next time I encounter this I'll have a better chance of surviving.

        Although not knowing which monsters use this type of effect, I'll have fun seeing which ones cast it at my glass cannons

        edit: spelling

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Unless you really enjoy dying a lot, I'd recommend picking a sturdier class with which learn what the monsters can do. Playing as a warrior, paladin, or rogue is a lot more forgiving than playing as a mage.

          Comment

          • Elsairon
            Adept
            • Apr 2007
            • 117

            #6
            I've been playing for several years off and on. I usually play mages, occasionally warriors and once in a while try something else.

            I'm aware that mages have a higher chance of insta-death, but thats one of the things that keeps my enjoyment high, the tension of life or death decisions.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Fair enough.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by Elsairon
                I've been playing for several years off and on. I usually play mages, occasionally warriors and once in a while try something else.

                I'm aware that mages have a higher chance of insta-death, but thats one of the things that keeps my enjoyment high, the tension of life or death decisions.
                Even if you like "fragile" mages put some points in CON. It might hurt early game but pays out later. 9 CON is what killed you this time. Use pretty much everything that gives you CON.

                If you like spellcasters in general try priest. Dwarf priest especially is quite easy combo (not the fastest, but easiest).

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2627

                  #9
                  Originally posted by Timo Pietilä
                  Even if you like "fragile" mages put some points in CON. It might hurt early game but pays out later. 9 CON is what killed you this time. Use pretty much everything that gives you CON.

                  If you like spellcasters in general try priest. Dwarf priest especially is quite easy combo (not the fastest, but easiest).
                  Though some of us like to play a mage without a huge str & con. It feels wierd playing a mage that looks like he's spent all his time at the gym. One of the problems I find with the point's based generator is once you find an optimal balance of stats you tend to play characters that all look identical.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #10
                    Originally posted by wobbly
                    Though some of us like to play a mage without a huge str & con. It feels wierd playing a mage that looks like he's spent all his time at the gym. One of the problems I find with the point's based generator is once you find an optimal balance of stats you tend to play characters that all look identical.
                    This does remind me a thought I had some time ago: point-based allows too big max stats. For example Dwarf Priest can get 18/50 WIS and still have plenty of points left to distribute around to other stats. In 3.4 this is supposed to be a bit less than it was in 3.3 but I didn't notice any difference.

                    I think max points put to single stat should be less instead of points total. If you want a super char use roller and just keep rolling until you get something that you might want.

                    Rolled chars can be fun to play because you get more variety between chars, just like wobbly here says.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #11
                      Originally posted by Timo Pietilä
                      This does remind me a thought I had some time ago: point-based allows too big max stats. For example Dwarf Priest can get 18/50 WIS and still have plenty of points left to distribute around to other stats. In 3.4 this is supposed to be a bit less than it was in 3.3 but I didn't notice any difference.

                      I think max points put to single stat should be less instead of points total. If you want a super char use roller and just keep rolling until you get something that you might want.

                      Rolled chars can be fun to play because you get more variety between chars, just like wobbly here says.
                      I think we should get rid of points altogether and just start everybody with randomly rolled stats. We could allow half a dozen rolls for the class's primary stat so that it's better than the rest. We could also allow a few rolls for a chosen secondary stat to allow a little user guidance. That would simplify birth quite a bit.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #12
                        Originally posted by Timo Pietilä
                        This does remind me a thought I had some time ago: point-based allows too big max stats. For example Dwarf Priest can get 18/50 WIS and still have plenty of points left to distribute around to other stats. In 3.4 this is supposed to be a bit less than it was in 3.3 but I didn't notice any difference.

                        I think max points put to single stat should be less instead of points total. If you want a super char use roller and just keep rolling until you get something that you might want.

                        Rolled chars can be fun to play because you get more variety between chars, just like wobbly here says.
                        The auto-roller still does exist. Everyone is free to use it, no one's twisting your hands and forcing you to use the points generation. Obviously if you're competing for "best time" or something, then you sort of are twisted. But if you're just role-playing games for fun, the auto-roller is certainly a viable candidate.

                        Max points in a single stat are less than points total. You get diminishing returns after a certain number of added values (i think it's 6). We could instead make it diminshing returns after some static value like 18. or maybe 16 + race bonus or something. Or diminishing returns after 5.

                        Using something like a dwarf priest and saying the WIS is off the charts, or to do the same with Half-Troll warrior and STR or a gnome mage and INT isn't really fair. These are the best results you can get for these classes and they come at penalties to other somewhat desired stats (DEX, DEX and STR respectively.)

                        If you're playing mage or priest you probably don't see much significant change because they got some of their base stats boosted a little. They're probably the same difficulty to start as 3.3. The hybrid classes and the warriors were weakened a little and get less points. You should see some extra difficulty in the first 10 levels with these classes now.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          Originally posted by Magnate
                          I think we should get rid of points altogether and just start everybody with randomly rolled stats. We could allow half a dozen rolls for the class's primary stat so that it's better than the rest. We could also allow a few rolls for a chosen secondary stat to allow a little user guidance. That would simplify birth quite a bit.
                          "Dammit, my priest didn't get 18/50 WIS."

                          *restarts program, rerolls character*

                          "Dammit, my priest didn't get 18/50 WIS."

                          *restarts program...*

                          Comment

                          • ekolis
                            Knight
                            • Apr 2007
                            • 921

                            #14
                            Yeah, that's the way it was before point-based was introduced... heck, you remember the "autoroller"? You could specify minimum stats that you would accept, and it would roll repeatedly (up to a max of 1000 times or something) until you got those stats...

                            Oddly enough there was a warning saying not to use the autoroller on multi-user systems, as it could supposedly cause slowdowns... of course, that was probably only true back in the '80s; any PC built within the past 20 years should easily be able to handle a few RNG calls!
                            You read the scroll labeled NOBIMUS UPSCOTI...
                            You are surrounded by a stasis field!
                            The tengu tries to teleport, but fails!

                            Comment

                            • Taha
                              Adept
                              • Jun 2009
                              • 128

                              #15
                              Originally posted by Derakon
                              "Dammit, my priest didn't get 18/50 WIS."

                              *restarts program, rerolls character*

                              "Dammit, my priest didn't get 18/50 WIS."

                              *restarts program...*
                              This whole restarts program thing really needs to be fixed. From the dead character page, why can't I go start a new game without quitting and relaunching? Or start a new game without dying or quitting for that matter.

                              Also, to someone else's point about the autoroller - that is gone, and has been for a while. You can do points based or standard roller. And using the standard roller to get a character as good or better than you would with points is slow.

                              When the autoroller was disabled there were still some issues with points based. So my next couple characters got stats edited to match what the autoroller could have done. Point based was substantially weaker (similar average, but lower top end since CHA was always at least 10), but eventually got used to it.

                              Forcing new characters into one standard roll would be frustrating. Don't think I would get used to that.

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