I don't quite follow that reasoning. However, I could imagine a situation where a random auto-rolled character is preferred, both for fun and for average performance. To do this we need the following.
This goes far beyond just linearizing CON, it's really a massive project and probably requires a full redesign.
- Do not penalize low STR as badly as we do now. (mainly carrying capacity but also blows) A mage with STR of 7 should be able to carry 6 books, 15 potions, 10 wands, a couple rods, 20 scrolls, and a staff or two, light armor on all body parts and a long sword without being slowed.
- Do penalize low INT and WIS for non-casters. Imagine a situation where INT of 3 means 95% fail rate on devices (but INT 7 is ok). WIS of 3 means 0% saving throw (50% with resistance??)
- Low CHR cause massive price increase. CHR of 3 could put prices up 10x regular values. CHR of 7 => 5x. CHR 10 => what is current for CHR of 3. (other alternatives like dropping CHR entirely probably should be considered if we do go this route)
- DEX breakpoints need to be moved up.
This goes far beyond just linearizing CON, it's really a massive project and probably requires a full redesign.
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